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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2370161 times)
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    « Reply #11145 on: June 09, 2015, 07:18:04 AM »


    yeah... but what he doesnt know is that i copied battlefields folder to another folder.. so no, its not really... deleted for good xP

    Woo! Grin

    And them HD textured. Cheesy
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    « Reply #11146 on: June 09, 2015, 07:51:18 AM »


    What is the difference between Brawl's Castle Siege and Sm4sh's? Don't they use the same models?
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    « Reply #11147 on: June 09, 2015, 08:03:05 AM »


    What is the difference between Brawl's Castle Siege and Sm4sh's? Don't they use the same models?

    The textures are higher quality in Smash U.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #11148 on: June 09, 2015, 08:20:57 AM »


    That's the only difference?
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    « Reply #11149 on: June 09, 2015, 08:35:44 AM »


    What is the difference between Brawl's Castle Siege and Sm4sh's? Don't they use the same models?
    The red triangular scale pattern thing on the floor of the castle part is made of actual geometry now, instead of a texture.  It's hard to notice, though.
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    « Reply #11150 on: June 09, 2015, 09:56:19 AM »


    That's the only difference?
    The red triangular scale pattern thing on the floor of the castle part is made of actual geometry now, instead of a texture.  It's hard to notice, though.

    I'ma assume this along with some other minor model differences. The texture difference is immediately noticeable. I'm sure there's no difference gameplay-wise.
    « Last Edit: June 09, 2015, 09:57:21 AM by HypnotizeOverdrive » Logged

    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    Urgh...

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    « Reply #11151 on: June 09, 2015, 02:33:25 PM »


    Ok, DSX8, you dun goofed with one of the new stages again. On Gaur Plains, fog and clouds' animations were done incorrectly. They loop incorrectly. X Translation value or whatever on last frame should be 0.975 rather than 1.025. Here is a fixed version: https://mega.co.nz/#!P1RGnDpb!vjK9EH-0FFKJ0u7DOXXziCNVt8JmwtKU0Armvg8eznw Now it loops perfectly. Really. It starts and ends in same spot.
    « Last Edit: June 09, 2015, 03:07:50 PM by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ » Logged


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    « Reply #11152 on: June 09, 2015, 03:06:30 PM »


    yeah... but what he doesnt know is that i copied battlefields folder to another folder.. so no, its not really... deleted for good xP

    anyways... HD Castle Seige? getting there o:
    has updated normals/materials/vertex colors and fog data, and also spec maps added on the first section of the stage (and env also)




    UFFFF... you scared me!
    but if we get the castle siege, its not the same base stage of your new pokemon stage, that one that bright and change and fall swords?
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    « Reply #11153 on: June 10, 2015, 03:25:28 AM »


    F***ing yes. Too bad it lags badly when loading next part of the stage on Dolphin, but im sure it will be worth it.
    i dont get lag on castle seige when it does the transitions.

    What is the difference between Brawl's Castle Siege and Sm4sh's? Don't they use the same models?
    After looking at it last night, it is different!! Pretty much a few textures have been remade (including a new texture on the first area), normals were updated, meshes were updated/remade, updated vertex colors, updated fog and materials were updated.

    The red triangular scale pattern thing on the floor of the castle part is made of actual geometry now, instead of a texture.  It's hard to notice, though.
    hard to notice u say? not impressed

    I'ma assume this along with some other minor model differences. The texture difference is immediately noticeable. I'm sure there's no difference gameplay-wise.
    no gameplay difference at all

    Ok, DSX8, you dun goofed with one of the new stages again. On Gaur Plains, fog and clouds' animations were done incorrectly. They loop incorrectly. X Translation value or whatever on last frame should be 0.975 rather than 1.025. Here is a fixed version: https://mega.co.nz/#!P1RGnDpb!vjK9EH-0FFKJ0u7DOXXziCNVt8JmwtKU0Armvg8eznw Now it loops perfectly. Really. It starts and ends in same spot.
    odamn, i've been meaning to fix that but kept forgetting.. thanks

    UFFFF... you scared me!
    but if we get the castle siege, its not the same base stage of your new pokemon stage, that one that bright and change and fall swords?
    no, this is remade over castle seige, not skyworld.

    edit:
    here's a side by side comparision between SmashU (left) and Brawl (right)



    AND WHO SAYS SMASHU CASTLE SEIGE WOULDNT LOOK LOVELY IN BRAWL?!?!?


    « Last Edit: June 10, 2015, 03:55:26 AM by DSX8 » Logged

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    Urgh...

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    « Reply #11154 on: June 10, 2015, 03:36:22 AM »


    -
    Certainly not me. Looks better than Brawl version. Too bad you can't add...er...flare...what was this kind of effect called? Like one heavely abused in SSB4 Norfair. Anyway, this. It would make 3rd form look even better.
    « Last Edit: June 10, 2015, 03:40:36 AM by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ » Logged


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    « Reply #11155 on: June 10, 2015, 09:48:31 AM »


    It's a bit annoying how limited Brawl's engine is in comparison to Sm4sh's. I really hope people can manage at least stage hacking in Sm4sh soon.

    Looking great... wait, is the sun texture cropped or what?

    Anyways, looking forward to the HD Castle Siege!
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    « Reply #11156 on: June 10, 2015, 06:05:47 PM »


    It's a bit annoying how limited Brawl's engine is in comparison to Sm4sh's. I really hope people can manage at least stage hacking in Sm4sh soon.

    Looking great... wait, is the sun texture cropped or what?

    Anyways, looking forward to the HD Castle Siege!
    ya.. sucks that the engine is.. limited...

    as for the sun... its probably cause the material for it is a bit different... copared to brawl's sun ^^"
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    « Reply #11157 on: June 10, 2015, 09:12:34 PM »


    out of curiosity, back when you were working on the Mortal Kombat subway stage, how close were you til done?
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    « Reply #11158 on: June 10, 2015, 09:16:06 PM »


    out of curiosity, back when you were working on the Mortal Kombat subway stage, how close were you til done?
    umm maybe... 50%?  i could get back to it... maybe... ._.
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    « Reply #11159 on: June 10, 2015, 09:26:47 PM »


    i was just curious is all. im not even saying you need to get back to it at all; twas just a question.

    i only asked cause i found a song that'd go well with it.
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