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« Reply #900 on: December 19, 2012, 10:10:13 PM » |
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The flame trail is literally making a gfx loop infinately so long as a certain ra-bit is active which should be PSA'd already because you have to have that active for the Jamble to be on... all the time.
Basically... do you have it PSA'd already to where if he taunts or does the FS the jamble activates... and stays activated?
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #901 on: December 20, 2012, 07:25:06 AM » |
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ill take a look at sanji today its been a while since ive looked at his files since ive been so busy with school. Thank god for winter break 
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« Reply #902 on: December 20, 2012, 08:50:19 AM » |
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speaking of sanji, i noticed brawlbox dosnt exactly like him for some reason, but its fine with all other versions of sanji. I'm go remake his bone set, and port his rig so it'll be exactly the same and what not. don't worry it won't affect anything animation or psa wise and the such. Just trying to fix any possible issues is all. should take a day at most
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« Last Edit: December 20, 2012, 08:51:10 AM by Jolly Pervy »
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« Reply #903 on: December 20, 2012, 09:22:03 AM » |
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Sounds good.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #905 on: December 20, 2012, 10:22:34 PM » |
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Hey guys i heard you like previews!  Pervy told me to show this beauty.
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« Last Edit: December 20, 2012, 10:23:53 PM by Anivernage »
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« Reply #907 on: December 21, 2012, 12:53:52 AM » |
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missing the hand polygons?
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« Reply #908 on: December 21, 2012, 10:14:07 AM » |
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No, they are in his pockets (scaled to 0 to make it look like that)
Also, the final model wont have the shorter chain since the file size went over the limit.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #909 on: December 22, 2012, 08:59:39 PM » |
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CSP o-o Thoughts? Suggestions?
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« Reply #910 on: December 22, 2012, 09:28:34 PM » |
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Elbows look strange.
And I'm pretty sure Sanji puts his hands in his pants pockets. not his jacket pockets. Its cooler looking that way... also the bend in the elbows wouldn't be as drastic if they were in his pockets. Its more comfortable looking.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #911 on: December 24, 2012, 07:47:15 PM » |
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Hoping to have Sanji ready in like a week if all goes well i think the sfx pack will be released seperately some people pm me asking who he is so i hope the video helps understand his fighting style
Post Merge: December 26, 2012, 04:45:34 PM
Update: Sanji's Final smash works 
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« Last Edit: December 26, 2012, 04:45:34 PM by AnImAiNe »
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« Reply #912 on: December 26, 2012, 11:38:19 PM » |
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Yes  I'm so glad that works That Final Smash took HOURS to animate. I should probably make the air version as well... But I'm not sure if the motion.pac can take two of those animations since it IS like 240 frames...
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #913 on: December 27, 2012, 12:09:58 AM » |
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would this work for a final smash with less frames for the air?
Sanji still needs wins,taunts, a different up smash, another jump animation, and i thought of a better nb. Let me know if you feel like doing any of these i know your animating a bunch of other psa's
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« Reply #914 on: December 27, 2012, 12:13:10 AM » |
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Animaine, before I forget. I wanted to tell you that the Sasuke model is finished and ready to be animated. the only issue is Susano, I don't have his textures. I think I deleted them.
But seeing as Susano is my part in the project, I can do it later.
I can start animating the Susano ribcage attacks.
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