Soundbank Code Not Working

Started by SquareELinks, August 21, 2011, 07:18:29 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

None of my soundbank modifier codes are working, Im NTSC-U and I've tried both ntsc and pal versions of the code. I have no idea whats going on. the codes only work when I'm playing against the character whos normal sounds are the ones im using in the soundbank. here is one of the codes im using:

Lucas Has Metaknights Sounds
4A000000 80AD89E0
14000068 00000016
E0000000 80008000

Am I doing something Wrong? Help!
SSB4 Wanted Newcomers: Ridley, K. Rool, Duck Hunt Dog, Mach Rider, Sceptile, Chrom, Shulk, Bandana Dee, Ghirahim, Ray 01, Zero Two (Long Shot)

do you have a character port over lucas or soemthing.. if so the codes don't work. I think anyways :srs:

No, if you have a character port it should still work. I have cloud over olimar and the soundbank code works to give him ikes voice.
SSB4 Wanted Newcomers: Ridley, K. Rool, Duck Hunt Dog, Mach Rider, Sceptile, Chrom, Shulk, Bandana Dee, Ghirahim, Ray 01, Zero Two (Long Shot)

i have gray for over lucas with MK's sounds... heres the code i use. it works

Lucas has Metaknight's Sound Bank [Phantom Wings]
* 4A000000 80AD89E0
* 14000068 00000004
* E0000000 80008000

Thank You for letting me realise what i started to do wrong. i feel dumb now  :srs: i was using the zzzz value for the code instead of the yy values.
SSB4 Wanted Newcomers: Ridley, K. Rool, Duck Hunt Dog, Mach Rider, Sceptile, Chrom, Shulk, Bandana Dee, Ghirahim, Ray 01, Zero Two (Long Shot)