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« Reply #165 on: January 02, 2010, 11:03:13 PM » |
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Well, that partner thing sounds pretty cool, but I'm almost certain that it is impossible.
Well, you could make an article (i dunno, Link with a poorly made Beat texture?) or personal GFX as Beat and have him go in and ram the opponent, similar to the Naruto hack's Shadow Clone attack.
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« Reply #166 on: January 02, 2010, 11:54:44 PM » |
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Orrrr, just give us a beta version already, and worry about Down B for a full release. xP
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« Reply #167 on: January 03, 2010, 04:59:58 PM » |
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Orrrr, just give us a beta version already, and worry about Down B for a full release. xP
Best idea yet. XD On my first try, the freeze was so intense that the controller continued rumbling AFTER THE WII WAS TURNED OFF. So it's back to the drawing board for me.
Wow, that's kinda creepy 0_o. I've never had this happen to me before, and I've caused about a million freezes on my wii.
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 Click on my character sig for a Guide on THP making, and on the Brawlvault bar directly above for my collection of THP videos. Brawl FC- 1634-5170-8615
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« Reply #168 on: January 06, 2010, 10:14:45 PM » |
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Neku (v0.1 Beta) is up!
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« Last Edit: January 06, 2010, 10:30:07 PM by greeneggsandham »
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« Reply #169 on: January 07, 2010, 12:40:13 AM » |
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i have been waiting for this character to come out on BETA, and now that it finally has...
i am utterly stunned.
This is by far the BEST PSA character EVER. MADE. Has the most special effects (AND VERY UNIQUE) i might add, and I enjoy playing him VERY MUCH.
Though i did notice, getting the netural B nexus ray was really hard to execute in battle... i only managed to pull it off once.
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« Reply #170 on: January 07, 2010, 10:50:16 AM » |
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The Beta Is Great! But I've had a problem with the neutral B's graphic. It doesn't show up. Also, When I do down B, the graphic for neutral B comes out of nowhere during the lightning strike. I think that Down B is registering neutral B's graphic, It has it's hit box and it just appears after the lightning strikes. Actually, Forget that stuff about the graphic being registered by your down B, it seems like the B button in general activates it. Also, When I fully charge the beam then move to keep the charge, once I press B the graphic comes out all the time. I think that your graphic doesn't register while in the charging animation. Neku's up taunt has an infinite loop when facing right, so remove that animation flag for his up taunt. But it's really Great stuff. Hope that helps a little. Also: BEST FINAL SMASH EVER!
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« Last Edit: January 07, 2010, 12:00:10 PM by Christian_CAO »
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^3^
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« Reply #171 on: January 07, 2010, 02:20:31 PM » |
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-_- the link for the download's not working...
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« Reply #172 on: January 07, 2010, 02:21:41 PM » |
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Oh my, you actually finished him YAY ^^
Gj man this is so awesome, I was also thinking of using it for B- cuz its so broken right now xD
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« Reply #173 on: January 07, 2010, 03:02:18 PM » |
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is the download link broken because it wont let me download it
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« Reply #174 on: January 07, 2010, 04:53:10 PM » |
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Just to let you know, I was playing earlier, and when in the air pressing B caused me to float in place instead of keep falling- I mashed B, and I remained hovering in place, effectively breaking the character.
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« Reply #175 on: January 07, 2010, 05:05:34 PM » |
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Yeah, I had a gut feeling that he was extremely broken...
I didn't know about that utaunt stuff, so I'll fix that right away. Thanks Christian_Cao!
I know about the neutral B stuff, but I didn't know it appeared during down-B... it sort of appears and disappears. I have no idea at all how to fix that. One day it was working and then I didn't change anything and then it stopped working.
...I didn't know about that Neutral B stuff about floating in the air, either... so thanks!
I would definitely appreciate suggestions for making him less broken...
...The download is broken...? It worked for me.
I'll be making very small updates very rapidly, so a fix for the utaunt and B might be up soon.
