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« Reply #1995 on: January 07, 2012, 03:04:30 AM » |
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Wait, isn't that my stage?
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« Reply #1996 on: January 07, 2012, 03:05:36 AM » |
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Wait, isn't that my stage?
this 1 i imported myself, i have another version with Yami and Amaterasu in the background (in a beta phase), but its not complete yet... xD
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« Reply #1997 on: January 07, 2012, 03:09:37 AM » |
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this 1 i imported myself, i have another version with Yami and Amaterasu in the background (in a beta phase), but its not complete yet... xD
Oh I see. Earlier today I was going to ask you how to fix the SRT0 files so I can update that stage, but it seems you beat me to it.
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« Last Edit: January 07, 2012, 03:10:44 AM by DemonBoy »
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« Reply #1998 on: January 07, 2012, 03:13:14 AM » |
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Oh I see. Earlier today I was going to ask you how to fix the SRT0 files so I can update that stage, but it seems you beat me to it.
lol i've learned the SRT0 header format in within 24 hours, by comparing brawls to TvC, Naruto, and Skyward Sword, and im now familiar with it now and know how to fix it. also this is the beta version i was talking about (this video of it doesnt have the SRT0 files tho)
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« Reply #1999 on: January 07, 2012, 03:21:03 AM » |
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lol i've learned the SRT0 header format in within 24 hours, by comparing brawls to TvC, Naruto, and Skyward Sword, and im now familiar with it now and know how to fix it. also this is the beta version i was talking about (this video of it doesnt have the SRT0 files tho) Well either way, i'm sure it's going to be better than my old import. Looking at your vault, I see that you already have a better version of my Orbital rings stage.
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« Reply #2000 on: January 07, 2012, 03:22:51 AM » |
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Well either way, i'm sure it's going to be better than my old import.
Looking at your vault, I see that you already have a better version of my Orbital rings stage.
hah yeah... i take the time to import everything i can find and put the whole stage together, and add some creative idea's
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« Reply #2001 on: January 07, 2012, 03:27:21 AM » |
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hah yeah... i take the time to import everything i can find and put the whole stage together, and add some creative idea's
Well before I just wanted to import anything I could find and didn't spend much time on it. Right now though, my goal is to import a near perfect MvC3 stage.
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« Reply #2002 on: January 07, 2012, 03:29:10 AM » |
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Well before I just wanted to import anything I could find and didn't spend much time on it. Right now though, my goal is to import a near perfect MvC3 stage.
i already looked into the MvC3/UMvC3 stage files.... the models r like so messed up u cant even tell what is what in other words, Noesis cant view them properly and yeah lol... way ahead of ya buster
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« Reply #2003 on: January 07, 2012, 03:31:58 AM » |
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i already looked into the MvC3/UMvC3 stage files.... the models r like so messed up u cant even tell what is what in other words, Noesis cant view them properly and yeah lol... way ahead of ya buster It is actually me who is ahead of you. Messing with the files I got them to stow up a little better, but still a mess of polygons. I'm pretty sure I'm close to fixing them, i just need to keep trying.
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« Reply #2004 on: January 07, 2012, 03:33:54 AM » |
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It is actually me who is ahead of you. Messing with the files I got them to stow up a little better, but still a mess of polygons. I'm pretty sure I'm close to fixing them, i just need to keep trying.
.... NO WAI?!?!? well u sir r a better man than i am when it comes to .MOD files ...... pic or it didnt happen
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« Reply #2005 on: January 07, 2012, 03:40:08 AM » |
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.... NO WAI?!?!? well u sir r a better man than i am when it comes to .MOD files ...... pic or it didnt happen All I did was open up a stage in a hex editor and compared it to some working models. From that I learned that they were missing a chunk of information that all the working .MOD files had. I'm just working my way from there. Let me get a couple pics of what i mean.
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« Last Edit: January 07, 2012, 03:41:15 AM by DemonBoy »
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« Reply #2006 on: January 07, 2012, 03:41:08 AM » |
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All I did was open up a stage in a hex editor and compared it to some working models. From that I learned that they were missing a chunk of information that all the working .MOD files had. I'm just working my way from there.
ah i see... im not that great in hexing except for SRT0 data... edit: well im now gonna head to bed.... Daigo Temple (Cherry B om) SRT0 data is still giving me issue's... i blame the Texture Indicies for the damn water which is at 5... unlike the others which r 2 and 3 and doesnt make the stage freeze...
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« Last Edit: January 07, 2012, 03:43:26 AM by Nymph »
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« Reply #2007 on: January 07, 2012, 03:47:38 AM » |
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ah i see... im not that great in hexing except for SRT0 data... edit: well im now gonna head to bed.... Daigo Temple (Cherry B om) SRT0 data is still giving me issue's... i blame the Texture Indicies for the damn water which is at 5... unlike the others which r 2 and 3 and doesnt make the stage freeze... Well good luck on fixing those stages. If you want, I can let you know if I ever figure out how to fix the MvC stages.
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« Reply #2008 on: January 07, 2012, 03:48:55 AM » |
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Well good luck on fixing those stages. If you want, I can let you know if I ever figure out how to fix the MvC stages.
that'll be awesome if u find a way to fix them 2 stages i want to get from there is Tricel Lab, and Danger Room.... so many idea's x3
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« Reply #2009 on: January 07, 2012, 03:57:10 AM » |
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Thanks! And in return.... I could offer assistance with animation. I just finished an animation exporter of mine and started programming Brawlbox a bit, say if the animations from MVC3 get cracked, I could set something up pretty easily... although I don't think you're planning any animation to begin with.
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