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Question: Can't decide on which import to focus on.. what do you think?
Dont change focus.. finish Genis Sage!
finish Squall over Link
finish Vyse over Pit
finish Cream and Cheese over Sonic
start on Yuna (FFX) over Zelda
start on Genis/Presea over Ice Climbers
start on Lloyd/Colette over Ice Climbers
How about you update an old Import? (post suggestion)
Hey, you ever thought about making.. (post suggestion)
I think you think i can think for you

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Author Topic: Fonon Project - Model Imports [Current - ?]  (Read 265493 times)
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ramonM64
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    « Reply #60 on: October 24, 2011, 03:45:31 AM »


    i guess your right. its just the thought of model imports making vertexes obsolete makes this feel pointless. link's stance looks weird for luke so i guess after textures and some animations ill probaly have a different outlook on this after it looks more like luke.

    i just noticed its almost 3 AM. im so freakin hungry but i have to do that jacket fix first. i been just readin stuff, like the DAE to MLD0 thread in programming, on the net this whole night.. damn distractions

    by the way, which version of luke do ya like better. long hair or da short hair one.
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    Lillith
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    « Reply #61 on: October 24, 2011, 03:50:21 AM »


    Long hair for me Tongue
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    ramonM64
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    « Reply #62 on: October 24, 2011, 03:56:59 AM »


    i like em both too much to decide x__x

    i think the animation's on da hat thing are gonna need tweaking somewhen cuz the long hair sometimes go in his back when i was playin. my brother was using a tabuu model and PSA over ganon and wow.. that thing was overpowered. there was a unblockable huge freakin laser that didnt have a lag start up and could be spammed. the FS was a instant death and almost every move had big hitboxes. i disgraced the luke vertex by losing.. even if it was a unfair fight.
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    Lillith
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    « Reply #63 on: October 24, 2011, 04:04:50 AM »


    Well. That kinda sucks...

    And i've decided to make Asch. So. Yay XD
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    « Reply #64 on: October 24, 2011, 04:12:31 AM »


    im glad it at least animates instead of being all stubborn and stiff.

    duuUUuUde niice. you thinking of making a PSA and vertex? maybe i could help make it. who is it going over.
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    Lillith
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    « Reply #65 on: October 24, 2011, 04:14:56 AM »


    Going over Ike, and PSA only.
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    « Reply #66 on: October 24, 2011, 04:21:05 AM »


    oh. dam.. i guess ill have to give cloud a break when yer done. or put cloud over someone else.

    hmm.. knowing ike's hair the hair would be tricky but till possible, the more edges there is the more vertex editing options there is. you think i could make the vertex for it or is it strictly PSA only?
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    « Reply #67 on: October 24, 2011, 04:27:53 AM »


    Go ahead if you want to.
    And i'm pretty sure there's an Ike port or two out there.
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    « Reply #68 on: October 24, 2011, 04:57:19 AM »


    yea i think i saw one over a few others. it'll be tricky and challenging but that'll be half the fun. do you think its possible to vertex link and THEN port the model over ike?

    also check it out, luke with his eyes showing


    looks like natalia taught luke how to use the bow

    notice i ended up choosing the "smirk" face. it was either that or a lazy look which he kinda does still have.. his eyes are barely open   u_O
    « Last Edit: October 24, 2011, 04:58:36 AM by ramonM64 » Logged


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    « Reply #69 on: October 24, 2011, 04:58:48 AM »


    I dunno, never ported or vertexed.
    Looks nice so far Cheesy
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    « Reply #70 on: October 24, 2011, 08:21:54 AM »


    yea i think i saw one over a few others. it'll be tricky and challenging but that'll be half the fun. do you think its possible to vertex link and THEN port the model over ike?

    also check it out, luke with his eyes showing


    looks like natalia taught luke how to use the bow

    notice i ended up choosing the "smirk" face. it was either that or a lazy look which he kinda does still have.. his eyes are barely open   u_O
    they are epic bro cant wait to play with then when its going to be ready?

    i guess your right. its just the thought of model imports making vertexes obsolete makes this feel pointless. link's stance looks weird for luke so i guess after textures and some animations ill probaly have a different outlook on this after it looks more like luke.

    i just noticed its almost 3 AM. im so freakin hungry but i have to do that jacket fix first. i been just readin stuff, like the DAE to MLD0 thread in programming, on the net this whole night.. damn distractions

    by the way, which version of luke do ya like better. long hair or da short hair one.
    honestly i prefer the short hari i think its better
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    « Reply #71 on: October 24, 2011, 12:42:54 PM »


    im widening the long hair and fixing a jacket cape glitch i noticed in-game. itll be ready sometime today,  you ready to texture it? its gonna need alot of texturing. how do you texture by the way, i heard there was a way to non-warp textures using UV points or somethin like that.
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    « Reply #72 on: October 24, 2011, 01:09:08 PM »


    im widening the long hair and fixing a jacket cape glitch i noticed in-game. itll be ready sometime today,  you ready to texture it? its gonna need alot of texturing. how do you texture by the way, i heard there was a way to non-warp textures using UV points or somethin like that.
    itll be ready sometime today
    itll be ready sometime today
    man cant wait to get my hands in that and start to texture it  Grin
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    ramonM64
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    « Reply #73 on: October 24, 2011, 01:41:40 PM »


    while you and others are texturing ill start on animations and the moveset. a long time ago i did texture the pants black but they turned out too dark. i know better techniques now to give it better shades instead of lookn' pitch black but wont texture it yet, remember we are gonna try combining the best of the best textures made for him for v0.02.

    im gonna tell ya now though, the jacket cape straps are tricky to texture. its techincaly link's belt overlayed over itself so its not invisible when lookin at it from behind. before i publish it ill update the OP with texturing guide lines of what ill be lookin for i textures.

    EDIT: im very.. VERY hungry right now so im gonna make somethin to eat. after that ill do some last minute things before its up.
    « Last Edit: October 24, 2011, 01:44:27 PM by ramonM64 » Logged


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    « Reply #74 on: October 24, 2011, 01:46:58 PM »


    Is the time limit for the texturing job a day or a few hours (I have schoolwork)
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