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Author Topic: Is Your Texture Going Black/Weird? READ!  (Read 1446 times)
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VILE
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    « on: July 02, 2009, 01:00:37 AM »


    If your texture is going all weirded out or black when the camera is far away from your character, you have a mipmap problem. You will have to learn to do these tga's manually.

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    Doing them yourself:

    Normal Mipmaps:

    Follow this guide to create and insert TPL files.

    http://kittycorp.proboards.com/index.cgi?board=ontopicdiscussion&action=display&thread=1556


    But when you are creating the TCS file, follow the quote below.

    Quote from: vyse board=help thread=1274 post=16562 time=1243472034
    Nope. If there's mipmapping, you need to do it yourself. If the file isn't indexed, you can save yourself some trouble by entering ", 0, 3, 0" after the TYPE indicator when making the tcs file.

    image 0 = 0, 0, TYPE, 0, 3, 0

    The rest of the tcs file is as usual.


    Indexed (pallet) Mipmaps.

    Follow the video guide in the link bellow.

    This video



    OPTIONALLY (if your a lazy song of a [censored]):


    You can ask me, I will most likely do it right away, but don't expect things (by this i mean, don't be a [censored] about it). Also, i would like you to at least attempt to do it yourself first, only ask me if you are truly stumped with mipmapping.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This should clear up some of the mipmap threads.

    Tongue

    VILE~
    « Last Edit: July 02, 2009, 01:04:04 AM by VILE » Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    VILE
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    « Reply #1 on: July 05, 2009, 07:30:39 AM »


    Im sorry if i dont get around to many people mipmaps, right now im spriting quite heavily for a game.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    catgowoof
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    « Reply #2 on: July 08, 2009, 09:43:19 PM »


    I had funny mipmapping with one texture, but then changed it too a different costume and it worked fine for me.  Any reasons why?  But now that I think about it, I might have used a differnt ASH :S
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