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Question: which would you all prefer?
two seperate sasuke psa's one with curse mark transformation and kirin fs, and the other with mangekyo and susanno - 9 (16.1%)
a sasuke psa with curse mark,mangekyo and susanno all in one moveset but swtiched by taunts - 47 (83.9%)
Total Voters: 56

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Author Topic: Animaine's thread..One Piece: Sanji released  (Read 330695 times)
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KGN Nappdagg
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« Reply #780 on: October 24, 2012, 05:18:16 PM »


for peoples personal use they can use already made marth .rels cuz i dont approve of people releasing hacks with .rels i always saw it as a BS way to use other peoples work to get downloads

also: opinions of him are welcome
Exactly, I've always thought "why not just create a folder in the download named Ports and credit the porters instead of a million ports for downloads but....meh I'm not hacker anyways so I don't really have a say.
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Marth is my main main. >:D

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    « Reply #781 on: October 24, 2012, 05:24:49 PM »


    also: opinions of him are welcome
    The Up B. Undecided
    It's so slanted that you have to be in a certain area JUST to catch the edge.
    If you're below that area, you're ****ed.

    I like the idea behind it though,so, if you're gonna do it like that then make it aim-able like Fox's.
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    AnImAiNe
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    « Reply #782 on: October 24, 2012, 05:43:12 PM »


    i might chang
    The Up B. Undecided
    It's so slanted that you have to be in a certain area JUST to catch the edge.
    If you're below that area, you're ****ed.

    I like the idea behind it though,so, if you're gonna do it like that then make it aim-able like Fox's.
    i might change the up b  im not sure if i can make it aimable the problem was i couldnt thing of anything else for the up  b. Sad

    @kagemaru i just wanted to get out what i had then ill update it with your new animations psa'ed with the final smash
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    jrush64
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    « Reply #783 on: October 24, 2012, 05:45:31 PM »


    Animaine I can actually help with making it aim-able. It's like what I did with Squall's Rough Divide. It's like Fox's Up-B.
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    AnImAiNe
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    « Reply #784 on: October 24, 2012, 05:47:27 PM »


    Animaine I can actually help with making it aim-able. It's like what I did with Squall's Rough Divide. It's like Fox's Up-B.
    Lets do it!!!
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    Kagemaru
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    « Reply #785 on: October 24, 2012, 06:07:54 PM »


    For that... (correct me if i'm wrong) You need every direction animated seperately correct?

    Up, down, left, right, Up/left, up/right, down/left, down/right?

    Then you need some for on the ground which would be all the above besides the down ones?

    I tried looking at MarioDK's Gotenks to see how one would PSA that... but I was a bit confused as to what he did. When you get around to PSAing it, I'd love if you explained to me how you did that.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    « Reply #786 on: October 24, 2012, 06:12:58 PM »


    Yeah no problem. You're right though. You need to animate every direction and have a starting motion.
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    AnImAiNe
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    « Reply #787 on: October 24, 2012, 08:48:23 PM »


    im curious since i have not realy gotten a lot of feedback other than the up b.
    how does he feel?
    do you feel like your playing as sasuke?
    do the moves work well?
    what do you like or dislike?
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    Iwvi
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    « Reply #788 on: October 24, 2012, 09:03:42 PM »


    Yeah no problem. You're right though. You need to animate every direction and have a starting motion.
    This could also be useful for the other project's up B.
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    Kagemaru
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    « Reply #789 on: October 24, 2012, 09:13:53 PM »


    I saw a video... I think the up grab should be tweaked... The final hit before he sends them down to be caught goes too slow. which can be fixed if you give him more room to land.  Which would require you to pretty much almost double the distance he's sent upwards... so that Sasuke could be animated as going 'faster' then his opponent.

    Because if you break it down, Sasuke and his opponent are in the air...

    Sasuke knocks down his opponent to the ground

    So the oppoent is sent flying before sasuke goes.

