Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: The Alternate File Loader (aka "The Clone Engine")  (Read 5822 times)
0 Members and 1 Guest are viewing this topic.
DMN666
Dawn/Hikari fanatic!
Holy Kitten
*
Offline Offline

Posts: 1017


Meh

  • Awards Pin Collector Super Saiyan Topic Heart Container Starstormer

  • View Profile WWW Awards
    « on: September 27, 2009, 04:56:07 PM »


    http://www.smashboards.com/showthread.php?t=250370
    Ow my brain O_o
    Can someone sum it up?
    Logged



    ᆘ유 | 유유
    유유 | 유아
    Global Moderator
    *****
    Offline Offline

    Posts: 4951


    Personal Text

  • Awards l1 l2 l3 l4

  • View Profile WWW Awards
    « Reply #1 on: September 27, 2009, 05:11:55 PM »


    I think it just changes the directory of the Dynamic SD loader.
    Logged


    DMN666
    Dawn/Hikari fanatic!
    Holy Kitten
    *
    Offline Offline

    Posts: 1017


    Meh

  • Awards Pin Collector Super Saiyan Topic Heart Container Starstormer

  • View Profile WWW Awards
    « Reply #2 on: September 27, 2009, 05:20:03 PM »


    oh i heard you can use [example] PSALucario(Mewtwo) and Regular Lucario at the same time.
    Logged



    Vyse
    Administrator
    ******
    Offline Offline

    Posts: 2333


  • Awards Super Saiyan Topic PC Hardcore Gamer 128-bit Hardcore Gamer Starstormer

  • View Profile WWW Awards
    « Reply #3 on: September 27, 2009, 05:26:18 PM »


    Yeah. As an example: Once you have everything set up, you can select Lucario and change to whatever texture you want; then hold Z, select Lucario with player 2 and change costumes. Player 2 will use the Mewtwo PSA and whatever textures were in the alternate folder.
    Logged


    STUFF2o
    A Dapper Young Gentleman
    Supreme Kitten
    ********
    Offline Offline

    Posts: 616


    Pimpin' IS easy!

  • Awards Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #4 on: September 27, 2009, 06:46:44 PM »


    Yeah. As an example: Once you have everything set up, you can select Lucario and change to whatever texture you want; then hold Z, select Lucario with player 2 and change costumes. Player 2 will use the Mewtwo PSA and whatever textures were in the alternate folder.
    The post said that you can't play as an original character vs a PSA character.
    Logged



    Vyse
    Administrator
    ******
    Offline Offline

    Posts: 2333


  • Awards Super Saiyan Topic PC Hardcore Gamer 128-bit Hardcore Gamer Starstormer

  • View Profile WWW Awards
    « Reply #5 on: September 27, 2009, 06:56:23 PM »


    Oh, I see it now. It's kinda in the middle of that paragraph. Something so important should stand out a bit more, but whatever...

    My interest in this just dropped significantly.
    Logged


    ᆘ유 | 유유
    유유 | 유아
    Global Moderator
    *****
    Offline Offline

    Posts: 4951


    Personal Text

  • Awards l1 l2 l3 l4

  • View Profile WWW Awards
    « Reply #6 on: September 27, 2009, 07:38:48 PM »


    Yeah. As an example: Once you have everything set up, you can select Lucario and change to whatever texture you want; then hold Z, select Lucario with player 2 and change costumes. Player 2 will use the Mewtwo PSA and whatever textures were in the alternate folder.

    The post said that you can't play as an original character vs a PSA character.


    Then Stacksmash is doing it wrong.
    http://stacksmash.cultnet.net/?p=8994

    as always.
    Logged


    Liniscool
    Advanced Kitten
    ***
    Offline Offline

    Posts: 34


    View Profile Awards
    « Reply #7 on: September 27, 2009, 08:26:42 PM »


    Quote
    The post said that you can't play as an original character vs a PSA character.

    Couldn't you just use the origanal pac file?
    Logged

    DMN666
    Dawn/Hikari fanatic!
    Holy Kitten
    *
    Offline Offline

    Posts: 1017


    Meh

  • Awards Pin Collector Super Saiyan Topic Heart Container Starstormer

  • View Profile WWW Awards
    « Reply #8 on: September 28, 2009, 11:12:57 AM »


    [censored] Stacksmash,they lied to me!
    Logged



    Ice God64
    Mega Kitten
    *****
    Offline Offline

    Posts: 154


    ♪Wheee!♪


    View Profile Awards
    « Reply #9 on: October 01, 2009, 11:49:48 AM »


    Yeah, I'm not going to bother if we can't mix characters. I think I understand why. If Player one tries selecting Lucario, and Player 2 trys selecting an alternate Lucario, the game thinks you're still selecting the alternate Lucario, the game thinks your still selecting Lucario, so it overwrites it.

    I still don't care. Unless they can fix that, which I think is impossible, I won't care. Also, on top of that, I'm absolutely certain it will desync online, even if your friend has the same codes.
    « Last Edit: October 01, 2009, 11:53:58 AM by Ice God64 » Logged

    VILE
    Badass.
    Holy Kitten
    *
    Offline Offline

    Posts: 1455

  • Awards Hot Topic Heart Container KCMM Old Timer Tutorial Writer

  • View Profile Awards
    « Reply #10 on: October 01, 2009, 06:34:56 PM »


    Brawl was never made to load 2 different pacs from the same character, so whenever that character is picked, latest pac overwrites the one before.

    Its possible to fix, but someone would have to make a code that allows brawl to read 2 separate pac files with the same name. This could be done by having a dupe of brawls loader, and you would have to assign certain pacs to be sent there for loading (the PSA ones). Then even there you could only have 2 PSAs of the same character in 1 match.
    Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    Ice God64
    Mega Kitten
    *****
    Offline Offline

    Posts: 154


    ♪Wheee!♪


    View Profile Awards
    « Reply #11 on: October 03, 2009, 12:28:22 PM »


    Brawl was never made to load 2 different pacs from the same character, so whenever that character is picked, latest pac overwrites the one before.

    So, it's exactly as I thought.
    Logged

    Pages: [1]
    Print
    Jump to: