lol true true... but i didnt want to risk going over filesize xD
been looking at the SmashU animation .omo files (with the slight help of ASF helping me locate the frame count), and got the header all figured out... altho figuring out the keyframes is a challenge..
0x0f - bone count
0x10 to 0x14 - frame count
0x17 - indicates where index starts
0x20 - start keyframes
each bone entry has its own 16 bytes of data at 0x20, but animation files with 1 bone in them is easier to figure out, but at the same time, they can only tell u so much since finding what keyframe its at isnt found yet