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Author Topic: Editing UVs  (Read 994 times)
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Iwvi
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    « on: August 28, 2011, 04:05:53 PM »


    I have looked around and have found little about this. I am trying to edit pits texture so his right hand shares textures with the left one instead of his heels. I know you can check the values in Max and convert floats to hex, then hex it into the mdl0. I have done that before and it worked, but pits hand has many uv points, and hexing would take a lot of time. I read there was another method that involved using Mk64n script, but all of the video tutorials are private in youtube, and there is no written tutorial for the UVs. Anyone would give me a hint on how this method works?
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    Iwvi
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    « Reply #1 on: August 29, 2011, 09:34:06 PM »


    anyone?
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    Mewtwo2000
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    « Reply #2 on: August 30, 2011, 06:06:03 AM »


    The only solution I can give you is using my UV Tool Program. You can resize and move a whole set of UV points. But, if the hand shares UV node with other parts, this shouldn't be done. Still, it makes you not to need to convert values from float to hex, just find them in the list and modify them manually.

    UV Tool
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    Iwvi
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    « Reply #3 on: August 30, 2011, 04:30:47 PM »


    Thanks a lot,  Ill try that.
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