    Sasuke then returns to the ground faster then the opponent so that he can catch them.

    ===

    The way it feels now is that sasuke just hit the guy, then landed, and waited for his opponent to fall from normal gravity.

    Also, I'm not sure how accurate the video is since the person who showed it to me had messed with the PSA a little on their own, but for his FS he doesn't dash like Marth does at the end does he?
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Anivernage
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    « Reply #790 on: October 24, 2012, 10:35:55 PM »


    I saw a video... I think the up grab should be tweaked... The final hit before he sends them down to be caught goes too slow. which can be fixed if you give him more room to land.  Which would require you to pretty much almost double the distance he's sent upwards... so that Sasuke could be animated as going 'faster' then his opponent.

    Because if you break it down, Sasuke and his opponent are in the air...

    Sasuke knocks down his opponent to the ground

    So the oppoent is sent flying before sasuke goes.

    Sasuke then returns to the ground faster then the opponent so that he can catch them.

    ===

    The way it feels now is that sasuke just hit the guy, then landed, and waited for his opponent to fall from normal gravity.

    Also, I'm not sure how accurate the video is since the person who showed it to me had messed with the PSA a little on their own, but for his FS he doesn't dash like Marth does at the end does he?
    What vid? ill like to see it >.>
    I havent had the chance to try it out Grin when i try it ill give feedback, btw if i get "something" working ill like to talk with you guys  AWESOME 2.0! You'll be interested.
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    Kagemaru
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    « Reply #791 on: October 24, 2012, 11:13:57 PM »


    I dunno what that 'something' is but I'd sure be interested in working on Iron Man Cheesy
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #792 on: October 24, 2012, 11:23:15 PM »


    for peoples personal use they can use already made marth .rels cuz i dont approve of people releasing hacks with .rels i always saw it as a BS way to use other peoples work to get downloads

    also: opinions of him are welcome
    I Agree, this and most recolors. Im srs here
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    « Reply #793 on: October 25, 2012, 10:24:30 AM »


    I love playing as Sasuke! but some things bugging me and thats the Up Smash, Up B and Side B.

    Up Smash (Marth's but Electric) ok, it's ok but not there... it doesn't feel like a sasuke move, it feels like a elemantal marth psa.

    Up B: Sasuke is fast, strong and able to move very quick so i guess he needs to be able to do air attacks after he has done the up b. also it needs to do damage, atleast where the gfx is showing.

    The side B (Fire style Fire Ball Jutsu) i love the starting jutsu. but the psa for it is like bowsers fire breath. but it doesn't get smaller. this is what that makes it overpowered. i won easy a game with it 1 vs 1 and i just used that move and side smash. fire ball jutsu should have movement.

    Side B air: this is great! its a small fire ball jutsu (i guess because he makes it quick) and he goes abit upwards when he launches it. great work on this

    What i was very dissapointed with was, i wasn't able to use orichimaru vertex hack over this Sad but you didn't include recolors either so i guess it'l come later on.

    Positive: it feels like Hebi Sasuke Smiley some of the b moves are slow but other than that very good! i love the back throw, the combo is amazing! also the animation for dash attack is so freaking awesome! who made that animation??? he must be very proud!
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    Kagemaru
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    « Reply #794 on: October 25, 2012, 11:51:48 AM »


    the up smash has already been given a new animation. It just wasn't ready for the release. Cheesy No worries there.

    and yes... the guy that made that dash attack did a mad good job. (It wasn't me. I'm being Im srs here here) And the grab animations are also very good. The only one I did was the down one I think which wasn't even much on my part since I just tweaked it to make it fast.

    I'll be playing with this a bit later when I get off work (around 8 my time) so I'll be able to give it a better review.

    Anivernage, Narutofan1 sent me the video but like I said, he'd messed with the PSA for Naruto, Lee and Sasuke a bit so its hard to really tell whats what since I haven't played the original Sasuke. Also there were items... overall the video isn't good for viewing Sasuke so don't worry about it.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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