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Author Topic: Raijinmaru's textureS: You were abandoned... Like me. 1/27/11  (Read 48693 times)
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    « Reply #15 on: February 20, 2010, 09:59:04 PM »


    I have finished my Beyond Oasis: Prince Ali texture, Created Marth versions of the Gunstar Heores, and I might start uploading most of my music I've looped for certain characters and stages.
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    « Reply #16 on: February 22, 2010, 12:38:06 PM »


    U should do Chaz from Phantasy star 4!!!! lol or any character. Nice textures btw!
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    « Reply #17 on: February 22, 2010, 03:45:56 PM »


    I'll add him to the list  Wink He might be able to be done sometime this week or whenever I finish up with my work from school.  But I found some Official SEGA art work of him and the closest person to fit his look would be Marth with the Pre-Hexed mdl0 "No Cape, Jewel, Tiara, and Sheath" by Shadow.
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    « Reply #18 on: February 25, 2010, 07:09:40 AM »


    Awsome!
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    « Reply #19 on: February 25, 2010, 10:00:32 AM »


    Epic Chaz Thank you very much, its u want but if you can make some of the other characters such as Zio, Alys or Rika would be awsome, u obviously dont have to rush cause i know ur busy with school and such.

    Thanks again for Chaz, ill try to think of other characters 4 ur sega collection.
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    « Reply #20 on: February 25, 2010, 10:11:52 AM »


    Thank you for taking an interest in my textures! Happy Face I'll see what I can do for the other characters.  I still need to actually start on Pulseman when ever I figure on how to form his helmet. Undecided That's one of the main reasons why I never attempted that character yet.  But now I have time so.
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    « Reply #21 on: February 25, 2010, 04:01:51 PM »


    *Special Notice*
    I'm having a bit of difficulty trying to fix Prince Ali's eyes in game.  They appear to be fine when faced against another marth character, but with anyone else his eyes are glitched.  Need help for this ASAP please. Sad

    Chances are his eyes are mip-mapped. If you can give me the original image you used as the eye texture for them. I can fix that.
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    « Reply #22 on: February 26, 2010, 10:56:28 AM »


    I sent you the link for his eye textures I used for him since It was never altered or changed.  But mip-mapped?  How the heck do textures mess up like that?  Is there a way to fix this in Brawl Box?
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    « Reply #23 on: February 26, 2010, 03:52:58 PM »


    I sent you the link for his eye textures I used for him since It was never altered or changed.  But mip-mapped?  How the heck do textures mess up like that?  Is there a way to fix this in Brawl Box?

    ASH isn't always reliable for textures that require a palette. However Brawlbox doesn't have this problem because It makes the palette for you. I always index them in Photoshop anyway just to be on the safe side.
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    « Reply #24 on: February 28, 2010, 03:35:34 PM »


    Finally finished PulseMan and Hans, I just need to test them out first Wink.

    Edit: I uploaded the textures and pics. Smiley
    « Last Edit: February 28, 2010, 07:03:08 PM by Raijinmaru » Logged


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    « Reply #25 on: March 04, 2010, 09:36:48 AM »


    Needs moar Beat from Jet Set Radio.
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    « Reply #26 on: March 04, 2010, 10:14:33 AM »


    Which character should it be on?
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    « Reply #27 on: March 20, 2010, 05:18:36 PM »


    Ok, I'm really sorry for not getting in touch with you for several weeks. I have good news but mostly bad news. The good news is that Marth's eyes aren't mip-mapped, But the bad news is that because of that I don't know what the problem is. Since I wasn't able to help you, You can take my name out of the first post. I think you should post something in the part of the forum to see If someone there can help you. I'm sorry I could fix Ali and Chaz.
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    « Reply #28 on: March 20, 2010, 06:00:52 PM »


    These look great. Do you think you could do FoMarl over Zelda? http://www.pso-world.com/images/classes/fomarl.jpg Shes from Phantasy Star Online Ep 1&2
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    Current Projects.
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    -Taekwondo TLink 33%( I need help getting the original bones to stay without adding awkward mid frames, also adding hitboxes,and most likely in the end a texture which i could most likely do if i had a sleevelss TLink

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    « Reply #29 on: March 21, 2010, 12:05:46 AM »


    Thank you Smiley.  I'll try my hand on this, though I'm not good with vertex editing characters.  I only got as far as editing Marth's sword and now his eyes are messed up.  But most of the clothes I may be able to do, all of this and more once I get my other characters of the list.

    @PAVGN:  You eliminated the possibility of it being mip-mapped, so I have to give you credit for that.  I wasn't sure what it was, it could be related to me changing their swords shape.  So now that you found that out for me, I still wish to keep your name in their if that's okay with you?  Because I should never take any kind of credit away from someone I asked for help from, taking their time up for my problems.  It just wouldn't seem right.  Sorry for this being so wordy.
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