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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2066313 times)
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DSX8
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    « Reply #30 on: October 24, 2011, 04:29:31 PM »


    :'( No more spam.
    ¦^[

    kidding. So how's crystal world going.
    still fixing the brightness of the stage... its now using the shaders from Final Destination.. so bout to test that out
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    DSX8
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    « Reply #31 on: October 24, 2011, 11:05:46 PM »


    update: just some more progress with Crystal world... but it looks like SOME objects weren't smoothed out when i separated the objects by texture names...



    Update2: FINALLY got that sky object all smoothed out and got every object to show now.. and has a very sexy shaders Grin.... still need a good lighting tho
    « Last Edit: October 24, 2011, 11:09:31 PM by DSX8 » Logged

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    « Reply #32 on: October 25, 2011, 09:30:09 PM »


    sorry for yet a triple post...

    crystal world is being worked on, and is looking MORE amazing during every test...

    anyways, i decided to do a Dissidia 012 Model - Onion Knight... and it worked! With the help by Kit Ballard that is... xP

    « Last Edit: October 25, 2011, 10:13:04 PM by DSX8 » Logged

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    « Reply #33 on: October 25, 2011, 09:55:36 PM »


    Ultra awesome  Happy Face I can't wait to see that Onion Knight in action.

    Good luck, I hope things go smoothly  Wink
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    « Reply #34 on: October 25, 2011, 09:56:10 PM »


    Ultra awesome  Happy Face I can't wait to see that Onion Knight in action.

    Good luck, I hope things go smoothly  Wink
    same here... im trying to smooth out the model tho
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    « Reply #35 on: October 26, 2011, 12:01:08 AM »


    UPDATE!!!!  ONION KNIGHT JOINS THE BRAWL AND FULLY WORKS WITH ANIMATIONS!!

    CLICK FOR PICS!!

    what... you thought he was done THAT fast? nope not at all... >.> he's all bugged up with Ike bones... bleh...
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    « Reply #36 on: October 26, 2011, 12:25:00 AM »


    Man, I've been getting that same problem =.=
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    « Reply #37 on: October 26, 2011, 12:25:44 AM »


    ya... im not sure how beyond even does it at all >.>
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    « Reply #38 on: October 26, 2011, 12:44:01 AM »


    On a lighter note, how did you fix the shader or whatever on Crystal World?
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    « Reply #39 on: October 26, 2011, 12:45:19 AM »


    On a lighter note, how did you fix the shader or whatever on Crystal World?
    changed it from Lambert to Bliss.. i've noticed that imported DAE models doesnt show correctly if the materials and shader is a Lambert.. so i changed them to Bliss and it worked
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    « Reply #40 on: October 26, 2011, 12:54:46 AM »


    ????? Do you mean Blinn?
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    « Reply #41 on: October 26, 2011, 12:55:30 AM »


    ????? Do you mean Blinn?
    oops, haha yeah sorry, Blinn, not bliss... my bad
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    « Reply #42 on: October 26, 2011, 03:35:36 AM »


    just learned how to rig!!! still being worked on and needs some weights to the bones... guess who its over and u get a cookie! (this will be the only time spam is allowed)

    « Last Edit: October 26, 2011, 03:36:58 AM by DSX8 » Logged

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    « Reply #43 on: October 26, 2011, 03:45:05 AM »


    fox? peach? zss? samus? snake?
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    « Reply #44 on: October 26, 2011, 04:54:01 AM »


    update: just some more progress with Crystal world... but it looks like SOME objects weren't smoothed out when i separated the objects by texture names...



    Update2: FINALLY got that sky object all smoothed out and got every object to show now.. and has a very sexy shaders Grin.... still need a good lighting tho



    You don't need to find a good lighting. You must CREATE IT!!

    It's easy, and the result will be completely according to your will. There's a tutorial in the tutorials part of the forum if you're interested. You can also make fogs with it.
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