Home Gallery Resources The Team Rules chat Login Register
Pages:  [1] 2
Author Topic: How do I use character .rel's?  (Read 4733 times)
0 Members and 1 Guest are viewing this topic.
DannyDirnt
Lol Kitten
*********
Offline Offline

Posts: 751


Pretty thoughts and a dirty mind

  • Awards Heart Container

  • View Profile WWW Awards
    « on: July 24, 2011, 04:53:22 AM »


    Hi! Yesterday I was wondering I there were character .rel's and I thought there weren't but now I have just ripped my original disc and I found them. My question is how do I have to edit them in the hex editor? I remember I had to do it for stages so I guess I'll have to do it for characters too.

    I wanna port Bowser Jr. over other character with a .rel to have Bowser and Bowser Jr.
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    metatrongrhm
    Hyper Kitten
    ******
    Offline Offline

    Posts: 294


    View Profile Awards
    « Reply #1 on: July 24, 2011, 12:08:28 PM »


    http://forums.kc-mm.com/index.php?topic=20844.0

    atm only ike can be ported(and marth and jiggs, though im not sure how to do those)
    Logged

    DannyDirnt
    Lol Kitten
    *********
    Offline Offline

    Posts: 751


    Pretty thoughts and a dirty mind

  • Awards Heart Container

  • View Profile WWW Awards
    « Reply #2 on: July 24, 2011, 03:14:59 PM »


    Thank you! What a shame that only Ike can be ported...
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    metatrongrhm
    Hyper Kitten
    ******
    Offline Offline

    Posts: 294


    View Profile Awards
    « Reply #3 on: July 24, 2011, 03:21:49 PM »


    yeah, they're making slow progress(to everyone else, im sure they're doing their best... which is probs better than anyone else in here).
    found out after that you can port meta knight(if you use him) over 4 other characters. forgotten where i found it, but if you find the like 5 threads about the clone engine, then the links to the already patched modules will be there somewhere

    EDIT: found it
    http://forums.kc-mm.com/index.php?topic=25005.0
    look at the 2nd post, and it'll take you to a post with dload links to put meta over olimar, lucas, rob and dedede
    « Last Edit: July 24, 2011, 04:44:03 PM by metatrongrhm » Logged

    DannyDirnt
    Lol Kitten
    *********
    Offline Offline

    Posts: 751


    Pretty thoughts and a dirty mind

  • Awards Heart Container

  • View Profile WWW Awards
    « Reply #4 on: July 25, 2011, 07:09:36 AM »


    Ok,and are those module files for PAL? I'm a PAL user so I maybe can't do it or something Sad
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    metatrongrhm
    Hyper Kitten
    ******
    Offline Offline

    Posts: 294


    View Profile Awards
    « Reply #5 on: July 25, 2011, 07:40:19 AM »


    yes they are. but im in the uk, using ntsc version of brawl. it's possible to play us games on a pal wii(atm im using usbloader to play the ntsc version, though if you import legally it then i think it will work too). i'd recommend it, seeing as the clone engine(if it ever comes out), the good CSS's, and the stage expansion codes are all for ntsc, and havent been ported.
    Logged

    DannyDirnt
    Lol Kitten
    *********
    Offline Offline

    Posts: 751


    Pretty thoughts and a dirty mind

  • Awards Heart Container

  • View Profile WWW Awards
    « Reply #6 on: July 29, 2011, 05:09:48 AM »


    yes they are. but im in the uk, using ntsc version of brawl. it's possible to play us games on a pal wii(atm im using usbloader to play the ntsc version, though if you import legally it then i think it will work too). i'd recommend it, seeing as the clone engine(if it ever comes out), the good CSS's, and the stage expansion codes are all for ntsc, and havent been ported.

