|
 |
« on: October 06, 2009, 08:28:51 PM » |
|
These are all the movesets I've been working on since I started using PSA back in August. Please comment/critique/playtest. 1. Mysticario  Changelog: v1 Attribute Changes: Jumps: 3 Gravity: 0.1 Terminal Velocity: 1.75 Air Mobility: 0.3 ASM: 0.04 MHAV: 1.5 Running Speed: 1.75 Fastfall Terminal Velocity: 2.2 AJM: 1 JVIV: 2 JHIV: 2 HHIV: 1.5 Fastfall Gravity: 0.01
Move Changes: Replace Dash Attack with Jab3 and speed it up Change new DA's angle (2D), damage (7), BKB (64), and ending lag Remove Jabs 2 and 3 (Jab2 didn't completely go away -_-) Decrease Nair lag Change Bair2 angle and strength (Angle: 154, BKB: 50: KBG: 0) Front Dtilt angle changed to "Sakurai angle" Back Dtilt weakened (id=3, BKB: 50, KBG: 0) Jab/Utilt are frame 4 Usmash1 id=0 is stronger (BKB=73) with a straight-up angle Fair/Nair/Bair all have 1 frame of landing lag
Throw Changes: Faster pummel Fthrow: BKB: 46, KBG: 37, Angle: 19 Bthrow: BKB: 50, KBG: 0, Angle: 14A, Damage: 7, Effect: 15 Uthrow: BKB: 28, KBG: 28, Damage: 4 Dthrow: BKB: 50, KBG: 0, Angle: 10E, Damage: 5, Effect: 15
Special Changes: Added Interrupt to Up-B and Down-B Side B: BKB: 28, KBG: 53, Angle: 28, Damage: F No end lag on Down-B attack Hitbox on Up-B (BKB: 64, KBG: 25, Angle: 50, Damage: A, Flag: 02)
Other Changes: Ftaunt windbox (Angle: 169, BKB: 64, X-Offset: 20, Flag: 15) Utaunt hitbox (BKB: 28, KBG: 0, Angle: 169, Trip Rate: 1, Damage: 5, Flag: 08) Utaunt can be canceled early
v1.1 - Changes Invisibility on Up-B, Down-B attack, airdodge Dash attack animation changed
v2 - Changes Changed SFX on Dtaunt Up momentum on uair Increased dair up momentum Decreased Bthrow damage Increased Uthrow KBG Weakened ES/Fthrow No helpless on Up-B New aerial side-B (down-B attack) New jab2 (nair) Removed ground side-b projectile New nair (utaunt) Ftilt element changes Added end lag to whiffed Down-B
v2.1 - Changes Nair starts up faster Bthrow angle changed Air Side-B is slower, can sweetspot ledge, can walljump out of and has horizontal momentum Side-B no longer transitions between air/ground Fixed S-Taunt Utaunt has a bigger hitbox Bair/Fair have landing lag DL: http://www.mediafire.com/download.php?jwmtmn2zwg22. Altered Ganon  Changelog: v1 Attribute Changes: Air Mobility: 0.05 AJM: 1 MHAV: 1 Jump Startup: 5 FF Gravity: 0.015
Attack Changes: Fair, Jab, Dair have darkness effect Nair1 is faster, weaker and lasts longer (Damage: 5, Angle: 46, no KBG) Nair2 is stronger (Damage: B, Angle: 41, KBG: 28 [32 on body with darkness effect]) Nair landing lag reduced to 4 Interrupt added to utilt DA does not weaken Sourspot Dair is no longer sour Quake is new Dsmash, forces trips (Angle: 10E, BKB: 78, no KBG, Damage: 0, TripRate=1)
Special Changes: Strengthened down-B spike (BKB: 78) Added interrupt to Down-B ending over air and Up-B after catch Up-B throw altered (BKB: 50, no KBG, Damage: A, Angle: 0)
Throw Changes: Increased grab range Pummel is darkened Weakened Dthrow (BKB: 37, Element: 13, Angle: 55, KBG: 32, Damage: 4) Strengthened Fthrow (Element: 13, BKB: 4B, KBG: 46)
Other: Utaunt is too good (Damage: 14, Angle: 5A, Element: 13, BKB: 96, KBG: 14, Hitlag: x3)
v1.1 - Changes New Side-B in midair (DA/Fair) Increased dthrow KBG Dair does 20 damage Dsmash hits up/to the sides
v1.2 - Changes Fixed up Air Side-B a bit Frame speed increased between Nair hits and before Jab U-B Uppercut is stronger and hits at 90 degree angle
v1.3 - Changes Messed with Murder Kick mechanics Murder Fist hits on both sides DL: http://www.mediafire.com/download.php?wmmdzumkjni3. Sword/Fighter Ike  Changelog: v1 Attribute Changes: Faster run
Attack Changes: Dash attack is jab1 Dtilt is replaced by jab2 Ftilt is replaced by fthrow Fsmash is replaced by bthrow Usmash is replaced by uthrow Dsmash is replaced by dtaunt Uair has slight up momentum Weak dair damage decreased
