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Author Topic: Classic Sonic PSA  (Read 2793 times)
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K-Canon
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    « on: October 14, 2011, 08:34:07 PM »


    classic sonic was an old project of mine, but I dropped it because I got a problem in PSA that I really didn't know how to solve. now that I saw all that generations stuff and the new vertex on the vault, I decided that I shall pic it up again.

    but still: the problem I had in the past occurred again and was causing me trouble. But after 1 week of intensive work I got the right answer to the problem "the problem was, how to let sonic bounce of enemies".


    the PSA is trying to give Brawl some physics and is aimed to be used at the Subspace Emissary. sure it can be used for battling but... you know..  ( ¬¬).  the changes are:

    -walk transits to run after 42 frames.

    -sonic bounces of enemies and anything that can get hurt or broken.

    -the dash attack is now kindaaa a the "roll" from the genesis games( YA, I know he had that move also on other consoles)

    - he can generate a spring with his "down"taunt ( "2" on wiimote)

    -GFX edited

    - new forward Arial: I call it "blue streak". its a spin charge with homing trace. looks cool.

    - new down throw, new up throw

    - the Neutral Arial doesn't move anymore

    -spindash got more Power

    -jump hurts.

    -if he gets a bunnyhood he runs like the brawl sonic does
    new animations: Walkfast,Run,"curl",Win3,Sidetaunt,SpecialHi(edited)

    I think that my PSA has reach the stage that it can be released.

    the animations AND PSA was made by me. the beautiful vertex and texture was made by KTH. and for the environment textures, the credit goes to the guy, that Made the HD NextGen Sonic, which is the best sonic Revamp on the vault.


    once my "Brawl-photograph" finished the Pictures they will be pictures available, and a brawlvault Link.

    here a little video that shows some stuff:
    <a href="http://www.youtube.com/watch?v=h9AwYC6181s" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=h9AwYC6181s</a>



    UPDATE

    I can proudly present the first review of my hack, by the famous shock44. it is so long he even had to cut it into 2 parts

    <a href="http://www.youtube.com/watch?v=1G9Lg0NQK5I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=1G9Lg0NQK5I</a>




    <a href="http://www.youtube.com/watch?v=HKubPhDf52c" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=HKubPhDf52c</a>
    « Last Edit: January 19, 2012, 02:36:53 PM by K-Canon » Logged



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    K-Canon
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    « Reply #1 on: November 01, 2011, 12:18:08 PM »


    ppl pay attension to this !
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    FF7Frieza
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    « Reply #2 on: November 01, 2011, 12:29:52 PM »


    I got it, Its awesome
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    dpgthirteen
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    Good bye everyone.

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    « Reply #3 on: November 01, 2011, 01:15:18 PM »


    I like how this looks a lot. Just one suggestion, you should make him the size KTH had him. Looks to odd the size he is.
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    K-Canon
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    « Reply #4 on: November 05, 2011, 05:50:00 AM »


    KTH didnt use a resizer, and if I resize the Y-rotN, it wou screw up the spin. well anyways, I am trying to figure out how you hack the SSE. I think Im pretty close to it, just need to understand the respawn point stuff
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    « Reply #5 on: November 05, 2011, 05:51:09 AM »


    KTH didnt use a resizer, and if I resize the Y-rotN, it wou screw up the spin. well anyways, I am trying to figure out how you hack the SSE. I think Im pretty close to it, just need to understand the respawn point stuff
    but if you resize TransN bone it not look weird on spindash (as on SMBZ Sonic moveset)
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    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

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