Disabling bones? Any help?

Started by mckconor, August 14, 2011, 02:02:01 PM

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Hi, I'm new to this vertex editing and brawl modding iin general, so I was just hoping someone could tell me how to disable bones on the models. I notice that the vertices always stretch out to the bones, so if i was trying to get rid of marths cape, I can't with out problems  :( any help would be greatly apreciated   :) thanks

getting rid of the cape would be easier using the automatic polygon deleater. HIs cape might be a polygon.
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Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

thanks but i was just using that as an example  :P what I meant was Like shortening Zeldas or peachs dress, or just anything like that that restricts some edits looking right, can I disable it or would I just be wasting my time? thanks so much though :)

You can't that I know of disable bones you might but I don't know how. Check out Snoopys guide he knows a loot about imports and bone he might have something
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[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

you need to just rename the bone... but disable the bone will cause the animation for the bone to not work.