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« Last Edit: January 07, 2010, 05:06:44 PM by greeneggsandham »
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« Reply #176 on: January 07, 2010, 05:17:28 PM » |
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xD Neku is awesome! The link isn't broken, mediafire just happens to be updating right now until like an hour from now (or something like that). I was playing around with him for about an hour and noticed a couple things.
Final Smash His final smash doesn't seem to do the nice little "freeze time" effect.
It kills on contact regardless of percentage unless the distance is wide and with DIing (I'm guessing that is why it says "usually a OHKO" xD), at least I think the comp DIing (xD it can kill Ganondorf from 0% on the opposite side of Final Destination), which seems a bit overpowered when compared to a majority of the other final smashes.
If you use his final smash in the air, momentum is preserved while he is using his final smash (so he continues falling while using the final smash, whereas the opponent doesn't). Also, when using the aerial final smash, you can move left and right while he is using it (when the opponent is out of range, there is 6% dmg and no knockback).
And its kind of awkward seeing the beams of light not actually do any damage to the characters that you can't get in your initial range when using the final smash.
Down+B (Grounded) I didn't realize it was a cursor for quite a while xD, but the cursor seems to have a very strange effect. When the cursor is on Metaknight, Metaknight gets caught in something like an infinite fall and just twitches in the air until the cursor is moved away. I think its only on light characters because it didn't do anything to Ganondorf and some other characters. The cursor also seems to cancel out almost any attack (like when two people press A at the same time and the moves get cancelled), which is pretty amusing.
Up+B Works wonderfully except that you can't reverse the direction of his ascent. When you jump forward and try to use Up+B in reverse, it doesn't seem to work and he just uses the attack forward (or maybe I'm just that bad at using his recovery move xD, totally possible since I do fail at Marth's recovery a lot as well). It doesn't really serve as a problem until you use it to recover after chasing the opponent offstage.
Neutral B xD This move rocks (Nexus Ray ftw), its too short to seem epic, but it is an awesome way to finish a battle. Aerial B by itself hangs in the air (I never tried mashing the B button) if you use it at the tip of the second jump. He hangs up there long enough that if you jumped all the way offstage with both jumps he can still hang in midair and land back on the stage.
Grave Marker This move seems really quick. If you use it on someone, they pop upward just enough for you to short-hop and use Grave Marker repeatedly until they hit like 80% (and then you own them with nexus ray xD).
And then just something I find as a fairly good combo for those that want to screw around, aerial side+B to an aerial up+B is almost lagless, so it looks like a nice fluid move. Too bad it doesn't work on the ground xD (probably because if it was possible to do that on the ground, the lag after side-b would be a lot shorter, making it an extremely spammable move xD)
-typed most of this up earlier but didn't have the time to post it-
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« Reply #177 on: January 07, 2010, 05:50:10 PM » |
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I don't really know how to do that time freezing stuff... but I will weaken it, that's for sure.
I'm going to try to fix the falling in air thing, but I don't know if I can... I'll make the beams do damage to other people, then.
The reason the cursor is so glitchy is because, the way the attack works, the cursor is a small hitbox that does only 1 knockback, no damage, and no flinching. If the hitbox hits you, that's how the game knows that you are locked on. I have no idea why it would make MK twitch, because it has no flinching... I'll try to minimize the priority of the cursor hitbox to something really small like Falcon Kick (what's the move in the game with the worst priority?)
I noticed that you can't up-B the other way, but I don't know how to fix it.
...I realized that I don't think I can fix the floating in the air thing with the Neutral B, but I will try.
I forgot that Grave Marker was so fast. I'll give it more Shiek / ZSS's dair-like landing lag.
Thanks for saying all the problems!
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« Reply #178 on: January 07, 2010, 06:02:31 PM » |
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I actually like grave marker as is, I don't think it needs changing. For B, what makes him hover? if worse comes to worse, you could just give it lots of end lag so he has to fall after using it.
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« Reply #179 on: January 07, 2010, 06:09:42 PM » |
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yo greeneggs thnx for the help. and for the reward do you want me to upload a video of your neku psa? i have a capturecard btw.
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