Segtendo's Imported Goods

Started by Segtendo, October 24, 2011, 07:55:41 PM

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Quote from: Victory Badguy on October 27, 2011, 02:59:16 AM
Ooh!  Mario 64 Mario!  Who's he going over?
I wonder who r)
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Quote from: Segtendo on October 27, 2011, 02:59:35 AM
I wonder who r)

Stop teasing and tell me! >:(

But seriously, hope you fix that little mapping problem.  I have no idea how to fix stuff like that, so all I'm gonna say is good luck.

You'll need to clamp those multi-layered textures.
Also, I highly recommend swapping the gradient-burnt textures for the unmodified textures along with the palette supplied within the original archive.
I only burnt the gradient into textures to increase cross-compatibility, but had no way to make the burn accurate. And unfortunately, I couldn't include two versions of the model in the same upload to TMR.
At some point, you just have to bend down and tie your shoelaces.

Quote from: Segtendo on October 27, 2011, 02:59:35 AM
I wonder who r)
Yea its definitely going over Zelda xD jk

but seriously, I look forward 2 playin N64 Mario though :) good luck with him

Quote from: Friedslick6 on October 27, 2011, 03:20:07 AM
You'll need to clamp those multi-layered textures.
Also, I highly recommend swapping the gradient-burnt textures for the unmodified textures along with the palette supplied within the original archive.
I only burnt the gradient into textures to increase cross-compatibility, but had no way to make the burn accurate. And unfortunately, I couldn't include two versions of the model in the same upload to TMR.
...
...
wat
I have no clue what you just said O_o
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...
Never mind then. Good luck with Mario.
At some point, you just have to bend down and tie your shoelaces.

Quote from: Segtendo on October 27, 2011, 02:57:40 AMHis mapping is messed up :srs:
Messed up eyes, hat, and side hair (not pictured)
When you import the DAE into BrawlBox, go to each material reference and change the UWrapMode and VWrapMode from "Repeat" to "Clamp". That should fix the textures without having to re-do the UV mapping.

Sounds good RTB.
DSX8 is guiding me through this. Very tedious, I must say :srs:
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>.>
Rigging still confuses me. Maybe I'll watch Justin's video when it comes out.

I might move my focus to Haggar.
He's matched up to Ganon's skeleton, but his fingers aren't matched up with the skeleton's fingers.
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Quote from: Segtendo on October 27, 2011, 04:10:27 AM
Sounds good RTB.
DSX8 is guiding me through this. Very tedious, I must say :srs:
and guiding u i shall till Justins weighing tut video is out my young padowan :vyse:
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How about sometime tomorrow, my master?
I can't get on MSN right now :srs:
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I wonder what mario 64 mario would look like with brawl textures....

Quote from: jordanice42 on October 28, 2011, 04:19:38 AM
I wonder what mario 64 mario would look like with brawl textures....
I doubt I'd be able to make good-looking textures since the texture files are tiny (32x32).
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Quote from: Segtendo on October 28, 2011, 04:06:26 AM
How about sometime tomorrow, my master?
I can't get on MSN right now :srs:
sounds fine with me
https://privateladyescorts.com - Free Local Dating - No Selfie - Anonymous Casual Dating -   Video Chat Private Lady

Actually, I may go back to SM64 Mario.
I hate moving vertices so much :srs:
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