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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2416845 times)
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DSX8
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    « Reply #9195 on: February 24, 2014, 04:47:51 PM »


    You made me want to watch the .hack series now! Cheesy
    ur welcome :p

    lol k

    From what I can tell, her textures seem "Brawl-styled" already.
    wait till i add the specmaps to her xP
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    « Reply #9196 on: February 24, 2014, 06:26:40 PM »


    It's been so long since I've seen that show. You got Black Rose looking perfect! Very well done. Definitely DLing her once she's released. Grin
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    « Reply #9197 on: February 25, 2014, 02:11:19 PM »


    she looks good and i need more naruto in my life lol
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    DSX8
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    « Reply #9198 on: February 27, 2014, 09:42:43 PM »


    It's been so long since I've seen that show. You got Black Rose looking perfect! Very well done. Definitely DLing her once she's released. Grin
    well im waiting on pervy to catch up on his kite and i gotta finish up that 1 stage of his.. then they'll be released all together on that 1 special day xP

    she looks good and i need more naruto in my life lol
    rock on then!


    anyways... have this video.. features bayonetta in it!
    <a href="http://youtu.be/4dUvdOt1sPE" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/4dUvdOt1sPE</a>
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    « Reply #9199 on: February 27, 2014, 09:58:37 PM »


    wish i could play on that stage; i needed a stage for Zetsubousei: Hero Chiryouyaku to go on, but it froze :C
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    « Reply #9200 on: February 27, 2014, 10:13:42 PM »


    u mean the golden sun stage froze for ya?


    it was actually made over FD, so u'd want to edit a FD base rel to port it.
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    « Reply #9201 on: February 27, 2014, 10:27:12 PM »


    the thing said skyworld and FD, but i'll give it a try on FD. i only tried skyworld because of the fact that it has more space for content to be placed
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    DSX8
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    « Reply #9202 on: February 27, 2014, 10:31:29 PM »


    may be true, but Llama made it over FD instead.
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    « Reply #9203 on: February 27, 2014, 11:05:24 PM »


    worked perfectly, and i even adjusted the spawn points so there's no midair spawning.
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    « Reply #9204 on: February 27, 2014, 11:40:45 PM »


    well im waiting on pervy to catch up on his kite and i gotta finish up that 1 stage of his.. then they'll be released all together on that 1 special day xP
    Cool, sounds awesome. Who's he gonna be over? The last one was on Pit I think.

    I even adjusted the spawn points so there's no midair spawning.
    How do you do that exactly? I've been wanting to for a stage I'm using but don't know how.
    « Last Edit: February 27, 2014, 11:42:23 PM by HeavyD88 » Logged

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    « Reply #9205 on: February 28, 2014, 12:39:37 AM »


    How do you do that exactly? I've been wanting to for a stage I'm using but don't know how.
    open the stage in brawlbox, open Arc 2 -> ModelData[100] -> etc etc -> Bones -> StgPosition

    to edit the spawn points, look for the files labelled Player0E, Player0N, Player1E, Player1N, Player2E, Player2N, Player3E, and Player3N; look for the bone translation in the little menu on the right and edit the Y of (X,Y,Z).

    it sounds tedious, but it's actually quite simple. let's say pokemon trainer spawns a pokemon when the spawn points arent set properly; naturally it comes out T-Posed until attacked. just lower the Y until you touch the ground, but start out by just lowering by 5 so that you get a feel for it. keep testing until you get it right.

    that's the best description i can do.

    oh and one more thing about the Player#X files, a helpful tip is to examine where the characters spawn. the farthest left will have the negativemost X of the (X,Y,Z), and the character on the farthest right will have the positivemost X. that way you know how much to edit a certain one. also, each E & N Player file pair will have the same (X,Y,Z). just edit them both.
    « Last Edit: February 28, 2014, 12:44:15 AM by Bad Box Art Mega Man » Logged


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    « Reply #9206 on: February 28, 2014, 01:07:37 AM »


    Thanks. I'm trying to do that with the Skiff Mountain stage over Pictochat.
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    « Reply #9207 on: February 28, 2014, 02:06:18 AM »


    That's handy to know.  That was my first stage and so I didn't exactly know how to do certain things.  I ended up just kinda winging it and hoping for the best.  The midair spawns weren't that much of an issue for me so I didn't care about it.

    What values did you set the height at so that they spawn appropriately?  That'd be helpful for me.  Smiley

    Also, nice bayonetta skin.  I almost feel like the wings on her end up just distracting from the rest of her though.  I'd almost suggest just removing them entirely.
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    « Reply #9208 on: February 28, 2014, 04:59:54 AM »


    I haven't gotten to adjusting the spawn points yet. I'm doing quite a lot of other things at the moment.

    Also whoops, sorry for derailing. Wasn't intentional.
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    DSX8
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    « Reply #9209 on: February 28, 2014, 05:16:14 AM »


    That's handy to know.  That was my first stage and so I didn't exactly know how to do certain things.  I ended up just kinda winging it and hoping for the best.  The midair spawns weren't that much of an issue for me so I didn't care about it.

    What values did you set the height at so that they spawn appropriately?  That'd be helpful for me.  Smiley

    Also, nice bayonetta skin.  I almost feel like the wings on her end up just distracting from the rest of her though.  I'd almost suggest just removing them entirely.
    well her release pack comes with 2 versions, 1 with the wings, and the other includes no wings (lower filesize version is that)


    I haven't gotten to adjusting the spawn points yet. I'm doing quite a lot of other things at the moment.

    Also whoops, sorry for derailing. Wasn't intentional.
    no prob, back on track now.
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