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Author Topic: The Epic Zero Collab - We gots our importer! - Model coming very soon  (Read 49235 times)
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Pervyman Trigger
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    « Reply #45 on: October 27, 2011, 09:52:27 AM »


    Well I'm not making the SFX anymore, just to clarify, so don't expect any from me in the future o-o
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    « Reply #46 on: October 27, 2011, 10:25:58 AM »


    sooooooooooooo


    what else do we need apart from the model?
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    « Reply #47 on: October 27, 2011, 11:56:35 AM »




    Blegh. Zero's MvC3 Japanese voice is boring. JYB is much better, either that or his TvC voice.

    His MvC3 voice just makes him sound way too old.
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    « Reply #48 on: October 28, 2011, 08:58:11 AM »


    Blegh. Zero's MvC3 Japanese voice is boring. JYB is much better, either that or his TvC voice. His MvC3 voice just makes him sound way too old.
    His english voice was pretty cool. It was badass and the same voice as Ichigo from Bleach  Cheesy
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    « Reply #49 on: October 28, 2011, 02:45:19 PM »


    I think his English voice was pretty good in MvC3, so I think that'd be a good choice for his sound pack.
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    « Reply #50 on: October 28, 2011, 02:51:10 PM »


    If anyone want's my progress on the Zero SFX I can give them to you. They use his MvC3 Voice
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    « Reply #51 on: October 28, 2011, 03:20:41 PM »


    If anyone want's my progress on the Zero SFX I can give them to you. They use his MvC3 Voice
    English or Japanese?
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    « Reply #52 on: October 28, 2011, 03:29:27 PM »


    English all the way
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    « Reply #53 on: October 28, 2011, 04:12:16 PM »


    Uh... Just curious, but is this going to be a MvC/TvC-type moveset or would ideas from MMZ and other techniques that Zero uses in games be fine?

    And why no Hadangeki?

    Maybe incorporate it in his up throw? (Zero would throw the character up and slash with his sword, releasing the projectile at the character. The Hadangeki would be his medium version providing some ending lag after the projectile slash. Throw deals 2%, Projectile deals 6% with low-medium knockback.

    The throw wouldn't be a high killing move but more of a way to make for an aerial approach.
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    « Reply #54 on: October 28, 2011, 04:15:26 PM »


    Uh... Just curious, but is this going to be a MvC/TvC-type moveset or would ideas from MMZ and other techniques that Zero uses in games be fine?

    And why no Hadangeki?

    Maybe incorporate it in his up throw? (Zero would throw the character up and slash with his sword, releasing the projectile at the character. The Hadangeki would be his medium version providing some ending lag after the projectile slash. Throw deals 2%, Projectile deals 6% with low-medium knockback.

    The throw wouldn't be a high killing move but more of a way to make for an aerial approach.

    SDoom said it would be based of MvC3 and TvC not really the X and zero games.
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    « Reply #55 on: October 28, 2011, 04:29:52 PM »


    Ah, Ok.

    But my Hadangeki Throw idea could still be used? Since Zero has Hadangeki in MvC. And it's just a little alteration in execution to make it work with a throw.
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    « Reply #56 on: October 28, 2011, 04:39:30 PM »


    Uh... Just curious, but is this going to be a MvC/TvC-type moveset or would ideas from MMZ and other techniques that Zero uses in games be fine?

    And why no Hadangeki?

    Because his Hyper Zero Blaster is a vastly superior and staple projectile that's not only more interesting as regards to gameplay, but looks much cooler.  Zero doesn't need two projectiles

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    Maybe incorporate it in his up throw? (Zero would throw the character up and slash with his sword, releasing the projectile at the character. The Hadangeki would be his medium version providing some ending lag after the projectile slash. Throw deals 2%, Projectile deals 6% with low-medium knockback.

    The throw wouldn't be a high killing move but more of a way to make for an aerial approach.

    I like this idea, but at the same time I just can't see him slashing it upwards.
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    « Reply #57 on: October 28, 2011, 07:11:46 PM »


    Because his Hyper Zero Blaster is a vastly superior and staple projectile that's not only more interesting as regards to gameplay, but looks much cooler.  Zero doesn't need two projectiles
    Just because he doesn't need it, doesn't mean it'd be nice to have.

    I like this idea, but at the same time I just can't see him slashing it upwards.
    Why not have him slash kinda like Genmu Zero? Like he throws them up, spins around and then while spinning, he slashes, releasing the projectile?

    I have to agree, it seems weird for him to slash upwards. But it could just be how you look at it. looking from his backside while performing a horizontal slash may look like its going upwards. So it could be how you look at it.

    Also, I'm an average animator/PSA'er if you need any more help for this collab, I wouldn't mind to be of assistance. I'm expecting that you'd be doing majority of the PSA so i'd be more helping on the animating side of the collab.
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    « Reply #58 on: October 28, 2011, 08:52:29 PM »


    we´re close to getting the model...
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    « Reply #59 on: October 28, 2011, 09:25:11 PM »


    The title needs to be changed.

    By the way, I called dibs on making the Vile, Bass, and Megaman Zero texture long ago before this thread was even made.

    Someone else can go ahead and do their own versions as well if they please, but I'm going to do mine no matter what.

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