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Author Topic: Kenji's Projects (Working on nothing, looking for suggestions)  (Read 18114 times)
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Kenji
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« on: October 06, 2009, 08:28:51 PM »


These are all the movesets I've been working on since I started using PSA back in August.
Please comment/critique/playtest.

1. Mysticario

Changelog:
Code:
v1
Attribute Changes:
Jumps: 3
Gravity: 0.1
Terminal Velocity: 1.75
Air Mobility: 0.3
ASM: 0.04
MHAV: 1.5
Running Speed: 1.75
Fastfall Terminal Velocity: 2.2
AJM: 1
JVIV: 2
JHIV: 2
HHIV: 1.5
Fastfall Gravity: 0.01

Move Changes:
Replace Dash Attack with Jab3 and speed it up
Change new DA's angle (2D), damage (7), BKB (64), and ending lag
Remove Jabs 2 and 3 (Jab2 didn't completely go away -_-)
Decrease Nair lag
Change Bair2 angle and strength (Angle: 154, BKB: 50: KBG: 0)
Front Dtilt angle changed to "Sakurai angle"
Back Dtilt weakened (id=3, BKB: 50, KBG: 0)
Jab/Utilt are frame 4
Usmash1 id=0 is stronger (BKB=73) with a straight-up angle
Fair/Nair/Bair all have 1 frame of landing lag

Throw Changes:
Faster pummel
Fthrow: BKB: 46, KBG: 37, Angle: 19
Bthrow: BKB: 50, KBG: 0, Angle: 14A, Damage: 7, Effect: 15
Uthrow: BKB: 28, KBG: 28, Damage: 4
Dthrow: BKB: 50, KBG: 0, Angle: 10E, Damage: 5, Effect: 15

Special Changes:
Added Interrupt to Up-B and Down-B
Side B: BKB: 28, KBG: 53, Angle: 28, Damage: F
No end lag on Down-B attack
Hitbox on Up-B (BKB: 64, KBG: 25, Angle: 50, Damage: A, Flag: 02)

Other Changes:
Ftaunt windbox (Angle: 169, BKB: 64, X-Offset: 20, Flag: 15)
Utaunt hitbox (BKB: 28, KBG: 0, Angle: 169, Trip Rate: 1, Damage: 5, Flag: 08)
Utaunt can be canceled early

v1.1 - Changes
Invisibility on Up-B, Down-B attack, airdodge
Dash attack animation changed

v2 - Changes
Changed SFX on Dtaunt
Up momentum on uair
Increased dair up momentum
Decreased Bthrow damage
Increased Uthrow KBG
Weakened ES/Fthrow
No helpless on Up-B
New aerial side-B (down-B attack)
New jab2 (nair)
Removed ground side-b projectile
New nair (utaunt)
Ftilt element changes
Added end lag to whiffed Down-B

v2.1 - Changes
Nair starts up faster
Bthrow angle changed
Air Side-B is slower, can sweetspot ledge, can walljump out of and has horizontal momentum
Side-B no longer transitions between air/ground
Fixed S-Taunt
Utaunt has a bigger hitbox
Bair/Fair have landing lag
DL: http://www.mediafire.com/download.php?jwmtmn2zwg2

2. Altered Ganon

Changelog:
Code:
v1
Attribute Changes:
Air Mobility: 0.05
AJM: 1
MHAV: 1
Jump Startup: 5
FF Gravity: 0.015

Attack Changes:
Fair, Jab, Dair have darkness effect
Nair1 is faster, weaker and lasts longer (Damage: 5, Angle: 46, no KBG)
Nair2 is stronger (Damage: B, Angle: 41, KBG: 28 [32 on body with darkness effect])
Nair landing lag reduced to 4
Interrupt added to utilt
DA does not weaken
Sourspot Dair is no longer sour
Quake is new Dsmash, forces trips (Angle: 10E, BKB: 78, no KBG, Damage: 0, TripRate=1)

Special Changes:
Strengthened down-B spike (BKB: 78)
Added interrupt to Down-B ending over air and Up-B after catch
Up-B throw altered (BKB: 50, no KBG, Damage: A, Angle: 0)

Throw Changes:
Increased grab range
Pummel is darkened
Weakened Dthrow (BKB: 37, Element: 13, Angle: 55, KBG: 32, Damage: 4)
Strengthened Fthrow (Element: 13, BKB: 4B, KBG: 46)

Other:
Utaunt is too good (Damage: 14, Angle: 5A, Element: 13, BKB: 96, KBG: 14, Hitlag: x3)

v1.1 - Changes
New Side-B in midair (DA/Fair)
Increased dthrow KBG
Dair does 20 damage
Dsmash hits up/to the sides

v1.2 - Changes
Fixed up Air Side-B a bit
Frame speed increased between Nair hits and before Jab
U-B Uppercut is stronger and hits at 90 degree angle

v1.3 - Changes
Messed with Murder Kick mechanics
Murder Fist hits on both sides
DL: http://www.mediafire.com/download.php?wmmdzumkjni

3. Sword/Fighter Ike

Changelog:
Code:
v1
Attribute Changes:
Faster run

Attack Changes:
Dash attack is jab1
Dtilt is replaced by jab2
Ftilt is replaced by fthrow
Fsmash is replaced by bthrow
Usmash is replaced by uthrow
Dsmash is replaced by dtaunt
Uair has slight up momentum
Weak dair damage decreased

Special Changes:
QD-hit is now jab1
No helpless on QD
Grounded counter hit is now jab1
Air counter hit semispikes

v1.1 - Changes
Removed sword from some ground/special animations
Altered Utilt hitboxes accordingly
Removed/Changed flashes from smash charges
Horizontal momentum to DA
Changed air counter animation
Eruption sword hit always spikes
Decreased KBG on usmash dark hit
Increased Dthrow KBG

v1.2 - Changes
New Neutral B
Counter/DA have larger hitboxes
Larger dash grab range

v1.3 - Changes
Can airdodge out of QD
Can walljump when hitting a wall with QD
Moved utilt hitboxes
Jab, dsmash are swordless
Nair has normal disjoint priority, can be interrupted
Ground up-b is now sword toss
Ike jumps out of descending aether on hit

v1.4 - Changes
New set of Aerials
New Eruption (Explosion of Fire - Changes in Strength)
New Up-B (Rise)
DL: http://www.mediafire.com/download.php?kolneatmd2m

4. Electro-ROB

Changelog:
Code:
v1
Attribute Changes:
Jumps: 3
Air Mobility: 0.05

Attack Changes:
Uair has 1 frame of landing lag
Electric effects on uair, fair, tilts, jab, DA and dsmash
ROB's hands on dtilt do 6 damage
Dsmash has 3x hitlag and no SDI-ability

Special Changes:
Custom Side-B: On-Ground: Electro-Vacuum (Electric Effect Bair, No damage, Direction: B4, no KBG)
Custom Side-B: In-Air: Robot Missile (Electric Effect Bair, HV: 2)
Lightning Effect on Down-B Charge/Fire and Laser Fire

Throw Changes:
Electric effect on pummel, bthrow, dthrow and fthrow

Other Changes:
Lightning added to Run and Dash

V1.1 - Changes
Fixed up Side-B
Can airdodge out of Up-B
Electricity on Dair/Bair/Nair
x1.5 Hitlag on Fsmash
Set # of jumps back to 2
DL: http://www.mediafire.com/download.php?tgz4y5wwziw
V1 Vid:
<a href="http://www.youtube.com/watch?v=RxegfDONanA&feature=channel_page" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=RxegfDONanA&feature=channel_page</a>


5. Captain Interrupt

DL: http://www.mediafire.com/download.php?jtqyjnq3ed3
V1 Vid:
<a href="http://www.youtube.com/watch?v=if1gnnF4zw0&feature=channel_page" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=if1gnnF4zw0&feature=channel_page</a>


6. Sasuke, the Swordsman

Changelog:
Code:
v1
Attribute Changes:
Faster run
Shorter SH
Better horizontal air movement
Slower walk
Better air mobility
Faster FF

Attack changes:
No tippers
Fsmash is now DB-S4
Usmash is now DB-Up4
DA sword sends at 0 degree angle
SH Dair has no landing lag
No sword glow

Special Changes:
Down-B GFX changed
Side-B to Chidori Nagashi (Stab)
Neutral-B to Chidori Nagashi (Burst)

Other changes:
New wait animations
New taunts
DL: http://www.mediafire.com/download.php?m3j2lktomjh
Vid:
<a href="http://www.youtube.com/watch?v=gdo98Ii5xqk&feature=channel_page" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=gdo98Ii5xqk&feature=channel_page</a>


7. Darkrai

Changelog:
Code:
v1
Attribute Changes:
Runs faster
Better horizontal air movement
Increased air mobility
Increased air stopping mobility

Attack Changes:
Dark-type moves (GFX/Flag changes)
Jab to Brick Break (shield damage / side-b throw animation)
Ftilt to Poison Jab (flower element ftilt with no 2nd hitbox)
Fair to Shadow Claw (has "tipper" / item throw animation)
Dash Attack to Fling (running item summon+throw)
Utilt to Shock Wave (electric utaunt)
Dair to Ominous Wind (wind blast utaunt)
Dtilt to HP Dark (doesn't hit on body / crouch animation)
Uair to Psychic (psychic blast utaunt)
Usmash/Fsmash no longer hit on body

Special Changes:
Neutral-B to Dark Void (forces sleep / down-b animation)
Up-B to Giga Impact (ES with strong hitbox and ~3x startup)
Side-B to Hypnosis (forces sleep / dtaunt animation)
Down-B to Dark Pulse (burst of dark energy / staunt animation)
FS is stronger, cannot be SDI'd and goes into FallSpecial over air when finished

Grab/Throw Changes:
Pummel, F and U throw are Dark element

Other Changes:
Changed Taunts
Slow getup is slowed down fast get up attack

v1.1 - Changes
NB on Air opponents is Dark Pulse
DB changed to Charge Beam (changed to electric type)
"Chance" Event on Poison Jab/Shadow Claw/Dark Pulse

v1.2 + B+ v1 - Changes
Fling works better
Charge Beam damage/BKB increase
Range nerf on Ominous Wind
Hitbox on dtilt moved outwards
BKB increase on Shadow Claw (weak)
Startup decreased on Brick Break
DL vBrawl: http://www.mediafire.com/?zjnxdaqz2tz
DL B+: http://www.mediafire.com/?zjnxdaqz2tz

8. Rainbow Kirby

Changelog:
Code:
Project SA - Rainbow Kirby

00 - hit - Jab1
01 - none
02 - slash - Up-B (up)
03 - electricity - Fsmash, Bthrow, Spark
04 - Ice - Usmash, Ground Hammer, Freeze
05 - Flame - Dsmash, Uthrow, Melee DA
06 - Coin - Pummel
07 - Cape - Nair3-4
08 - Slip - Nair1
09 - Sleep - Ground Down-B
0A - none
0B - impale (like DK's side B) - Up-B (down)
0C - Shieldbreak - none
0E - Flower - Ftilt, Utilt, Dtilt
0F - none
10 - none
11 - slash 2 - Bair
12 - hit 2 - Fair
13 - Darkness - Dair, Ground Down-B, Nair2
14 - Stun - Jab2
15 - Aura - Uair, Fthrow, DA
16 - Impale 2 - Air Down-B
17 - Down - Dthrow
18 - No Flinch - Jab100

    * Dthrow ends earlier
    * Melee Dash Attack added (Side B while running)
    * Added momentum to ground hammer
    * Dsmash has lower angle (4C -> 46)
    * Uair ends earlier, has a bit more KBG (14 -> 1E)
    * Appropriate GFX on standard attacks
    * Extra hitlag on Fsmash
    * Weakened Hammer
    * Freeze/Spark added (Air Side-B)
    * Decreased Tilt damage
DL: http://www.mediafire.com/download.php?zzfymmmmurz

9. Turbo Fox

DL: http://www.mediafire.com/download.php?jtnmmzxjdtm
V1 Vid:
<a href="http://www.youtube.com/watch?v=wqojgyaXgeo&feature=channel_page" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=wqojgyaXgeo&feature=channel_page</a>


10. Midget Kong

Changelog:
Code:
v1
Attribute Changes:
Reduced Size/Weight
Lower+Faster Jump

Attack Changes:
Fair/Dair are faster and weaker
Nair is stronger
Weak nair has new angle
New jab (pummel chop)
New dash attack (jab 2)
Decreased range on DA, Fsmash, Usmash, Dsmash, Fair, Bair, Uair, Punch, Headbutt

Special Changes:
No helpless on punch
More SA on fully charged punch
Ground Up-B is faster

Throw changes:
Increased IASA on cargo throws
DL: http://www.mediafire.com/download.php?wmin5jioynm
Vid:
<a href="http://www.youtube.com/watch?v=5bb4p_nXoJk&feature=channel_page" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=5bb4p_nXoJk&feature=channel_page</a>


11. Mage Popo

Changelog:
Code:
v1
Attribute Changes:
Better Air Mobility and Speed

Attack Changes:
Jab - Ice spell
Ftilt - Wind spell
Utilt - Stun spell
Dtilt - Poison spell
Dash attack - Unchanged
Fsmash - Fire spell
Usmash - Electric spell
Dsmash - Water spell
Nair - Aura spell
Fair - Dark spell
Bair - Unchanged
Dair - Earth spell
Uair - Psychic spell

Special Changes:
Neutral B - Element Composition: Aurashock (Aura/Lightning - Two energy blasts)
Side B (Ground) - Element Composition: Eruption (Earth/Fire - Hammer swing makes grounding hitbox followed by pillar of fire)
Side B (Air) - Element Composition: Gravity Hammer (Earth/Dark - Hammer swing grounds people on ground, powerful spike on people in air)
Up B (Air) - Element Composition: Carry (Wind/Psychic - Popo is carried by winds with a powerful hitbox him for protection)
Down B - Element Composition: True Blizzard (Wind/Ice - exactly what it would appear to be)
Final: Stop (Time spell - Does massive damage, stops time and goes through shields)
DL: http://www.mediafire.com/download.php?4nn3kiqtrnn
v1 Vid:
<a href="http://www.youtube.com/watch?v=G0gn2qFu11Q" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=G0gn2qFu11Q</a>


12. ShadowKnight
[no pic]
Changelog:
Code:
v1
Attribute Changes:
Better Air Mobility
Lower weight
Faster Ground movement

Attack Changes:
Fair -> Fsmash, Fsmash -> Bthrow
DA -> glide attack
Normal priority on certain moves (jab, ftilt, usmash, nair, fair, dair)
Usmash and Utilt swap
Ftilt always does all 3 hits, lower damage
Jab -> Dsmash, Dsmash -> Dtaunt
Uair has more endlag

Throw changes:
none

Special Changes:
Altered tornado
Grounded Down-B is cape attack
Air Down-B goes right into the attack
Grounded Up-B does not go into glide and is invincible during all startup + 1st hitbox
Ground Up-B has normal priority on 1st hit
Initial Up-B hitbox has a more vertical angle

Other changes:
Dark GFX
no voice SFX (except death cry >_>)

v1.1 - Changes
Cape reflects projectiles
Down B and Dsmash don't go through shields
Finished altering tornado (Dark Whirl)
Cannot sweetspot ledge during Drill Rush
Dtilt does 3 damage
Altered timing+angle of Dsmash hitboxes
Fair is slowed down
DL: http://www.mediafire.com/download.php?jd3wzuodgo4
« Last Edit: January 16, 2010, 06:47:55 AM by Kenji » Logged


STUFF2o
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    « Reply #1 on: October 06, 2009, 09:00:48 PM »


    Dang, that's a lot of PSA for the start of a topic. Is Midget Kong a Partial Size Modifier code, or does PSA make him midgety? And what's Captain Interrupt?
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    RjBigBarti
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    « Reply #2 on: October 06, 2009, 09:42:13 PM »


    Dang, that's a lot of PSA for the start of a topic. Is Midget Kong a Partial Size Modifier code, or does PSA make him midgety? And what's Captain Interrupt?
    its basically the super code on falcon he moves really fast.
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    Dotz
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    « Reply #3 on: October 06, 2009, 11:49:49 PM »


    some of these seem kinda meh in my opinion, but any form of ROB psa is FAHN BAH ME!

    as far as I know, there aren't any yet.
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    Kenji
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    « Reply #4 on: October 07, 2009, 03:44:49 AM »


    Dang, that's a lot of PSA for the start of a topic.
    heh

    Quote
    Is Midget Kong a Partial Size Modifier code, or does PSA make him midgety?
    PSA

    Quote
    And what's Captain Interrupt?
    I just put Allow Interrupts on all his attack move, tweaked a few other things and made him run faster.
    This was the first one I did.
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    Kenji
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    « Reply #5 on: October 07, 2009, 08:29:35 PM »


    Details of next project added.
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    thanyou
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    « Reply #6 on: October 07, 2009, 08:45:42 PM »


    I lol'd so hard at Captain Interrupt, someone should go link this to shippiddge, he'd get a laugh at it XD

    And good luck with that Mage Popo, sounds epic, I can't wait ^^
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    « Reply #7 on: October 07, 2009, 09:07:27 PM »


    So, PSA can change sizes and stuff? Awesome!
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    « Reply #8 on: October 07, 2009, 09:22:26 PM »


    Captain Interrupt (or Captain Cancel as my friends call him) is ridiculously fun and silly to use.

    FALCON FALCON FALCON FALCON SHOW ME YOUR YES FALCON
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    Kenji
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    « Reply #9 on: October 08, 2009, 07:58:42 PM »


    small change made to mage popo's changelist + pic added + progress update
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    Ayzer
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    « Reply #10 on: October 08, 2009, 08:03:55 PM »


    I acutally cant wait to see Popo in action! does nana also get the moveset or is she even part of popo now?
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    Kenji
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    « Reply #11 on: October 08, 2009, 08:14:19 PM »


    Unfortunately, Nana does not get the changed moveset, only her animations change

    This makes it easy to get rid of her though (lol dair)
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    « Reply #12 on: October 08, 2009, 08:21:25 PM »


    lmao! but shes still helps Tho. is she like an article or something. like for example toon links sword and sheild arnt artciles but can be taken off by a code. idk which one but jus wandering if she can be taken off
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    Kenji
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    « Reply #13 on: October 10, 2009, 04:47:39 PM »


    nah, i doubt you could get rid of the CPU with PSA

    anyway, it's finished, so the pac should be up in a few minutes right now
    « Last Edit: October 10, 2009, 04:53:03 PM by Kenji » Logged


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    « Reply #14 on: October 22, 2009, 01:18:58 PM »


    title change

    (bump)
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