Special Changes: QD-hit is now jab1 No helpless on QD Grounded counter hit is now jab1 Air counter hit semispikes
v1.1 - Changes Removed sword from some ground/special animations Altered Utilt hitboxes accordingly Removed/Changed flashes from smash charges Horizontal momentum to DA Changed air counter animation Eruption sword hit always spikes Decreased KBG on usmash dark hit Increased Dthrow KBG
v1.2 - Changes New Neutral B Counter/DA have larger hitboxes Larger dash grab range
v1.3 - Changes Can airdodge out of QD Can walljump when hitting a wall with QD Moved utilt hitboxes Jab, dsmash are swordless Nair has normal disjoint priority, can be interrupted Ground up-b is now sword toss Ike jumps out of descending aether on hit
v1.4 - Changes New set of Aerials New Eruption (Explosion of Fire - Changes in Strength) New Up-B (Rise) DL: http://www.mediafire.com/download.php?kolneatmd2m4. Electro-ROB  Changelog: v1 Attribute Changes: Jumps: 3 Air Mobility: 0.05
Attack Changes: Uair has 1 frame of landing lag Electric effects on uair, fair, tilts, jab, DA and dsmash ROB's hands on dtilt do 6 damage Dsmash has 3x hitlag and no SDI-ability
Special Changes: Custom Side-B: On-Ground: Electro-Vacuum (Electric Effect Bair, No damage, Direction: B4, no KBG) Custom Side-B: In-Air: Robot Missile (Electric Effect Bair, HV: 2) Lightning Effect on Down-B Charge/Fire and Laser Fire
Throw Changes: Electric effect on pummel, bthrow, dthrow and fthrow
Other Changes: Lightning added to Run and Dash
V1.1 - Changes Fixed up Side-B Can airdodge out of Up-B Electricity on Dair/Bair/Nair x1.5 Hitlag on Fsmash Set # of jumps back to 2 DL: http://www.mediafire.com/download.php?tgz4y5wwziwV1 Vid:
5. Captain Interrupt  DL: http://www.mediafire.com/download.php?jtqyjnq3ed3V1 Vid:
6. Sasuke, the Swordsman  Changelog: v1 Attribute Changes: Faster run Shorter SH Better horizontal air movement Slower walk Better air mobility Faster FF
Attack changes: No tippers Fsmash is now DB-S4 Usmash is now DB-Up4 DA sword sends at 0 degree angle SH Dair has no landing lag No sword glow
Special Changes: Down-B GFX changed Side-B to Chidori Nagashi (Stab) Neutral-B to Chidori Nagashi (Burst)
Other changes: New wait animations New taunts DL: http://www.mediafire.com/download.php?m3j2lktomjhVid:
7. Darkrai  Changelog: v1 Attribute Changes: Runs faster Better horizontal air movement Increased air mobility Increased air stopping mobility
Attack Changes: Dark-type moves (GFX/Flag changes) Jab to Brick Break (shield damage / side-b throw animation) Ftilt to Poison Jab (flower element ftilt with no 2nd hitbox) Fair to Shadow Claw (has "tipper" / item throw animation) Dash Attack to Fling (running item summon+throw) Utilt to Shock Wave (electric utaunt) Dair to Ominous Wind (wind blast utaunt) Dtilt to HP Dark (doesn't hit on body / crouch animation) Uair to Psychic (psychic blast utaunt) Usmash/Fsmash no longer hit on body
Special Changes: Neutral-B to Dark Void (forces sleep / down-b animation) Up-B to Giga Impact (ES with strong hitbox and ~3x startup) Side-B to Hypnosis (forces sleep / dtaunt animation) Down-B to Dark Pulse (burst of dark energy / staunt animation) FS is stronger, cannot be SDI'd and goes into FallSpecial over air when finished
Grab/Throw Changes: Pummel, F and U throw are Dark element
Other Changes: Changed Taunts Slow getup is slowed down fast get up attack
v1.1 - Changes NB on Air opponents is Dark Pulse DB changed to Charge Beam (changed to electric type) "Chance" Event on Poison Jab/Shadow Claw/Dark Pulse
v1.2 + B+ v1 - Changes Fling works better Charge Beam damage/BKB increase Range nerf on Ominous Wind Hitbox on dtilt moved outwards BKB increase on Shadow Claw (weak) Startup decreased on Brick Break DL vBrawl: http://www.mediafire.com/?zjnxdaqz2tzDL B+: http://www.mediafire.com/?zjnxdaqz2tz8. Rainbow Kirby  Changelog: Project SA - Rainbow Kirby
