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« Reply #1515 on: July 30, 2012, 11:36:31 AM » |
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no gotenks ghost are totaly white in the anime like rubber you cant see anything through them
but my ghosts will be brawl styled so they will be semi-transparent like as real ghosts xD
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #1516 on: July 30, 2012, 12:18:08 PM » |
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A attacks almmost done! Then just fixes and side, down b left!
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« Reply #1517 on: July 30, 2012, 01:07:02 PM » |
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A attacks almmost done! Then just fixes and side, down b left!
Yes! And will SM and BJ both be done or just SM?
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« Reply #1518 on: July 30, 2012, 01:52:45 PM » |
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Yes! And will SM and BJ both be done or just SM?
anivernage + sb is working on BJ
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« Reply #1519 on: July 31, 2012, 07:58:16 AM » |
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Can't wait for this one! I've been playing Sunshine a lot lately, so now I can finally BE Shadow Mario!
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« Reply #1520 on: July 31, 2012, 08:44:05 AM » |
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Btw if you wanted to know the moveset of Shadow Mario here is it. Well attributes is same as mario. AAA combo is the same as mario's Dash Attack: Stomach slide (SMSS) U Tilt: Blue swipe (Bowser Jr) S Tilt: Hammer Attack D Tilt: Mario's U Smash: Mario's S Smash: Brush slash Shoots paint D Smash: Brush Spin U Air: Mario's D Air: Ground Pound F Air: Paint shot B Air: Paint line N Air: Ball spin Netrual B: Blue Firerang (he shoots a blue fireball who acts like a boomerang that comes back to his chest at end) Side B: Blue ball transform combo (he turns into a blue ball and if hitbox connects he smashes oppoment down) Up B: Spin Jump (SMSS) Down B: Idea by Anivernage: FinalSmash: He paints a big Blue Fire Ball and jumps into it and boost the oppoment U Tanut: He shows hes biiig thung (SMSS) S Taunt: He Mario's Big Taunt D Taunt: He uses brush and acts like he cleaning the ground Win 1: Like kid buu's he is laughting Win 2: Mario's Win 3: (If possible he takes of hes mask and turns into bowser jr!)
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« Last Edit: July 31, 2012, 04:18:16 PM by SCXZ »
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« Reply #1521 on: July 31, 2012, 10:45:59 AM » |
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This looks epic. Nice Idea's
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« Reply #1522 on: July 31, 2012, 01:10:00 PM » |
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that downB seems impossible unless you would be using snake and edited his mines imo.
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« Reply #1523 on: July 31, 2012, 03:27:56 PM » |
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Not bad at all, but I'd have made it more different than SSBB moves, and more like SMS moves. Like for his neutral A in the air, he could spin really fast in a ball (not literally a ball) like he does when he jumps out of the water car thing to show his true identity for the first time in SMS. It's the same move as Phoenix Mario's neutral A (air), but no fire effect.
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« Reply #1524 on: July 31, 2012, 04:21:42 PM » |
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ani that downB seems impossible unless you would be using snake and edited his mines imo.
anivernage said it was possible i should Ask him Not bad at all, but I'd have made it more different than SSBB moves, and more like SMS moves. Like for his neutral A in the air, he could spin really fast in a ball (not literally a ball) like he does when he jumps out of the water car thing to show his true identity for the first time in SMS. It's the same move as Phoenix Mario's neutral A (air), but no fire effect.
ty for idea
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« Reply #1525 on: July 31, 2012, 04:40:35 PM » |
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anianivernage said it was possible i should Ask him ty for idea if he can pull a move like that i would be amazed really since making something on the ground that stays still and hits other players while we move freely this is pratically an article like snake mines
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« Reply #1526 on: July 31, 2012, 05:27:40 PM » |
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... Just saying... I cant stand Mario's up smash, I'd prefer his up-tilt uppercut to be a smash... Just saying. ... I mean... Headbutting?... really...?
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« Reply #1527 on: July 31, 2012, 06:09:31 PM » |
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Well, I don't mind Mario's ↑smash, but it might need to change for Shadow Mario. Maybe he could use his paint brush and do the last slash from Link's SSBB ↑smash. Or even like the Ice Climbers' ↑smash. Just something with the brush.
Oh! and I got an idea for the FS! it's not about the FS itself, but maybe when you press B, the SM paint symbol "M" will appear where SM is, and gradually grow, and then fade out. Or do the "M" symbol when Bowser Jr transforms into Shadow Mario.
Also, can anyone tell me if my Mecha Bowser FS idea is possible? I thought I remembered MarioDK, (or somebody who PSA's. I can't remember) say that there was a way to have a model connected to a character, but hidden when you're not using the FS, but when you do use it, the model appears. again, I can't remember exactly who said it, but maybe that same concept could work for a Mecha Bowser model (the Sunshine version has a full body, and the holes where bullet bills come out aren't even modeled, just a texture to make it look lik there's holes there) I'll see if I can find the model. Maybe somebody could do something with it.
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« Reply #1528 on: July 31, 2012, 06:19:43 PM » |
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Also, can anyone tell me if my Mecha Bowser FS idea is possible? I thought I remembered MarioDK, (or somebody who PSA's. I can't remember) say that there was a way to have a model connected to a character, but hidden when you're not using the FS, but when you do use it, the model appears. again, I can't remember exactly who said it, but maybe that same concept could work for a Mecha Bowser model (the Sunshine version has a full body, and the holes where bullet bills come out aren't even modeled, just a texture to make it look lik there's holes there) I'll see if I can find the model. Maybe somebody could do something with it.
you could definately do this model-wise, especially since the new brawlbox supports adding model switches :3 that way you don't have to do that archiac scaling method.
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« Reply #1529 on: July 31, 2012, 07:52:15 PM » |
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The only thing is, Shadow Mario stands on top of Mecha Bowser at first, then goes inside. Would it be possible to animate SM and MB at the same time? (SM jumping in; MB's [censored]pit hatch opening) ↑↑↑↑↑ I don't know why that's censored. It's a normal word! It's used for planes and other vehicles too! (not cars)
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« Last Edit: July 31, 2012, 07:56:45 PM by Mareeo 64 »
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