    Are you saying I can use a NTSC brawl just using usbloader gx and that I can use NTSC CSS codes and all that stuff?
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    metatrongrhm
    Hyper Kitten
    ******
    Offline Offline

    Posts: 294


    View Profile Awards
    « Reply #7 on: July 29, 2011, 05:22:08 AM »


    i dont use gx, but yeah, youll be able to use the same codes for an ntsc iso as every american ssbb player. atm ive got css with giga warioman, and alloys, custom sss with 37 extra stages, and almas' alternate file loader, doubling my stage roster. rels work for it(ive got cloud over mario with a rel atm), and i cant think of anything american that doesnt work on it
    Logged

    vm19961126
    Supreme Kitten
    ********
    Offline Offline

    Posts: 528


    Specialist in music hacks.

  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #8 on: July 29, 2011, 06:03:53 AM »


    Are you saying I can use a NTSC brawl just using usbloader gx and that I can use NTSC CSS codes and all that stuff?
    yup that's right, I too use a usbLoader, I recommend CFGusbloader, that loads as much codes as gecko. so yeah, use that if you want the newest codes when they come out, that way you don't have to wait untill its ported Tongue
    Logged

    supreme kitten? Yes I am. Yeah.
    Brawl Fc: 0689-9748-1397

    metatrongrhm
    Hyper Kitten
    ******
    Offline Offline

    Posts: 294


    View Profile Awards
    « Reply #9 on: July 29, 2011, 07:17:05 AM »


    yeah, that's the one i use, couldnt think of the name
    Logged

    DannyDirnt
    Lol Kitten
    *********
    Offline Offline

    Posts: 751


    Pretty thoughts and a dirty mind

  • Awards Heart Container

  • View Profile WWW Awards
    « Reply #10 on: July 31, 2011, 09:47:12 AM »


    Ok I've downloaded and played a special CSS with alloys and giga and warioman but I've a problem.I'm now using an iso so I have to replace files with wiiscrubber.If I replace a texture or something,when I choose the hacked character the music stops after selecting P2 or CPU.Then if I try to go to the home menu or try to go to the SSS or go back then if freezes with no beep...anyone knows how to fix it? I'll use this thread for that problem xD
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    metatrongrhm
    Hyper Kitten
    ******
    Offline Offline

    Posts: 294


    View Profile Awards
    « Reply #11 on: July 31, 2011, 10:44:26 AM »


    why're you using wiiscrubber? you can use Phantom wing's file replacement code for usbloaders
    Logged

    DannyDirnt
    Lol Kitten
    *********
    Offline Offline

    Posts: 751


    Pretty thoughts and a dirty mind

  • Awards Heart Container

  • View Profile WWW Awards
    « Reply #12 on: July 31, 2011, 01:15:16 PM »


    Thanks but if I rename my RBSP folder to RSBE and put the File Replacement Code by Phantom Wings then it freezes in the first screen xD u know how to fix it?
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    metatrongrhm
    Hyper Kitten
    ******
    Offline Offline

    Posts: 294


    View Profile Awards
    « Reply #13 on: July 31, 2011, 02:27:09 PM »


    Thanks but if I rename my RBSP folder to RSBE and put the File Replacement Code by Phantom Wings then it freezes in the first screen xD u know how to fix it?

    you're using the ntsc version of Phantom Wing's code right?
    do you have menu hacks on your sd?
    Logged

    DannyDirnt
    Lol Kitten
    *********
    Offline Offline

    Posts: 751


    Pretty thoughts and a dirty mind

  • Awards Heart Container

  • View Profile WWW Awards
    « Reply #14 on: July 31, 2011, 02:36:43 PM »


    No.I've replaced the common5_en.pac in the iso so I have a special purple css.The I have in my SD the hacks I had in my PAL SSBB (Testures,CSPs,Names,etc.) exactly where I had them for the PAL SSBB and they worked perfectly.But when I repame the folder RSBP to RSBE (I haven't renamed or edited anything more) it freezes in the first screen with no beep...you know in the withe screen with a wiimote in it I don't know what does it say in english...I'm spanish xD
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    Pages:  [1] 2
    Print
    Jump to: