|
 |
« Reply #105 on: September 23, 2011, 02:25:12 PM » |
|
HAHA that was funny
|
|
|
Logged
|
[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]
|
|
|
|
|
|
 |
« Reply #107 on: September 23, 2011, 09:26:37 PM » |
|
how would you activate it? like, making a taunt after a final smash or something XD?
|
|
|
Logged
|
|
|
|
|
|
|
 |
« Reply #109 on: September 23, 2011, 09:37:05 PM » |
|
lol pervy the other taunt was his idea XD
|
|
|
Logged
|
[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]
|
|
|
|
|
|
 |
« Reply #111 on: September 23, 2011, 11:03:43 PM » |
|
I think you should close his hands into fists when he's running, because that looks more like his comedy run style. (when running from okamas)
Also, if you want, you could uncheck that heart eye and mouth polygons lol. I think it's polygon 5 and 7.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #112 on: September 24, 2011, 02:42:58 AM » |
|
So I've been working on this since 12:00 AM but after 5 hours it's done! Sanji's new run 
 This is 40 frames or one step of the animation, while the whole animation took 80 frames or two steps to make, and it was a lot harder then it shoulda been Anyway It took about 1 hour to figure it out, and then 2 Hours for the animation, but I ended up having to start over from scratch. At first it didn't loop right, so I went though and found some MAJOR problems with it, and after just trying to patch them it ended up worse, therefore I started over Although that only took another hour Add one more hour to that for fixing the little things up (Haven't made it close in detail as the walk yet) and WALLA! We have one cool run that will loop perfectly 
Animation isn't easy boys and girls, but it is fun 
|
|
« Last Edit: September 24, 2011, 11:18:21 AM by Rockin Pervy »
|
Logged
|
|
|
|
|
|
|
|
 |
« Reply #115 on: September 24, 2011, 10:13:49 AM » |
|
i like it alot sanji is gonna be awesome . the akumas blast is crazy! keep all of it nice job
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #116 on: September 24, 2011, 11:08:48 AM » |
|
Keep it going! I LOVE SANJI!!! 
|
|
|
Logged
|
 Hi SonicBrawler!
|
|
|
|
|
 |
« Reply #117 on: September 24, 2011, 11:29:32 AM » |
|
Anyone find it odd I'm making Sanji's animations to Scatman John?
Also I have a few more things to touch up on some of Sanji's animations, but thanks to animation porting Sanji's basically ready for release as his A attacks and throws and the basic movements are done, the only thing holding use back is a port of Sheik to someone because no one want's to have their spider-man replaced
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #118 on: September 24, 2011, 11:37:39 AM » |
|
do you still think we should have him on snake i hear a predator psa is coming out on him soon
i think we should put it on sheik for now then get it ported onto another character because all the people i have contacted about porting basically say it only works with the psa if they do just the model there is a likelyhood of freezing. But we wont release the sheik version it'll just be what we are working from
|
|
|
Logged
|
[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]
|
|
|
|
|
 |
« Reply #119 on: September 24, 2011, 11:48:43 AM » |
|
Your call, if you want to Start on Sanji's PSA using Shiek go ahead, but remember that Sheik has a small file size limit and shares with Zelda.
|
|
|
Logged
|
|
|
|
|
|