00 - hit - Jab1 01 - none 02 - slash - Up-B (up) 03 - electricity - Fsmash, Bthrow, Spark 04 - Ice - Usmash, Ground Hammer, Freeze 05 - Flame - Dsmash, Uthrow, Melee DA 06 - Coin - Pummel 07 - Cape - Nair3-4 08 - Slip - Nair1 09 - Sleep - Ground Down-B 0A - none 0B - impale (like DK's side B) - Up-B (down) 0C - Shieldbreak - none 0E - Flower - Ftilt, Utilt, Dtilt 0F - none 10 - none 11 - slash 2 - Bair 12 - hit 2 - Fair 13 - Darkness - Dair, Ground Down-B, Nair2 14 - Stun - Jab2 15 - Aura - Uair, Fthrow, DA 16 - Impale 2 - Air Down-B 17 - Down - Dthrow 18 - No Flinch - Jab100
* Dthrow ends earlier * Melee Dash Attack added (Side B while running) * Added momentum to ground hammer * Dsmash has lower angle (4C -> 46) * Uair ends earlier, has a bit more KBG (14 -> 1E) * Appropriate GFX on standard attacks * Extra hitlag on Fsmash * Weakened Hammer * Freeze/Spark added (Air Side-B) * Decreased Tilt damage DL: http://www.mediafire.com/download.php?zzfymmmmurz9. Turbo Fox  DL: http://www.mediafire.com/download.php?jtnmmzxjdtmV1 Vid:
10. Midget Kong  Changelog: v1 Attribute Changes: Reduced Size/Weight Lower+Faster Jump
Attack Changes: Fair/Dair are faster and weaker Nair is stronger Weak nair has new angle New jab (pummel chop) New dash attack (jab 2) Decreased range on DA, Fsmash, Usmash, Dsmash, Fair, Bair, Uair, Punch, Headbutt
Special Changes: No helpless on punch More SA on fully charged punch Ground Up-B is faster
Throw changes: Increased IASA on cargo throws DL: http://www.mediafire.com/download.php?wmin5jioynmVid:
11. Mage Popo  Changelog: v1 Attribute Changes: Better Air Mobility and Speed
Attack Changes: Jab - Ice spell Ftilt - Wind spell Utilt - Stun spell Dtilt - Poison spell Dash attack - Unchanged Fsmash - Fire spell Usmash - Electric spell Dsmash - Water spell Nair - Aura spell Fair - Dark spell Bair - Unchanged Dair - Earth spell Uair - Psychic spell
Special Changes: Neutral B - Element Composition: Aurashock (Aura/Lightning - Two energy blasts) Side B (Ground) - Element Composition: Eruption (Earth/Fire - Hammer swing makes grounding hitbox followed by pillar of fire) Side B (Air) - Element Composition: Gravity Hammer (Earth/Dark - Hammer swing grounds people on ground, powerful spike on people in air) Up B (Air) - Element Composition: Carry (Wind/Psychic - Popo is carried by winds with a powerful hitbox him for protection) Down B - Element Composition: True Blizzard (Wind/Ice - exactly what it would appear to be) Final: Stop (Time spell - Does massive damage, stops time and goes through shields) DL: http://www.mediafire.com/download.php?4nn3kiqtrnnv1 Vid:
12. ShadowKnight [no pic] Changelog: v1 Attribute Changes: Better Air Mobility Lower weight Faster Ground movement
Attack Changes: Fair -> Fsmash, Fsmash -> Bthrow DA -> glide attack Normal priority on certain moves (jab, ftilt, usmash, nair, fair, dair) Usmash and Utilt swap Ftilt always does all 3 hits, lower damage Jab -> Dsmash, Dsmash -> Dtaunt Uair has more endlag
Throw changes: none
Special Changes: Altered tornado Grounded Down-B is cape attack Air Down-B goes right into the attack Grounded Up-B does not go into glide and is invincible during all startup + 1st hitbox Ground Up-B has normal priority on 1st hit Initial Up-B hitbox has a more vertical angle
Other changes: Dark GFX no voice SFX (except death cry >_>)
v1.1 - Changes Cape reflects projectiles Down B and Dsmash don't go through shields Finished altering tornado (Dark Whirl) Cannot sweetspot ledge during Drill Rush Dtilt does 3 damage Altered timing+angle of Dsmash hitboxes Fair is slowed down DL: http://www.mediafire.com/download.php?jd3wzuodgo4
|