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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2393853 times)
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DSX8
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    « Reply #10950 on: May 02, 2015, 04:25:58 AM »


    lol i also like big stages.. not the full bigness of palutena's temple that is.. but u catch my drift xD

    edit:
    new stage hazard found! (thanks to naoto for telling me about his sudden "wtf" death moment in SmashU)






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    « Reply #10951 on: May 02, 2015, 04:28:17 AM »


    is it possible to animate these hitboxes?
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    DSX8
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    « Reply #10952 on: May 02, 2015, 04:37:02 AM »


    is it possible to animate these hitboxes?
    yeah its possible to animate them, i can add about 2 more stage hazards.
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    « Reply #10953 on: May 02, 2015, 05:33:31 AM »


    This stage is so pretty, and it's definitely unique at this size. Really good work, DSX.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    Urgh...

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    « Reply #10954 on: May 02, 2015, 05:35:55 AM »


    -
    Not sure it will really matter unless you are using character with a glide (unless there are more platforms below), but oh well, its nice to have anyway.

    Ok, since i've got tired of waiting for Mario Galaxy's camera and floor collisions to be fixed, i did it by myself: https://www.dropbox.com/s/lewyduben4r6zit/STGMARIOPAST_00.pac?dl=0
    Now it doesn't zooms in that much (just enough to see both characters in detail, but not enough to see the void below the floor). Floor was roughly fixed though (i just extended last part of it on each side to go through the blast zone)...not that you'll see that. Tested it and it works just fine. At least in PM.
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    DSX8
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    « Reply #10955 on: May 02, 2015, 01:00:16 PM »


    <a href="http://youtu.be/A-TiGV3HpUg" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/A-TiGV3HpUg</a>
    « Last Edit: May 02, 2015, 10:26:06 PM by PervyDSX8 » Logged

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    « Reply #10956 on: May 02, 2015, 02:03:20 PM »


    while it looks amazing, the layout is horrible xD
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    « Reply #10957 on: May 02, 2015, 07:48:41 PM »


     Laugh Nice SRT on the CSS. Wink
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    « Reply #10958 on: May 02, 2015, 08:05:14 PM »


    can u elaborate what u changed on your CSS
    im using urs CSS with brawl ex so im curious on the update
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    « Reply #10959 on: May 02, 2015, 08:43:43 PM »


    while it looks amazing, the layout is horrible xD
    Yeah, the only thing that makes me think about should i add it to my build or not because its Hyrule Temple on steroids. Would be even worse in PM.
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    DSX8
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    « Reply #10960 on: May 02, 2015, 10:37:00 PM »


    can u elaborate what u changed on your CSS
    im using urs CSS with brawl ex so im curious on the update
    made it to where SRT0 animation is always going instead of it animating at the "press start" icon/menu thing

    Laugh Nice SRT on the CSS. Wink
    haha its all thanks to u and Sammi honestly!

    while it looks amazing, the layout is horrible xD
    do tell
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    « Reply #10961 on: May 03, 2015, 01:36:24 AM »


    so i guess there is some more cleaning up before u release an update on ur CSS
    i suppose it shouldnt conflict with BrawlEX
    it shouldnt bring up the selcharacterpac file size tho?
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    « Reply #10962 on: May 03, 2015, 01:41:09 AM »


    so i guess there is some more cleaning up before u release an update on ur CSS
    i suppose it shouldnt conflict with BrawlEX
    it shouldnt bring up the selcharacterpac file size tho?
    nope, its a gecko code, so it shouldnt interfere... idk if it will with BrawlEx tho...

    edit:
    does any1 want some... PIT!?!?

    « Last Edit: May 03, 2015, 04:39:56 AM by PervyDSX8 » Logged

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    « Reply #10963 on: May 03, 2015, 04:54:05 AM »


    Hilarious that the thing which got alot of comments was your CSS instead of the stage. V:
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    « Reply #10964 on: May 03, 2015, 05:01:16 AM »


    yeah... tell me about it :/


    edit:
    LOTS-A PICS!










    « Last Edit: May 03, 2015, 07:06:21 AM by PervyDSX8 » Logged

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