CSP Question

Started by ValTroX, August 04, 2011, 02:38:32 PM

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August 04, 2011, 02:38:32 PM Last Edit: August 04, 2011, 02:47:00 PM by ValTroX
Is it possible to insert a vertex, lets say melee Ganondorf vertex, over the original pose of the character on the Character selection screen?

I want to know this before I request request something that can't be done, because I've heard that for the original pose csp, the trophy is used, and all they do is insert the texture.

Thanks in advance for the info guys :)
If you're always worried about crushing the ants beneath you, you won't be able to walk.

Quote from: ValTroX on August 04, 2011, 02:38:32 PM
Is it possible to insert a vertex, lets say melee Ganondorf vertex, over the original pose of the character on the Character selection screen?

I want to know this before I request request something that can't be done, because I've heard that for the original pose csp, the trophy is used, and all they do is insert the texture.

Thanks in advance for the info guys :)
Whoever said that is dumb. All the CSPs are just images.
STILL BETTER AT VEXING THAN TEXING

Still, is it possible to do?
If you're always worried about crushing the ants beneath you, you won't be able to walk.

Quote from: Yoshiboshi3 on August 04, 2011, 07:37:39 PM
Whoever said that is dumb. All the CSPs are just images.

he didnt mean inserting the mdl0 file in the CSP

he mant if its possible to have a CSP for a vertex in the same pose as the original CSP

it may be possible, but would take much time to pose that vertex in brawlbox and then make it exactly the same pose
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PM if you add?

I see, thanks for the answer Person :).  It might be a lost cause then :(, all I wanted was to keep grandpa Ganondorf in his default stance and get the vertexes in the same pose as him.
If you're always worried about crushing the ants beneath you, you won't be able to walk.