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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2398091 times)
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Xiggah
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    « Reply #2625 on: February 12, 2012, 07:25:46 PM »


    but do u have the stage unlocked on ur dolphin? xD

    psssh, hacks take care of all of those. Actually, those hacks even unlock leftover trophies and such that you can't unlock in game. Got myself a few hidden Brawl trophies that way.
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    DSX8
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    « Reply #2626 on: February 12, 2012, 07:26:44 PM »


    psssh, hacks take care of all of those. Actually, those hacks even unlock leftover trophies and such that you can't unlock in game. Got myself a few hidden Brawl trophies that way.
    ah i see xP

    only hacks i can use in melee is the Unrestricted Pause Camera... any others wont work for me -.-
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    « Reply #2627 on: February 12, 2012, 07:42:01 PM »


    Pokefloats... <3
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    « Reply #2628 on: February 12, 2012, 07:52:40 PM »


    Pokefloats... <3

    heheh Tongue
    well so far, Squirtle, Onix, Psyduck and Chikorita r animated.... and here's the sky i was talking about


    just waiting for Xiggah to rip the background textures so i can use them
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    « Reply #2629 on: February 12, 2012, 11:11:08 PM »


    After this, we'll only need Brinstar Depths, Mute City, and FlatZone (a good one), and we'll have all Melee stages in the Vault! Smiley
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    « Reply #2630 on: February 12, 2012, 11:24:21 PM »


    After this, we'll only need Brinstar Depths, Mute City, and FlatZone (a good one), and we'll have all Melee stages in the Vault! Smiley
    haha yeah yeah... i think PokeFLoats will be ready for release in a month? not sure... hard to animate the models 1 at a time w/o having the others move at all
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    « Reply #2631 on: February 13, 2012, 01:47:32 AM »


    haha yeah yeah... i think PokeFLoats will be ready for release in a month? not sure... hard to animate the models 1 at a time w/o having the others move at all
    1 month? wow thats a long comitement to inport a stage Tongue
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    « Reply #2632 on: February 13, 2012, 02:08:44 AM »


    DSX, I was wondering if you could help me put something together.

    I want to make this:



    I dunno how to amalgamate models though, or the exact way I would go about getting pieces to put it together, but Ramon gave me some ideas.
    lolwat o.o

    sorry... but idk how to make models.... =/ even tho she does look alot like Akuma
    That IS Akuma i think.
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    « Reply #2633 on: February 13, 2012, 02:23:12 AM »


    1 month? wow thats a long comitement to inport a stage Tongue
    indeed Tongue

    except now i just tested SOME models... and yeah... they're [censored]ed! Dx
    merging MDL0's to a single MDL0 is a bad idea for PokeFloats... but its the only way i can get them to animate all at the same time and stuff

    lolwat o.o

    sorry... but idk how to make models.... =/ even tho she does look alot like Akuma
    That IS Akuma i think.
    doesnt look like a guy to me... look closer >_>
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    « Reply #2634 on: February 13, 2012, 02:25:14 AM »


    indeed Tongue

    except now i just tested SOME models... and yeah... they're [censored]ed! Dx
    merging MDL0's to a single MDL0 is a bad idea for PokeFloats... but its the only way i can get them to animate all at the same time and stuff
    doesnt look like a guy to me... look closer >_>

    genderswap... >.<
    not that hard to recognize...
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    « Reply #2635 on: February 13, 2012, 02:33:26 AM »


    merging MDL0's to a single MDL0 is a bad idea for PokeFloats... but its the only way i can get them to animate all at the same time and stuff

    Wrong. Just give some bone the same name for different models, and you'll get the same animation for all of them, without needing to merge them all.

    The result would be the same, but I guess it will be better to have them as separated models. Just my opinion.
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    « Reply #2636 on: February 13, 2012, 02:43:13 AM »


    Wrong. Just give some bone the same name for different models, and you'll get the same animation for all of them, without needing to merge them all.

    The result would be the same, but I guess it will be better to have them as separated models. Just my opinion.
    well i did have them as their own models... but when doing animations, i would always have to switch between 1 model to another, and that was just taking up alot of time just to get Squirtle and Onix to animate properly... then when i merged the models, i did it again, and it went by more faster cause they both were being animated at the same time. What BB really needs is a multi-model animation player... for models using the same CHR0 data that is... and as for mine and kits stage we're working on, a Multi-Animation Player.. meaning having more than 1 animation play at the same time.
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    « Reply #2637 on: February 13, 2012, 02:45:55 AM »


    genderswap... >.<
    not that hard to recognize...
    ^This XD
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    « Reply #2638 on: February 13, 2012, 02:54:41 AM »


    ^This XD
    well yeah i kno that.... but i'll always see Akuma as a guy, not as a chick Im srs here
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    « Reply #2639 on: February 13, 2012, 02:57:00 AM »


    well i did have them as their own models... but when doing animations, i would always have to switch between 1 model to another, and that was just taking up alot of time just to get Squirtle and Onix to animate properly... then when i merged the models, i did it again, and it went by more faster cause they both were being animated at the same time. What BB really needs is a multi-model animation player... for models using the same CHR0 data that is... and as for mine and kits stage we're working on, a Multi-Animation Player.. meaning having more than 1 animation play at the same time.

    If that's the case, I guess there's no reason to separate them, cause, as I said earlier, the result will be exactly the same.

    Are you gonna cell-shade the originally cell-shaded pokemon?
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