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Question: I have no idea what to import next...
Marcus Fenix - 2 (2.5%)
Jak - 11 (13.6%)
Reptile - 5 (6.2%)
Spyro - 16 (19.8%)
Delta - 2 (2.5%)
Seargent Johnson - 5 (6.2%)
Genesis - 7 (8.6%)
Desmond Miles - 4 (4.9%)
Haytham Kenway - 7 (8.6%)
Filler: i don't know any of those characters   - 22 (27.2%)
Total Voters: 81

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Author Topic: ShadowSnake's Imports: back with 3 previews of WIPs  (Read 298669 times)
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Royal_Blade
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    « Reply #1035 on: February 05, 2013, 07:39:06 PM »


    The hand problem is because of the off alignment of the model to the bones.

    And from that image of the model, his torso looks... weird.
    almost as if his right shoulder was stretched outwards a bit to fit the bone.
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    ShadowSnake
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    « Reply #1036 on: February 07, 2013, 12:51:49 PM »


    I decided to review John for you.

    Overall, I'll give the rig an 8/10, the model a 9/10, and (knowing your filesize limits) the textures a 9/10

    Model:
    It was so good, except for this:

    He wasn't centered to the bones very well...

    Yeah, its not a huge deal, but it would make the rigging and proportions better looking, and the model will look neater in BrawlBox.

    Rig:
    Overall, it was pretty solid. It had a few flaws that I noticed right away.

    First: the left hand:
    It just looks awkard and like his wrist is broken. I think the hand needed to be a tad bit closer to the hand bones.

    Second: A button
    I know. WTF Nano, its just a button.
    But it can easily be fixed. Just weigh it a little bit to the BustN more, and it'll fix it. