Nanobud's Sanctuary: Little Mac Attacks

Started by nanobuds, October 26, 2011, 10:57:08 PM

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Quote from: Nanobuds on November 05, 2011, 12:54:48 AM
meh. i need a better model. i have a good one, but for some reason the eyes dont export correctly :srs:


Ezio put on delay until i get better at this rigging stuff
Im sorry but you will have to stick with the vertex as even if you get a good model
you will not be able to make it translucent without brawls rendering bug kicking in
long story short parts of his body and sometimes the entire thing will turn invisible and object's will
render in FRONT of it a vanilla example of this is olimar's helmet *all pallets* I am still trying to find
a way to have transparency without this happening but for now model importing is out of the question as it will not fix it*it is a rendering bug*

Quote from: LuigiBrawler on November 05, 2011, 01:47:50 AM
i dont want any more shadows, unless its SA2B shadow :P

anyway, will you be taking requests?

i will when i get better and faster at this :P

lol, okay
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if anyone can find a good knuckles model, send it to me.

kthx

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hate these DX models.. the way their polygons are made in segments suck. the animations cause holes to appear in their joints when they bend  :>.>:

Quote from: SonicBrawler on November 05, 2011, 12:52:12 PM
hey, here is a knuckels model

http://www.models-resource.com/wii_gamecube/Sonic%20Adventure%20DX/sheet/260

its form SADX
What Nanobuds said, they have serious issues, their body parts are everywhere and their folded up and they give serious headaches to people. >.>
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ima wait for them until i get better at rigging... i wanna make them perfect >.>

for now... i'll leave the current project as a suprise :P

you know, you can vertex weld the problematic polys before you rig to prevent the holes. r) jus saiyan.

cant wait to see what the suprise it.
I DONT TAKE REQUESTS.


So nano your making imports now aswhell nice to hear  i will wait to see your first release xD
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If you're still working on Chaos I hope you put him over Lucario, Buu's PSA would go great with Chaos.

Nanobuds I tried rigging chaos 0 at one point and I rigged him but I deleted part of him so I just quit but the easiest way to fix your problem is to attatch all the polygons that use the same texture. Attatch all his water polygons together. It will work.

November 07, 2011, 02:42:53 AM #27 Last Edit: November 07, 2011, 02:43:53 AM by Nanobuds
ill work on chaos later.

for now... im doin knuckles over lucario. his rig is 95% complete.. except for a few problems..

polygon is rigged to shoulder bone:


rotate the bone, it wont move with it.   :>.>:



and this error message when i export.

While reading or writing a file the following notifications have been raised.
   -Warning: Null not supported by COLLADA. Node RKneeJ will lose its geometric information. The node transforms will be saved.
   -Warning: Null not supported by COLLADA. Node RFootJ will lose its geometric information. The node transforms will be saved.
   -Warning: Null not supported by COLLADA. Node RToeN will lose its geometric information. The node transforms will be saved.
   -Warning: Null not supported by COLLADA. Node TailJc will lose its geometric information. The node transforms will be saved.


any ideas on whats the problem?

send it to me, i will see if i can fix it. the error doesnt matter if it still exports the model from what i understand.
I DONT TAKE REQUESTS.


Did you add those bones to any of the skin modifiers? It'll usually say something about losing geometric info if those bones weren't in any of those.