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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2389036 times)
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DSX8
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    « Reply #11430 on: August 15, 2015, 05:43:50 AM »


    Is ripping any character animations still possible? Or are they still working on that? Btw, spirit train looks nice.
    character animations can be opened in Ohana and exported as a SMD file


    anyways...
    <a href="http://youtu.be/iT8F3UZP0ww" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/iT8F3UZP0ww</a>
    « Last Edit: August 15, 2015, 05:50:11 AM by DSX8 » Logged

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    « Reply #11431 on: August 15, 2015, 11:16:56 AM »


    if you do come across the DLC please let me know Smiley
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    « Reply #11432 on: August 15, 2015, 11:21:46 AM »


    if you do come across the DLC please let me know Smiley

    I have the WiiU dlc files. Don't think the files will work with ohana tho
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    DSX8
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    « Reply #11433 on: August 16, 2015, 05:07:14 PM »


    I have the WiiU dlc files. Don't think the files will work with ohana tho
    lol ya no... .omo files wont work with Ohana.... maybe i should ask gdkchan for help with that...

    edit:
    tried my luck with changing the quality of the 3ds textures...





    edit2:
    <a href="http://youtu.be/V7RgRdBVoi8" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/V7RgRdBVoi8</a>
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    « Reply #11434 on: August 16, 2015, 05:31:24 PM »


    Nice! Another Smash 3DS stage Smiley So many Smash 3DS previews!

    Oh, also, aside from prefernce is there a technical limitation to why you're doing Omega Spirit Train?
    « Last Edit: August 16, 2015, 05:42:50 PM by Nebulon » Logged

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    DSX8
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    « Reply #11435 on: August 16, 2015, 06:00:23 PM »


    the reason why for that... the regular version of the stage wont open/export from the model program.
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    « Reply #11436 on: August 16, 2015, 06:16:36 PM »




    Shake dat booty doggy. Grin
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    « Reply #11437 on: August 16, 2015, 07:07:47 PM »


    dog booty shaking has been fixed Cool
    dog has about 1min 8secs of animation going on... not sure if i should loop it or not.





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    « Reply #11438 on: August 17, 2015, 02:55:55 PM »


    Ah is this real'  or just a magic dream' becouse 3ds final destination is the best version of all final destinations on the world haha wow dude you are really awesome im very impressed with the dog stage.

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    DSX8
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    « Reply #11439 on: August 17, 2015, 03:02:56 PM »


    lol

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    « Reply #11440 on: August 19, 2015, 11:00:36 PM »


    If you do the Gerudo Valley stage, are you going to make the bridge destructible by the King Bulbin? I remember your showcase of the custom version used it in that way. However, I don't know if you're making it over Bridge of Eldin.
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    « Reply #11441 on: August 20, 2015, 12:47:59 AM »


    If you do the Gerudo Valley stage, are you going to make the bridge destructible by the King Bulbin? I remember your showcase of the custom version used it in that way. However, I don't know if you're making it over Bridge of Eldin.
    for the 3ds version.... its gonna be the witches~

    downside... figured out that the smash3ds fighters (characters, assist trophies, pokemons, and items) r somewhat.. different.. they have their bones and and textures in BCH files, but if there's a .mbn file with it, then the objects r stored inside the .mbn file, and so far there's no way of extracting the objects at all.. for now

    altho i have been working with some1 on the smash3ds model format for a script that can be used with Noesis! Currently it works with characters and items maybe, but stages, not yet, as stages only show bones, textures and vert positions.. uv's on the other hand isnt readable nor is the color channels.

    <a href="http://youtu.be/l-M2tTFM42g" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/l-M2tTFM42g</a>

    edit:
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    « Last Edit: August 20, 2015, 08:11:03 AM by DSX8 » Logged

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    « Reply #11442 on: August 20, 2015, 08:22:40 AM »


    The withces!? They were one of my favorite parts of Ocarina of time, so that's really cool!

    Also the Reset Bomb Forest is coming along great! Smiley

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    « Reply #11443 on: August 20, 2015, 10:06:51 AM »


    I'm thinking that maybe you could build the stage then port the stage to Bridge of Eldin with a rel, then replace the King Bulblin sound with Viridi's voice.

    When you replace the original Bridge of Eldin with a rel, there's no King Bulblin, but his sound effect still plays.
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    « Reply #11444 on: August 20, 2015, 10:17:46 PM »


    The withces!? They were one of my favorite parts of Ocarina of time, so that's really cool!

    Also the Reset Bomb Forest is coming along great! Smiley
    I might have to scrap Gerudo Valley for the time being due to the model format on that stage.. The reason why is cause fighters, items, assist tropies, pokemons, and most stages have .mbn files with their BCH files, meaning that their models are stored inside .mbn files, while the skeleton, and textures are stored inside bch files... so here's a list of stages that cant be made

    Quote
    stages that wont be extracted for time being
    Regular Stages:
    3D Land
    Balloon Fight
    Battlefield
    Colliseum (even tho they have models in both BCH and MBN, altho it can be fully made)
    Corneria
    Jungle Japes
    Zebes
    Final Destination
    Gerudo Valley
    Tortimer Island
    Pac-Maze
    Paper Mario
    Picto-Chat 2
    Unova Pokemon League (for some models)
    Prism Tower
    Boxing Ring (on most models besides the crowd and smoke)
    Dream Land
    Rainbow Road
    Find Mii
    Tomodachi Life
    Spirit Train
    Wily Castle
    Mushroomy Kingdom
    Distant Planet
    Suzaku Castle
     
     
    Omega Stages:
    3D Land
    Battlefield
    Colloseum
    Corneria
    Jungle Japes
    Gerudo Valley (only 1 model)
    Magicant
    Unova Pokemon League
    Rainbow Road (only 1 model)
    Reset Bomb Forest
    Green Hill Zone
    Suzaku Castle
     
    For every stage:
    SHADOW SYSTEM MODELS

    I'm thinking that maybe you could build the stage then port the stage to Bridge of Eldin with a rel, then replace the King Bulblin sound with Viridi's voice.

    When you replace the original Bridge of Eldin with a rel, there's no King Bulblin, but his sound effect still plays.
    idk...
    « Last Edit: August 21, 2015, 01:16:10 AM by DSX8 » Logged

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