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Author Topic: KTH model import is comming...Like Going Merry  (Read 37462 times)
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Sky Grounder
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    « Reply #105 on: January 01, 2012, 06:03:54 PM »


    it will be epic having the one piece ship over piratship stage xD and about that  catapult thing i guess going merry wont have it right?and i hope this bote its alittle bigger than TL pirate ship
    The cannon is it's own Model, so it can easily be moved outside of stage with animation.
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    KTH
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    « Reply #106 on: January 02, 2012, 07:38:33 AM »


    The cannon is it's own Model, so it can easily be moved outside of stage with animation.
    ^This.
    I'll probaly change the tower to a boat of the navy. Just need the model.
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    AnImAiNe
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    « Reply #107 on: January 02, 2012, 07:58:18 AM »


    awesome that is a good idea turning it into something navy oriented. i like the title its an oxymoron coming and going XD  im excited for this stage
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    BlueBrain
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    « Reply #108 on: January 04, 2012, 07:00:13 AM »


    u dont need to rotate it, mirror it >.< cuz u need it to look to the left instead of to the right, right?
    use the mirror modifier
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    KTH
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    « Reply #109 on: January 04, 2012, 07:02:05 AM »


    u dont need to rotate it, mirror it >.< cuz u need it to look to the left instead of to the right, right?
    use the mirror modifier
    I said the problem is fixed.....
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    BlueBrain
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    « Reply #110 on: January 04, 2012, 07:02:27 AM »


    oh, missed that xD
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    KKAZMA
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    « Reply #111 on: January 04, 2012, 11:16:44 AM »


    dont know if i missed something so ill ask, hows sasuke going or did u drop him?
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    KTH
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    « Reply #112 on: January 04, 2012, 11:19:06 AM »


    Sasuke got many glitch (like the face and the metal texture) and i still trying to fix it.
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    « Reply #113 on: January 04, 2012, 05:55:54 PM »


    Oh ok .
    Then I shall await his release.
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    KTH
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    « Reply #114 on: February 08, 2012, 11:44:20 AM »


    I did to make a new model import, look perfect in game.

    But i'm fighting with my model import 10 or 15 secondes (or 1 minute), the game freeze. Why?



    --------------------------------------------------------------------------

    i've attached the damage face on the bone "EyeNDmg" but it's still doesn't affect. So on SingleBlind i've attached too on EyeNDmg but the model explose.

    ----------------------------------------------------------------------------

    How can i delete that little ball?

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    Carnage
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    « Reply #115 on: February 08, 2012, 11:46:25 AM »


    domnt think you can delete it but you can rename the bone and just make him 5000 while on t stance
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    BlueBrain
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    « Reply #116 on: February 08, 2012, 01:05:26 PM »


    to make faces work u must not rig it to the facial bone, but instead there is an option called "visibility bone" set the face to the dmgeye bone in there ^^
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    KTH
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    « Reply #117 on: February 08, 2012, 05:05:16 PM »


    I dun get it. I've rigged the damage face on the HeadM so at the end (in BB) i should attach on damage face no?

    Btw, anybody want to finish my stage?

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    nanobuds
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    « Reply #118 on: February 08, 2012, 05:23:28 PM »


    I dun get it. I've rigged the damage face on the HeadM so at the end (in BB) i should attach on damage face no?

    Btw, anybody want to finish my stage?




    If you can't figure out Toad, send him to me and I can fix the expressions for you
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    BlueBrain
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    « Reply #119 on: February 08, 2012, 06:16:46 PM »


    go to the face object. on the right part of brawlbox, search for visibility bone, and set it to the bone it has to react to...
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