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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2103319 times)
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    « Reply #10905 on: April 21, 2015, 08:16:26 PM »


    as in making it glow? yeah imma be making it glow.. idk what u mean by emission map tho

    You know sword trails? How they look like theyre "glowing" with the semi-transparent aura around it? That thing. I dunno how the texture is set up for the scar, but if its by itself you can maybe make it happen.
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    « Reply #10906 on: April 21, 2015, 08:26:22 PM »


    You know sword trails? How they look like theyre "glowing" with the semi-transparent aura around it? That thing. I dunno how the texture is set up for the scar, but if its by itself you can maybe make it happen.
    yeah it can happen, since it has its own texture
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    « Reply #10907 on: April 23, 2015, 11:00:48 PM »


    update on kalos league?  Cheesy 
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    « Reply #10908 on: April 24, 2015, 04:48:00 AM »


    update on kalos league?  Cheesy 
    please be patient..

    here's some new ganon pics!






    « Last Edit: April 24, 2015, 05:04:29 AM by PervyDSX8 » Logged

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    « Reply #10909 on: April 26, 2015, 03:41:07 PM »


    yeah it can happen, since it has its own texture


    I never cant do that glowing, that move with camera, so when i want a glow around, i duplicate the object, then i push it, and add a semi transparent texture on it, looks nice:


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    « Reply #10910 on: April 27, 2015, 02:57:48 AM »


    well.. final pics of ganon? He has rim lighting on single binded objects, but somehow, setting texturematrix to "true" on 'rigged' objects, it makes him freeze, and with it "false" it loads fine.. im not completely sure what the issue is even tho its under filesize..


    « Last Edit: April 27, 2015, 03:01:24 AM by PervyDSX8 » Logged

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    « Reply #10911 on: April 27, 2015, 04:57:28 AM »


    I never cant do that glowing, that move with camera, so when i want a glow around, i duplicate the object, then i push it, and add a semi transparent texture on it, looks nice:



    This looks great! It's an interesting trick.
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    « Reply #10912 on: April 27, 2015, 11:35:00 AM »


    Dat Sm4sh G4non... I like what I'm seeing.
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    « Reply #10913 on: April 27, 2015, 04:56:43 PM »


    Fat Ganon is fat... :v

    On a serious note... he looks good considering he's being ported to a lesser console. Dat texture quality reduction is proof of that though. Unfortunately. God damn filesize limitations.
    « Last Edit: April 27, 2015, 04:58:14 PM by Nao-chan » Logged

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    « Reply #10914 on: April 27, 2015, 05:11:46 PM »


    yeah tell me about it...

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    « Reply #10915 on: April 27, 2015, 05:15:27 PM »


    Why you no thumbs? DSX pls...
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    « Reply #10916 on: April 28, 2015, 03:15:08 PM »


    cause... the thumb bones arnt really in place with the SmashU thumbs.. and they might look a bit... deformed...

    but i did improve the texture quality on the armor





    edit:
    Woolly World Progress? it be done... enjoy this pic and vid! Along with another vid

    <a href="http://youtu.be/Eb1AQbWGe7I" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/Eb1AQbWGe7I</a>

    <a href="http://youtu.be/oW2I4Mth7Ls" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/oW2I4Mth7Ls</a>
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    « Reply #10917 on: April 28, 2015, 03:43:30 PM »


    cause... the thumb bones arnt really in place with the SmashU thumbs.. and they might look a bit... deformed...
    Why not edit the thumbs so they fit over the bones? If you lack the expertise, then see if you can get someone who would like to do it to get it done. :v

    Or edit the Brawl hands to be more Smesh like?
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    « Reply #10918 on: April 28, 2015, 03:45:00 PM »


    lol the hands r 3 objects.. which uses different textures :v
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    « Reply #10919 on: April 28, 2015, 06:14:11 PM »


    lol the hands r 3 objects.. which uses different textures :v

    I'm pretty sure KJP is talking about bone placement DSX... If not... then vertexing them into place... not the textures. Don't even know why you brought that up.
    « Last Edit: April 28, 2015, 06:15:37 PM by Nao-chan » Logged

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