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« Reply #15 on: October 26, 2011, 08:59:35 PM » |
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Ooh! Mario 64 Mario! Who's he going over?
I wonder who
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« Reply #16 on: October 26, 2011, 09:08:52 PM » |
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I wonder who Stop teasing and tell me! But seriously, hope you fix that little mapping problem. I have no idea how to fix stuff like that, so all I'm gonna say is good luck.
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« Reply #17 on: October 26, 2011, 09:20:07 PM » |
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You'll need to clamp those multi-layered textures. Also, I highly recommend swapping the gradient-burnt textures for the unmodified textures along with the palette supplied within the original archive. I only burnt the gradient into textures to increase cross-compatibility, but had no way to make the burn accurate. And unfortunately, I couldn't include two versions of the model in the same upload to TMR.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #18 on: October 26, 2011, 09:31:25 PM » |
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I wonder who Yea its definitely going over Zelda xD jk but seriously, I look forward 2 playin N64 Mario though good luck with him
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« Reply #19 on: October 26, 2011, 09:36:46 PM » |
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You'll need to clamp those multi-layered textures. Also, I highly recommend swapping the gradient-burnt textures for the unmodified textures along with the palette supplied within the original archive. I only burnt the gradient into textures to increase cross-compatibility, but had no way to make the burn accurate. And unfortunately, I couldn't include two versions of the model in the same upload to TMR.
... ... wat I have no clue what you just said O_o
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« Reply #20 on: October 26, 2011, 09:42:43 PM » |
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... Never mind then. Good luck with Mario.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #21 on: October 26, 2011, 09:51:32 PM » |
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His mapping is messed up Messed up eyes, hat, and side hair (not pictured) When you import the DAE into BrawlBox, go to each material reference and change the UWrapMode and VWrapMode from "Repeat" to "Clamp". That should fix the textures without having to re-do the UV mapping.
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« Reply #22 on: October 26, 2011, 10:10:27 PM » |
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Sounds good RTB. DSX8 is guiding me through this. Very tedious, I must say
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« Reply #23 on: October 27, 2011, 09:56:58 PM » |
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>.> Rigging still confuses me. Maybe I'll watch Justin's video when it comes out.
I might move my focus to Haggar. He's matched up to Ganon's skeleton, but his fingers aren't matched up with the skeleton's fingers.
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« Reply #24 on: October 27, 2011, 10:05:14 PM » |
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Sounds good RTB. DSX8 is guiding me through this. Very tedious, I must say and guiding u i shall till Justins weighing tut video is out my young padowan
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« Reply #25 on: October 27, 2011, 10:06:26 PM » |
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How about sometime tomorrow, my master? I can't get on MSN right now
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« Reply #26 on: October 27, 2011, 10:19:38 PM » |
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I wonder what mario 64 mario would look like with brawl textures....
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« Reply #27 on: October 27, 2011, 10:21:56 PM » |
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I wonder what mario 64 mario would look like with brawl textures....
I doubt I'd be able to make good-looking textures since the texture files are tiny (32x32).
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« Reply #28 on: October 27, 2011, 11:05:20 PM » |
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How about sometime tomorrow, my master? I can't get on MSN right now sounds fine with me
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« Reply #29 on: October 29, 2011, 02:20:51 PM » |
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Actually, I may go back to SM64 Mario. I hate moving vertices so much
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