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Question: I can't decide. Poll ends tuesday
Rayman - 14 (58.3%)
Skull Kid - 10 (41.7%)
Total Voters: 24

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Author Topic: SouthCraft's House of Upgrades - Megaman V2 soon.  (Read 940407 times)
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SouthCraft
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    « Reply #1425 on: July 17, 2012, 09:15:44 AM »


    you could have both they would both still have the same moves
    yeah! he can be an alt costume! but i need someone to rig him over wolf because of claws. I don't know who yet...

    Btw Knuckles V0.2 almost done just throws, rock throw revamp, real glide and new f air left!
    Then i will do Shadow Mario, but he won't be released before Bowser Jr is done.
    Then im taking a break untill a Sneasel/LSSJ Broly w fingers/teen gohan w fingers model import is done!
    « Last Edit: July 17, 2012, 07:30:03 PM by SCXZ » Logged


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    « Reply #1426 on: July 17, 2012, 08:12:47 PM »


    I'll have the next one tommorow.
    My mom was painting my room today, so I didn't have much of a chance.
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    « Reply #1427 on: July 17, 2012, 08:37:06 PM »


    Teen Gohan? I'm in! I can't wait for ALL of you upcoming psa's they are going to super special awesome Especially this one^
    « Last Edit: July 17, 2012, 10:12:31 PM by Teen Gohan » Logged



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    « Reply #1428 on: July 17, 2012, 09:24:08 PM »


    what about knuckles aaa attack i dont really like the current one
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    SouthCraft
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    « Reply #1429 on: July 18, 2012, 04:08:10 AM »


    what about knuckles aaa attack i dont really like the current one
    whats the problem with it?
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    « Reply #1430 on: July 18, 2012, 08:57:32 AM »


    southcraft the problem with sneasel is the model i dont think i ever saw a model of him anywhere and PBR is hard to rip atleast you got weaville to request a rigg(not that any rigger takes pokemon requests sadly :S)
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    « Reply #1431 on: July 18, 2012, 09:26:00 AM »


    I still cant believe SouthCraft is only 14. O_O When did you start PSAing? I started about two weeks ago, and my first psa... its like.. meh. xD Can't believe there is a professional psaer who is the same age as meh. :3


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    SouthCraft
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    « Reply #1432 on: July 18, 2012, 09:32:34 AM »


    I still cant believe SouthCraft is only 14. O_O When did you start PSAing? I started about two weeks ago, and my first psa... its like.. meh. xD Can't believe there is a professional psaer who is the same age as meh. :3



    i started in october 2011 i think Smiley
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    ShadowWolf
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    « Reply #1433 on: July 18, 2012, 09:59:13 AM »


    i started in october 2011 i think Smiley
    haha damn I never knew you were 14. So am I
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    « Reply #1434 on: July 18, 2012, 10:22:24 AM »


    I knew SC was 14 bt I didn't know sw was lol. I'm 15 but when I was 14 ppl thought I was 20 because of my brawl hack skills
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    « Reply #1435 on: July 18, 2012, 11:10:29 AM »


    ... Am I the only 18yo here?... I never thought I'd turn into a neckbeard living in his parent's basement... But this thread(and slightly my upcoming results) are giving me doubts...
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    SouthCraft
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    « Reply #1436 on: July 18, 2012, 11:16:38 AM »


    ... Am I the only 18yo here?... I never thought I'd turn into a neckbeard living in his parent's basement... But this thread(and slightly my upcoming results) are giving me doubts...
    sorry but i didn't understand much of what you said... i think you know why
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    « Reply #1437 on: July 18, 2012, 11:22:23 AM »


    ... Am I the only 18yo here?... I never thought I'd turn into a neckbeard living in his parent's basement... But this thread(and slightly my upcoming results) are giving me doubts...
    naw bro dont feel bad im 20 years old
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    « Reply #1438 on: July 18, 2012, 01:44:01 PM »


    Beware: wall of text >.>
    SSF2 Wario~
    ^Tilt: you have the wrong fingers sticking up for a peace sign, if that's what you were going for.
    Dash: Knowing what that is, it seems more fitting as a >B or even as a running animation.
    >Smash: I'd replace this one all together; it doesn't seem like it'd hurt at all. (not with VBrawl's though since it would be redundant along side the >B)
    VSmash: Just add some end lag, right now it is easily spamed.
    vAir: I'd use this as a vB similar to Bowser's. also, bouncing up after hitting makes it easily spammed.
    Interface: Aerial dodge is messed up. that's all.
    Specials-
    >B: easily spammed
    Knuckles~
    now here's where the wall comes. before that, it should be noted that I acknowledge it is in an early phase.
    Jabs: Animations need a lot of work. you should look at sonic's jabs for example. Second jab needs knockback to avoid a jablock.

    >Tilt: Doesn't really do the job of a >Tilt. (pushing opposing players out of the way quickly) Animation doesn't look much like a >Tilt. though I can't think of a good alternative.

    ^Tilt: almost no knockack and incorrect tragectory. the animation should transition into the wait.

    vTilt: in concept it looks more like a vSmash to me. also, vTilts generally transition in and out of the crouch.

    Dash: I would only extend one fist forward, and have him almost trip trying to hit you to put more movement into this one.

    >Smash: you should take a look at Cpt. Falcon's 2nd jab for an example of how a punch should look like.

    vSmash: To be honest, this looks more like a nuetral dodge than an attack. I suggest something either like the current vTilt, or SSF2 Wario's.

    ^Smash: I do not understand this one in the slightest. with how spammable it is, it gets really annoying really fast.

    Interface: 2nd Jump is too low, and coupled with the ^B recovery is futile. he has way too much traction, but that's an easy fix. foot movement in the wait seems a bit awkward.
    Specials-
    NB
    -ground- I think the rock should go up before it goes down, so there's more of a paraabolic movement. also, if you can find a rock shattering graphic (not the generic one) I can show you how to make a "fake article" if you like.
    -Air- maybe give it diagnal movement?

    >B I would have implemented this like a normal glide. (as in it is triggered by c/X/Y during the second jump)

    vB  The digging should have been based on SA DX/2B in my opinion. I also think the underground movement is a bit fast.

    ^B Does almost no damage, slow, and is usesless for recovery.

    Final Smash:Aesthetically, VIS0s need fixing while he's on the master emerald, and the emerald is a bit too bright.

    at the point where you hear the jiggly puff sound effects and see the electric explosion, I would have added damage and knockback, and just stopped the FS there, the rock through is a bit redundant. EDIT: huh, shorter than I thought. probably because I wrote this on paper first.
    again, if you think I missed anything, just let me know
    « Last Edit: July 18, 2012, 01:45:19 PM by Anonymous » Logged


    SouthCraft
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    « Reply #1439 on: July 18, 2012, 03:46:10 PM »


    Beware: wall of text >.>
    SSF2 Wario~
    ^Tilt: you have the wrong fingers sticking up for a peace sign, if that's what you were going for.
    Dash: Knowing what that is, it seems more fitting as a >B or even as a running animation.
    >Smash: I'd replace this one all together; it doesn't seem like it'd hurt at all. (not with VBrawl's though since it would be redundant along side the >B)
    VSmash: Just add some end lag, right now it is easily spamed.
    vAir: I'd use this as a vB similar to Bowser's. also, bouncing up after hitting makes it easily spammed.
    Interface: Aerial dodge is messed up. that's all.
    Specials-
    >B: easily spammed
    Knuckles~
    now here's where the wall comes. before that, it should be noted that I acknowledge it is in an early phase.
    Jabs: Animations need a lot of work. you should look at sonic's jabs for example. Second jab needs knockback to avoid a jablock.

    >Tilt: Doesn't really do the job of a >Tilt. (pushing opposing players out of the way quickly) Animation doesn't look much like a >Tilt. though I can't think of a good alternative.

    ^Tilt: almost no knockack and incorrect tragectory. the animation should transition into the wait.

    vTilt: in concept it looks more like a vSmash to me. also, vTilts generally transition in and out of the crouch.

    Dash: I would only extend one fist forward, and have him almost trip trying to hit you to put more movement into this one.

    >Smash: you should take a look at Cpt. Falcon's 2nd jab for an example of how a punch should look like.

    vSmash: To be honest, this looks more like a nuetral dodge than an attack. I suggest something either like the current vTilt, or SSF2 Wario's.

    ^Smash: I do not understand this one in the slightest. with how spammable it is, it gets really annoying really fast.

    Interface: 2nd Jump is too low, and coupled with the ^B recovery is futile. he has way too much traction, but that's an easy fix. foot movement in the wait seems a bit awkward.
    Specials-
    NB
    -ground- I think the rock should go up before it goes down, so there's more of a paraabolic movement. also, if you can find a rock shattering graphic (not the generic one) I can show you how to make a "fake article" if you like.
    -Air- maybe give it diagnal movement?

    >B I would have implemented this like a normal glide. (as in it is triggered by c/X/Y during the second jump)

    vB  The digging should have been based on SA DX/2B in my opinion. I also think the underground movement is a bit fast.

    ^B Does almost no damage, slow, and is usesless for recovery.

    Final Smash:Aesthetically, VIS0s need fixing while he's on the master emerald, and the emerald is a bit too bright.

    at the point where you hear the jiggly puff sound effects and see the electric explosion, I would have added damage and knockback, and just stopped the FS there, the rock through is a bit redundant. EDIT: huh, shorter than I thought. probably because I wrote this on paper first.
    again, if you think I missed anything, just let me know
    ty!
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