I'm going to use 1-10 rating system. 1 being awful, 10 being Broken. I'd like the majority of moves to be around 6-8.
Darkrai (Lucario)
v1
Attribute Changes:
Runs faster
Better horizontal air movement
Increased air mobility
Increased air stopping mobility
Attack Changes:
Dark-type moves (GFX/Flag changes)
Jab to Brick Break (shield damage / side-b throw animation)I like the jab. It doesn't seem to combo with into anything, but it looks like it can be used as a diversion and it's believable. So.. nice. 5/10
Ftilt to Poison Jab (flower element ftilt with no 2nd hitbox)I love that you used the posion effect. I've been wanting people to use this alot more. The move itself is ok. It's a lot like the jab except with a bit more range. I Uthrow > Ftilt is ok i, guess. i feel like it could be better though. 4/10
Fair to Shadow Claw (has "tipper" / item throw animation)The range on this move is pretty bad. Lucario would have to put himself dangerously close to land this move. it's not even strong so there isn't much reward for landing a hit. 2/10
Dash Attack to Fling (running item summon+throw)This attack did absolutely nothing when i used it. there was animation, but no effect. It was like a running taunt. maybe i was using it wrong? if not, 1/10
Utilt to Shock Wave (electric utaunt)this move was ok too. damage is minimal, but i like that it comes out fast so that it can be used nicely out of shield. and the cool down time makes it so that it'll get punished hard if spammed. It's a pretty balanced move. 7/10
Dair to Ominous Wind (wind blast utaunt)This move is insane. Any aerial that covers THAT much area is going to be (with very little landing lag) is going to be ridiculous and will over centralize that characters metagame. It's too safe, and the move will be spammed (like Metaknight's tornado) Not only that, but it COMBOS into Dark Void! Check in training mode. It's a legitimate combo. Not only that, but higher percents Dair > Dark Void > Repeat is a stall infinite. this move is TOO good.. 10/10
Dtilt to HP Dark (doesn't hit on body / crouch animation)This move is just useless to me. It's about as fast as lucario's Jab and Ftilt, it only does 6 percent? it's an interesting move tho. maybe if you move the hitbox further out (about the distance of ZSS' sideB) it'd probably be useful. 3/10
Uair to Psychic (psychic blast utaunt)uhh.. this move's OK. I don't care too much for the animation, but the effect is cool. At low percentages, falling Uair > Utilt works. and at higher ones, falling Uair > Uair works, lol. So i guess it's a decent combo starter. the only problem is if it's used at the height of his jump, he'll be in cooldown for about a second
6/10
Usmash/Fsmash no longer hit on bodyI like that you did this. Lucario makes more sense this way. 7/10
Special Changes:
Neutral-B to Dark Void (forces sleep / down-b animation)I LOVE THIS MOVE. This game needs a good sleep move and I think this is it. My one concern is how you can't control Lucario's aerial movement during cool down. (like how you can control squirtle when he is charging water gun) Is there anyway you can fix this? Other than that, I love everything about this move. Good Job. 8/10
Up-B to Giga Impact (ES with strong hitbox and ~3x startup)Uhh.. This move is both bad and broken. It's bad in the way that lv 9 CPU Sheik threw needles at me til i couldn't comeback to the stage anymore. It's broken in the way that killed the same sheik with it at 76% off the top of FD! And unlike falcon punch, this move can go nearly Half way across FD. So it can be MASSIVE in teams. I'd really recommend leaving this move as it was and maybe putting a hitbox in it similar to sheik's dash attack. in the mean time.. i guess 9/10
Side-B to Hypnosis (forces sleep / dtaunt animation)This move is virtually useless. the only advantage this has over Dark Void is that the hit comes very late in the move, so it's easier to punish. But I can't see smart player getting hit by this. And I also can't see Lucario getting away after using it. Now only that, but it's pretty much Suicidal to use in the air. 1/10
Down-B to Dark Pulse (burst of dark energy / staunt animation)This move was also completely useless against good players. It takes forever to come out, and when it did, it ranged from 2-5 percent! the only thing decent about it was that it slowed down his fall speed. I would recommend removing this altogether. maybe figure out away to give lucario bone rush? 3/10
FS is stronger, cannot be SDI'd and goes into FallSpecial over air when finished
Grab/Throw Changes:
Pummel, F and U throw are Dark element
Other Changes:
Changed Taunts
Slow getup is slowed down fast get up attack
v1.1 - Changes
NB on Air opponents is Dark Pulse
DB changed to Charge Beam (changed to electric type)
"Chance" Event on Poison Jab/Shadow Claw/Dark Pulse
Overall: The Character was fun to use, but when compared to the rest of the cast, he would probably be considered a bad character with a few good moves, but overall bad (Especially at close combat, and it the air) I hope this helps you make improvements. Good luck.