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Author Topic: Project Amaterasu Okami  (Read 6350 times)
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ForOhFor Error
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    « on: August 06, 2011, 06:54:24 PM »


    So, we've known for a while now that Okami (Wii version, of course) contains MDL0 files. This means that Amaterasu could be imported on a character.

    The only thing stopping this has been the fact that Amaterasu's model is in actuality 4 models. This renders it impossible to make an import of that model.
    HOWEVER, everyone who has completed Okami knows that you get alternate forms of Ammy in new game +
    You know the realistic Amaterasu form? It's one model.
    Now realistic Amaterasu has the main problem of having a, well, realistic texture, as opposed to the default form. BUT, replacing one texture allows it to look almost exactly like that form.
    Here is a picture of what it looks like:

    Now, this model is missing the shoulder decoration of Ammy's default form. Those could be vertexed on by a decent vertexer (a certain Okami-loving one, perhaps).

    There is nothing stopping us from making an import of Ammy, except a lot of work to be done. This thread will serve as a center of development for an import of Ammy.

    MEMBERS OF THIS COLLABORATION:

    Getting models from Okami:
    Me
    Vertexer:
    None as of yet
    Animators:
    IWasAPerson
    PSAers:
    None as of yet
    Testers:
    DS8X

    If you'd like to join in the collab, feel free. I, for one, would love to see this done.
    « Last Edit: August 13, 2011, 05:11:49 PM by ForOhFor Error » Logged


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    « Reply #1 on: August 06, 2011, 11:20:17 PM »


    i'd love to be a tester!!
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    « Reply #2 on: August 07, 2011, 12:27:00 AM »


    Yeah, I'll give feedback on the actual PSA, and how to balance it...

    ...

    If this gets anywhere that is.
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    « Reply #3 on: August 07, 2011, 12:51:35 AM »


    You do know someone is making a vertex of her right now, it would save a lot of fixing to just use that when It's done.
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    « Reply #4 on: August 07, 2011, 02:16:38 AM »


    You do know someone is making a vertex of her right now, it would save a lot of fixing to just use that when It's done.
    and that someone is beyondyou so not neededing to import that char. since beyond make it perfect
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    DrKoala
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    « Reply #5 on: August 07, 2011, 03:27:19 AM »


    ...You do realise that said vertex hack is going to be over Ivysaur, and therefore will most likely have bone issues? Not to mention the fact that Ivysaur doesn't quite have enough leg and tail bones? >_>
    Those wouldn't be present if this could just be imported.

    Anyway... as for the moveset, I'd like to suggest this concept that I put together a while ago.
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    DahremRuhar
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    « Reply #6 on: August 07, 2011, 08:46:46 AM »


    Thank you oh great ForOhFor Error! It's about time we got some more Okami stuff!

    And Calamitas? The fact that your title is "Forums #1 Okami fan" hurts my feelings, I thought that was me... Ah well. Hope to see this project continue!
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    « Reply #7 on: August 07, 2011, 09:19:30 AM »


    Well, I'd like to choose a character with a lot of articles (for the reflector, glaive, maybe even a rosary) , so... link, maybe? Plus, he has a bomb...

    You do know someone is making a vertex of her right now, it would save a lot of fixing to just use that when It's done.
    Cal is right, and I don't think having Ammy as one of the Pokemon Trainer's pokemon is appealing to many. It's because of vertexing limitations that beyond chose Ivysaur in the first place.
    « Last Edit: August 07, 2011, 09:20:25 AM by ForOhFor Error » Logged


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    « Reply #8 on: August 08, 2011, 12:40:42 PM »


    Well, I'd like to choose a character with a lot of articles (for the reflector, glaive, maybe even a rosary) , so... link, maybe? Plus, he has a bomb...

    That.
    But... wouldn't it also be better to pick a character who's the only representant of their universe? That'd make it easier for Ammy to feel "natural" in Brawl...
    Maybe R.O.B.? Or Snake?
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    « Reply #9 on: August 08, 2011, 03:16:38 PM »


    That.
    But... wouldn't it also be better to pick a character who's the only representant of their universe? That'd make it easier for Ammy to feel "natural" in Brawl...
    Maybe R.O.B.? Or Snake?
    Self Characters:
    Snake
    Sonic
    Pit
    Olimar
    Pit (would be good cause he has a good psa file size..)
    ice climbers (might be a bad idea on them... idk)
    Wario(?)
    i cant think of any other characters..
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    « Reply #10 on: August 08, 2011, 04:01:44 PM »


    Self Characters:
    Snake
    Sonic
    Pit
    Olimar
    Pit (would be good cause he has a good psa file size..)
    ice climbers (might be a bad idea on them... idk)
    Wario(?)
    i cant think of any other characters..

    There's also R.O.B. and Game & Watch, though I doubt that the latter would be useful for this.
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    « Reply #11 on: August 08, 2011, 05:05:36 PM »


    Snake would be nice. He has quite a few articles as well. I hope they're not active articles...
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    « Reply #12 on: August 08, 2011, 07:47:01 PM »


    There's also R.O.B. and Game & Watch, though I doubt that the latter would be useful for this.
    oh right... forgot bout those 2... xDD


    Snake would be nice. He has quite a few articles as well. I hope they're not active articles...
    hmm, wat do u mean by that?
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    « Reply #13 on: August 08, 2011, 07:52:26 PM »


    Active articles aren't just graphics, they have programming attached.
    Passive articles are just graphics.
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    « Reply #14 on: August 08, 2011, 08:01:24 PM »


    Active articles aren't just graphics, they have programming attached.
    Passive articles are just graphics.
    ahh i see... im not sure how that'll effect of having amaterasu on snake.. =/
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