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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2397005 times)
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DSX8
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    « Reply #11070 on: May 22, 2015, 04:34:17 PM »


    Take note that it's a PSA I'm planning on doing, not a one slot rig.
    i kno lol
    calm ur jiggly tits xD
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    « Reply #11071 on: May 22, 2015, 06:31:52 PM »


    i think the only way for me to get ladders working properly.. is making it over rumble falls
    my idea was having the platforms move down one notch every 15 seconds or so. the whole ladder thing is just to make it so it's not just platforms.
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    DSX8
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    « Reply #11072 on: May 22, 2015, 11:22:00 PM »


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    « Reply #11073 on: May 22, 2015, 11:31:13 PM »


    don't post ssb4 screenshots in a modeling thread ( ͡° ͜ʖ ͡°)
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    « Reply #11074 on: May 23, 2015, 03:17:29 AM »


    b-but... why not? :c

    and a lil something i worked on for the past... hour



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    « Reply #11075 on: May 23, 2015, 03:39:47 AM »




    Noice. Its a good thing that...that "comin' for yer booteh" crab will not appear in this version...right?
    b-but... why not? :c

    and a lil something i worked on for the past... hour
    -

    Ooh...
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    « Reply #11076 on: May 23, 2015, 03:44:19 AM »


    correct, there will be no crab jk there will be.. but he wont be a stage hazard


    edit:
    « Last Edit: May 23, 2015, 05:15:39 PM by PervyDSX8 » Logged

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    « Reply #11077 on: May 24, 2015, 02:45:29 AM »


    correct, there will be no crab jk there will be.. but he wont be a stage hazard

    edit:
    Ok then.
    Looks good as usual.

    Is it just Dolphin messing it up or Pyrosphere lacks that fog/vapour/smoke/whatever in the background (and foreground?)?
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    « Reply #11078 on: May 24, 2015, 08:12:49 AM »


    for that effect on pyrosphere... its all gfx.. and cant port those at all

    <a href="http://youtu.be/TyprueNGY1k" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/TyprueNGY1k</a>
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    « Reply #11079 on: May 24, 2015, 12:37:24 PM »


    for that effect on pyrosphere... its all gfx.. and cant port those at all


    Well, there are similar GFX on Norfair, but eh, whatever.

    Too bad i can't watch the preview...
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    « Reply #11080 on: May 26, 2015, 02:28:13 AM »


    lol true true... but i didnt want to risk going over filesize xD

    been looking at the SmashU animation .omo files (with the slight help of ASF helping me locate the frame count), and got the header all figured out... altho figuring out the keyframes is a challenge..

    0x0f - bone count
    0x10 to 0x14 - frame count
    0x17 - indicates where index starts
    0x20 - start keyframes


    each bone entry has its own 16 bytes of data at 0x20, but animation files with 1 bone in them is easier to figure out, but at the same time, they can only tell u so much since finding what keyframe its at isnt found yet
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    « Reply #11081 on: May 26, 2015, 04:17:01 AM »


    lol true true... but i didnt want to risk going over filesize xD

    been looking at the SmashU animation .omo files (with the slight help of ASF helping me locate the frame count), and got the header all figured out... altho figuring out the keyframes is a challenge..

    0x0f - bone count
    0x10 to 0x14 - frame count
    0x17 - indicates where index starts
    0x20 - start keyframes


    each bone entry has its own 16 bytes of data at 0x20, but animation files with 1 bone in them is easier to figure out, but at the same time, they can only tell u so much since finding what keyframe its at isnt found yet

    Well, thats ok then. Still gonna miss it.

    Ah, technobabble!
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    « Reply #11082 on: May 26, 2015, 05:58:23 AM »


    I thought that was Smash Wii U! That stage looks great in Brawl!!!!
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    « Reply #11083 on: May 26, 2015, 03:22:34 PM »


    thxs

    anyways... wish i had some kind of help locating the keyframe offsets.. so whoever is good at hex finding or w/e... let me know..

    and thanks to RTB, i now have character animations unpacked also
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    « Reply #11084 on: May 26, 2015, 04:02:03 PM »


    now the question is how to use .omo
    EDIT: I'm an idiot thats what we're trying
    I know some hex and I've worked on getting animation from melee(I almost had it if the hdd didn't corrupt)
    Send one of the omo's my way
    « Last Edit: May 26, 2015, 04:07:03 PM by Boobsey » Logged

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