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Author Topic: Segtendo's Imported Goods  (Read 25015 times)
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Segtendo
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    « Reply #15 on: October 26, 2011, 08:59:35 PM »


    Ooh!  Mario 64 Mario!  Who's he going over?
    I wonder who Roll Eyes
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    « Reply #16 on: October 26, 2011, 09:08:52 PM »


    I wonder who Roll Eyes

    Stop teasing and tell me! Angry

    But seriously, hope you fix that little mapping problem.  I have no idea how to fix stuff like that, so all I'm gonna say is good luck.
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    « Reply #17 on: October 26, 2011, 09:20:07 PM »


    You'll need to clamp those multi-layered textures.
    Also, I highly recommend swapping the gradient-burnt textures for the unmodified textures along with the palette supplied within the original archive.
    I only burnt the gradient into textures to increase cross-compatibility, but had no way to make the burn accurate. And unfortunately, I couldn't include two versions of the model in the same upload to TMR.
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    « Reply #18 on: October 26, 2011, 09:31:25 PM »


    I wonder who Roll Eyes
    Yea its definitely going over Zelda xD jk

    but seriously, I look forward 2 playin N64 Mario though Smiley good luck with him
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    Segtendo
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    « Reply #19 on: October 26, 2011, 09:36:46 PM »


    You'll need to clamp those multi-layered textures.
    Also, I highly recommend swapping the gradient-burnt textures for the unmodified textures along with the palette supplied within the original archive.
    I only burnt the gradient into textures to increase cross-compatibility, but had no way to make the burn accurate. And unfortunately, I couldn't include two versions of the model in the same upload to TMR.
    ...
    ...
    wat
    I have no clue what you just said O_o
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    « Reply #20 on: October 26, 2011, 09:42:43 PM »


    ...
    Never mind then. Good luck with Mario.
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    « Reply #21 on: October 26, 2011, 09:51:32 PM »


    His mapping is messed up Im srs here
    Messed up eyes, hat, and side hair (not pictured)
    When you import the DAE into BrawlBox, go to each material reference and change the UWrapMode and VWrapMode from "Repeat" to "Clamp". That should fix the textures without having to re-do the UV mapping.
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    Segtendo
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    « Reply #22 on: October 26, 2011, 10:10:27 PM »


    Sounds good RTB.
    DSX8 is guiding me through this. Very tedious, I must say Im srs here
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    Segtendo
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    « Reply #23 on: October 27, 2011, 09:56:58 PM »


    >.>
    Rigging still confuses me. Maybe I'll watch Justin's video when it comes out.

    I might move my focus to Haggar.
    He's matched up to Ganon's skeleton, but his fingers aren't matched up with the skeleton's fingers.
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    « Reply #24 on: October 27, 2011, 10:05:14 PM »


    Sounds good RTB.
    DSX8 is guiding me through this. Very tedious, I must say Im srs here
    and guiding u i shall till Justins weighing tut video is out my young padowan "Wherever Vyse goes, cool follows."
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    Segtendo
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    « Reply #25 on: October 27, 2011, 10:06:26 PM »


    How about sometime tomorrow, my master?
    I can't get on MSN right now Im srs here
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    so i herd you liek Mizugorou's.

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    « Reply #26 on: October 27, 2011, 10:19:38 PM »


    I wonder what mario 64 mario would look like with brawl textures....
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    Segtendo
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    « Reply #27 on: October 27, 2011, 10:21:56 PM »


    I wonder what mario 64 mario would look like with brawl textures....
    I doubt I'd be able to make good-looking textures since the texture files are tiny (32x32).
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    « Reply #28 on: October 27, 2011, 11:05:20 PM »


    How about sometime tomorrow, my master?
    I can't get on MSN right now Im srs here
    sounds fine with me
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    Segtendo
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    « Reply #29 on: October 29, 2011, 02:20:51 PM »


    Actually, I may go back to SM64 Mario.
    I hate moving vertices so much Im srs here
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