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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2368971 times)
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    « Reply #10935 on: April 30, 2015, 02:31:30 AM »


    here's what the light map looks like

    Looks like that weird s**t you see in art galleries.
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    its a real spike hazard :3

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    « Reply #10936 on: April 30, 2015, 04:40:08 AM »


    since you asked if it was a REAL stage hazard.. here's a vid as proof~
    <a href="http://youtu.be/RW9oZro8AWQ" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/RW9oZro8AWQ</a>

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    « Reply #10937 on: April 30, 2015, 05:30:10 AM »


    why can you stand on top of it though?
    limitations?
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    « Reply #10938 on: April 30, 2015, 07:01:15 AM »


    it was a collision error lol.. its fixed now tho
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    « Reply #10939 on: April 30, 2015, 08:53:25 AM »


    I see the right side is in a bit of a beta state. Did you manage to get it optimized?

    And do you plan on making the Omega version?

    Keep up the good work, you magnificent bastard. :U
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    « Reply #10940 on: April 30, 2015, 03:45:50 PM »


    I see the right side is in a bit of a beta state. Did you manage to get it optimized?

    And do you plan on making the Omega version?

    Keep up the good work, you magnificent bastard. :U
    beta state? idk what ur talking about...

    the whole right side is about 83k poly's.. and even when its optimized... it would only go down to 79k poly's before looking like complete, utter shiet :c

    mmmm ill make the omega version if ppl ask for it.. and awww i've been called a magnificent bastard <3


    ahem... anyways...
    <a href="http://youtu.be/uEMSVT2bJYQ" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/uEMSVT2bJYQ</a>
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    « Reply #10941 on: April 30, 2015, 04:11:03 PM »


    this is going to be very enjoyable ewe
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    « Reply #10942 on: April 30, 2015, 09:03:26 PM »


    since you asked if it was a REAL stage hazard.. here's a vid as proof~

    It looks kinda too strong. Is that accurate to the source or something?
    ahem... anyways...

    I will certainly not use this for 1v1 matches.
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    « Reply #10943 on: April 30, 2015, 09:07:52 PM »


    It looks kinda too strong. Is that accurate to the source or something?
    its the knockback from target smash.. im not sure where the knockback value is in the .rel file

    I will certainly not use this for 1v1 matches.
    2big4you2handle?

    edit:
    spike ball now has a spec and env
    « Last Edit: April 30, 2015, 09:15:47 PM by PervyDSX8 » Logged

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    « Reply #10944 on: April 30, 2015, 10:02:05 PM »


    2big4you2handle?

    Isn't it like that for everyone who doesn't uses 8 players?
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    edit:
    spike ball now has a spec and env


    Looks better. Black part looks kinda weird though, accurate to the source or not.
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    « Reply #10945 on: April 30, 2015, 10:39:30 PM »


    well it was the only reflection texture it gave me.. and the material data i got for that object is pretty close.. brawl rendering is shiet :v

    anyways... made another shader.. diffuse + lightmap + specular.. used the steps as a test and took about.. 4 tries/edits to get it working right


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    « Reply #10946 on: April 30, 2015, 11:48:41 PM »


    i can imagine palutena's temple with a similar concept to your version of icicle mountain, having the camera pan along in a set sequence. not that i want that to happen, im just saying i can see it.
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    « Reply #10947 on: May 01, 2015, 09:31:58 AM »


    a question:

    When Gaur Plains will be available?
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    « Reply #10948 on: May 01, 2015, 02:39:15 PM »


    when its ready pal

    water be added and a slight change to the lighting... still working on it tho

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    « Reply #10949 on: May 01, 2015, 06:53:01 PM »


    I'm really liking this stage, I love large stages and it has a stage hazard too, nice. Smiley
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