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Author Topic: Oshtoby's Stages - Melee Battlefield UPDATED (01/19/2012 3:45 PM)  (Read 47821 times)
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Mewtwo2000
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    « Reply #30 on: October 13, 2011, 01:09:52 AM »


    It is.

    Well, you know, in brawlbox it showed that normals were there. I just edited the materials to enable them in-game.

    As you can see, I'm starting to enjoy with OBJ imports. When I get into something, I always try to get it the most perfect possible. And this stage deserves it.
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    « Reply #31 on: October 13, 2011, 01:26:37 AM »


    o.e

    how were u able to fix those for the obj imports? i need to kno =/
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    KTH
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    « Reply #32 on: October 13, 2011, 04:01:09 AM »


    Mewtwo2000 : How you did to fix the rainbow texture?
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    Mewtwo2000
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    « Reply #33 on: October 13, 2011, 04:14:12 AM »


    Just added one model with the grid. The rainbow model is just behind.

    Will do the same with the platforms.
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    « Reply #34 on: October 13, 2011, 04:39:58 AM »


    Well, great job.
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    « Reply #35 on: October 13, 2011, 03:39:13 PM »


    but how the hell were u able to enable the normals through materials? o.e

    cause i cant seem to figure that out for my OBJ imports =/
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    « Reply #36 on: October 13, 2011, 04:07:50 PM »


    The background need fix too.
    You think it's possible to put the gravity of Melee Battlefield?
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    « Reply #37 on: October 13, 2011, 04:40:36 PM »


    I don't thinks so KTH :-/

    @DSX8 It's nothing in the brawlbox, I've needed to hex edit the model.
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    « Reply #38 on: October 13, 2011, 04:51:43 PM »


    Ok...That sad.
    Well, yeah the background need a update too. Maybe just edit the texture (like black or something like that).
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    « Reply #39 on: October 13, 2011, 07:56:53 PM »


    I don't thinks so KTH :-/

    @DSX8 It's nothing in the brawlbox, I've needed to hex edit the model.
    oh really? dang...

    can u PM me how to do it?
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    Oshtoby
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    « Reply #40 on: October 19, 2011, 02:13:49 AM »



    SOON.

    And it's properly animated in all the right areas!
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    KTH
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    « Reply #41 on: October 19, 2011, 04:04:50 AM »


    YESZ
    My second favorite stage!

    You should rip Pokefloats too.
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    « Reply #42 on: October 19, 2011, 08:54:18 AM »


    Thats cool! I loved that stage, i liked the one already made, but this should be better with the animations. Cheesy

    Any plans on Kongo Jungle Melee? Playing the old Rumble Falls version that was on the vault is really disappointing compared to Melee's. :/
    Hey, hey! This guy guessed the secret stage I've been working on! I'll release a screenshot or two a little bit later.

    You should rip Pokefloats too.

    That would require WAY more work than I am willing to do. Sorry. I can't animate well, and the stage would come out awful, in my opinion. For a stage like Pokefloats, if it can't be done right, I'd rather not do it. Though, I have heard of someone ELSE who is up to the challenge, that I have ripped the models in the stage for...
    « Last Edit: October 19, 2011, 08:58:57 AM by Oshtoby » Logged

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    « Reply #43 on: October 19, 2011, 09:13:26 AM »


    I can animate.
    I just need the Pokémon and it's okay.
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    « Reply #44 on: October 19, 2011, 03:01:07 PM »


    I can animate.
    I just need the Pokémon and it's okay.
    KTH... im in the process of making it aniamted... i have all the models of that stage, and its bout 50% animated atm
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