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Author Topic: Erase the Noise - Neku Sakuraba, version 1!  (Read 91261 times)
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Christian_CAO
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« Reply #195 on: January 10, 2010, 08:01:05 PM »



Dtilt- keep it as it is, only an idiot would stay still and be hit several times.


I don't know if you know this, but you can move d tilt around and cause it to follow your opponent. It's really cool, and makes bowser cry baby tears of blood.
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Paramedics finished her text, "...love you."

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    « Reply #196 on: January 10, 2010, 08:59:01 PM »


    Whoo! New update!

    Lots of minor bugfixes, and a few attempts at achieving balance.
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    xmanfit0
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    « Reply #197 on: January 11, 2010, 09:07:41 AM »



    Dtilt- keep it as it is, only an idiot would stay still and be hit several times.


    I don't know if you know this, but you can move d tilt around and cause it to follow your opponent. It's really cool, and makes bowser cry baby tears of blood.

    I assumed it was because me and my friend would escape it relatively easily. May have been because we like using characters with high mobility.
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    « Reply #198 on: January 13, 2010, 05:44:10 PM »


    Dur... I forgot BassJXXG's video. My bad!

    It's up now, though.

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    BassJX (JXXXG)
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    « Reply #199 on: January 13, 2010, 06:03:40 PM »


    Dur... I forgot BassJXXG's video. My bad!

    It's up now, though.

    it's ok LOL!


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    Xenos
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    « Reply #200 on: January 16, 2010, 10:58:51 PM »


    Good job, one of the only good lucas out there. Btw how do you add the Z11.brstm?
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    « Reply #201 on: January 17, 2010, 04:35:57 PM »


    Add it to pf > sound > strm.
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    « Reply #202 on: January 18, 2010, 10:50:26 AM »


    This is definitely one of my favorite attack hacks. Nice job.

    Though, I have a question. I using down taunt SUPPOSED to give you 120% damage?
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    « Reply #203 on: January 18, 2010, 11:28:30 AM »


    This is definitely one of my favorite attack hacks. Nice job.

    Though, I have a question. I using down taunt SUPPOSED to give you 120% damage?

    Yes. It gives you 120% dmg in return for boosting the attack of a lot of your moves. In TWEWY, the pin Tin Pin Thrift puts you in mortal peril in exhange for an increase of ATK and EXP, I think.

    And Ham, I got a few more suggestions. Velocity Attack should go more of a distance and have more endlag, cus in TWEWY pins with that psych fly pretty far. Same for Spear Strike. If it's possible, I guess you could make kinda like Ike's side-b: Neku flies forward a fair distance, and if he collides with an enemy, then he hits them. If not, he doesn't do the attack. It's up to you if it's chargeable or not. As for Vulcan Strike, maybe more of a one hit SHORYUKEN type attack with good knockback, because the several hits don't quite fit IMO.
    « Last Edit: January 18, 2010, 11:43:27 AM by xmanfit0 » Logged



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    « Reply #204 on: January 22, 2010, 12:09:27 PM »


    wow Lucas has Neku this PSA is really good i mean the power the motion the textures are incredible make more PSA the best part of this is Lucas is my favorite Character jejejeje
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    « Reply #205 on: January 30, 2010, 11:49:08 PM »


    So, what happened to the momentum with this project?  Is it still being worked on?
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    « Reply #206 on: January 31, 2010, 04:13:24 PM »


    Well, not really, but I guess I can start working on incorporating some more balance changes and suggestions into a v0.3...
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    « Reply #207 on: February 01, 2010, 12:08:31 PM »


    Have you given up on trying to fix the graphical glitches, then?  And if it will be your final release, why not make it a 1.0?
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    « Reply #208 on: February 04, 2010, 10:22:19 PM »


    muhaha, i love this character.

    I'd say, drop this char, and work on a new one.

    I love ur work Cheesy
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    « Reply #209 on: February 05, 2010, 07:28:41 PM »


    Thanks for the compliments!

    I was going to work on Voldo from Soul Calibur, specifically SCII, but my SCII got so scratched that my Wii can no longer read the disc, and I have little to no ideas for a moveset.

    Can someone explain to me how to get rid of those glitches? I think Brawlbox 0.63 fixes those glitches, right? But I couldn't get it to work...

    Anyways, thanks for all the support and everything! I'm kinda half dead from school and whatnot, but I'll try to fix up some stuff for a v1 release.
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