The Epic Zero Collab - We gots our importer! - Model coming very soon

Started by SiLeNtDo0m, October 24, 2011, 06:28:47 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

October 29, 2011, 03:27:22 AM #60 Last Edit: November 06, 2011, 04:01:01 AM by Dot
i´ll just go and make textures from tis picture:



EDIT: we´ve got the model peepz, lets get started  :af:
...
3DS Friend Code: 5284-2093-8448
PM if you add?

Aaaaand the Model's out. Just a little bump to get this back on track.


November 06, 2011, 04:42:06 AM #62 Last Edit: November 06, 2011, 08:14:20 AM by (Soon to be) Missing Pervy
And on the note of the model being released here's my unfinished Zero SFX as a .swandz file. It's pretty useless with the current Zero PSA because of the way it works so I kinda killed it myself and wanted to wait for Sdoom. So now it's here for someone else to take over http://www.mediafire.com/?icutfvecpg25dz8
EDIT: I do not require collab nor credit if you do use this. Do with it what you will

Anyone notice Zero has TWO swords? o-o
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

is dis alright for th e CSP pose?

Sorry but you are not allowed to view spoiler contents.
...
3DS Friend Code: 5284-2093-8448
PM if you add?

Quote from: Dot on November 06, 2011, 05:33:00 AM
is dis alright for th e CSP pose?

Sorry but you are not allowed to view spoiler contents.

its small...
https://privateladyescorts.com - Free Local Dating - No Selfie - Anonymous Casual Dating -   Video Chat Private Lady


Brawlbox 0.65 lets you export the models in a specific animation frame, so you can render stuff in high quality in 3DS Max now, rather than print screening.

Dot, That CSP pose looks good to me.

Also, talk about horrible timing, I just ran out of weed, therefore zero motivation for me to finish these.

Tomorrow is a new day, ladies.

I'm doing the Vile and Bass one by the way.

November 06, 2011, 06:28:32 AM #68 Last Edit: November 06, 2011, 05:41:03 PM by (Soon to be) Missing Pervy
I went ahead and did Zeros Black Texture from the MMX games o-o
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

Quote from: Soneek on November 06, 2011, 05:45:33 AM
Brawlbox 0.65 lets you export the models in a specific animation frame, so you can render stuff in high quality in 3DS Max now, rather than print screening.

really? but i would still have to print screen the model on 3DS Max  :srs:

...
3DS Friend Code: 5284-2093-8448
PM if you add?

Quote from: Dot on November 06, 2011, 01:54:40 PM
really? but i would still have to print screen the model on 3DS Max  :srs:



F9 will render a pic of whatever's in your view in 3DS Max, and you can save it as a png from there.   :P

and how do i export my model in that pose? from brawlbox to 3DS Max
...
3DS Friend Code: 5284-2093-8448
PM if you add?

I'll make a tutorial since I think it'll be really useful.

But first export whatever animations you need from the Fit****MotionEtc.pac. Then import the Chr0 animation(S) into the PAC file of whatever fighter it is. After importing them, preview the model, then get the animation from the menu on the right. Then change the frames on the bottom until the character is in the frame/pose you want.

After you find the pose, don't change anything else, close the model viewer, and export the model as a DAE. When you import that model into Max, it should be in that exact pose. Don't worry about deleting the bones, because they won't show up in the render anyway.

Just reposition the view in Max to your liking, and then press F9. You'll get a high def render, and you'll be able to save it as a png. With Zero I guess you won't have to add the eyes in GIMP or anything, since they already show up in Brawlbox. Let me know how it goes.

aaaaaaaand it didnt worked :srs:

it just appears in T-Pose
...
3DS Friend Code: 5284-2093-8448
PM if you add?