|
|
« Reply #165 on: November 01, 2011, 09:23:22 AM » |
|
i dont get what it has to do with that post with lots of ideas >.<
I am planning an Iris recolor for Zero...
|
|
|
Logged
|
3DS Friend Code: 2895-6640-9302
|
|
|
|
|
|
« Reply #166 on: November 01, 2011, 09:24:39 AM » |
|
oh ok, anyway, beyond, u hurt my feelings by making ryu on lucario... i already made some animations for a possible ryu PSA, but it was on snake >.<
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #167 on: November 01, 2011, 09:25:30 AM » |
|
oh ok, anyway, beyond, u hurt my feelings by making ryu on lucario... i already made some animations for a possible ryu PSA, but it was on snake >.<
Animation porter
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #168 on: November 01, 2011, 09:42:42 AM » |
|
Animation porter no fingers... imagine a hadouken without fingers moving >.<
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #169 on: November 01, 2011, 10:25:03 AM » |
|
no fingers... imagine a hadouken without fingers moving >.<
I plan to give him finger bones upon Marioking64ds request. So you should be able to port your animations if you wish.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #170 on: November 01, 2011, 11:28:23 AM » |
|
I plan to give him finger bones upon Marioking64ds request. So you should be able to port your animations if you wish.
Will it effect online play?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #171 on: November 01, 2011, 11:31:00 AM » |
|
Will it effect online play?
... Yes. He's adding bones for the fingers, so it'd desynch, unless both players have the costume on the same slot.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #172 on: November 01, 2011, 11:34:10 AM » |
|
... Yes. He's adding bones for the fingers, so it'd desynch, unless both players have the costume on the same slot.
Well that kinda sucks. Beyond, can you make two versions, online and offline?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #173 on: November 01, 2011, 01:52:42 PM » |
|
Well that kinda sucks. Beyond, can you make two versions, online and offline?
Well, if I recall correctly RandomTBush said adding bones shouldn't desync as long as the bones are added after the ThrowN bone, so it doesn't [censored] up the original bone hierarchy.
Shouldn't mess up the hitboxes of anything either.
But I'll make sure before I release it and if it does desync, I'll release 2 versions.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #174 on: November 01, 2011, 02:39:18 PM » |
|
Well, if I recall correctly RandomTBush said adding bones shouldn't desync as long as the bones are added after the ThrowN bone, so it doesn't [censored] up the original bone hierarchy.
Shouldn't mess up the hitboxes of anything either.
But I'll make sure before I release it and if it does desync, I'll release 2 versions.
Makes sense since the IDs of the newer bones won't be written into the original PSA.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #175 on: November 01, 2011, 02:56:49 PM » |
|
Well, if I recall correctly RandomTBush said adding bones shouldn't desync as long as the bones are added after the ThrowN bone, so it doesn't [censored] up the original bone hierarchy. Shouldn't mess up the hitboxes of anything either. But I'll make sure before I release it and if it does desync, I'll release 2 versions. Ah, I see. Alright then...What else needs to be fixed with Zero and Ryu anywayz?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #176 on: November 01, 2011, 03:13:29 PM » |
|
Well, if I recall correctly RandomTBush said adding bones shouldn't desync as long as the bones are added after the ThrowN bone, so it doesn't [censored] up the original bone hierarchy.
Shouldn't mess up the hitboxes of anything either.
But I'll make sure before I release it and if it does desync, I'll release 2 versions.
Actually, that didn't work. Adding any bones after the ThrowN bone will have them float in the air, unaffected by movement...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #177 on: November 01, 2011, 03:18:14 PM » |
|
Ah, I see. Alright then...What else needs to be fixed with Zero and Ryu anywayz?
Been busy lately.. well actually not really. Just haven't felt like doing anything Brawl mod related lately.
Zero is all fixed up, just needs a new texture.
Ryu is in the same state as before.
Actually, that didn't work. Adding any bones after the ThrowN bone will have them float in the air, unaffected by movement...
Well... that sucks. : [
Thanks for the info.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #178 on: November 01, 2011, 03:37:09 PM » |
|
Been busy lately.. well actually not really. Just haven't felt like doing anything Brawl mod related lately.
Zero is all fixed up, just needs a new texture.
Ryu is in the same state as before.
I could spruce up a new texture if you weren't going to do it yourself.
|
|
|
Logged
|
3DS Friend Code: 2895-6640-9302
|
|
|
|
|
|
« Reply #179 on: November 01, 2011, 03:37:50 PM » |
|
I think swag man can do it himself. He's always made his textures
|
|
|
Logged
|
|
|
|
|
|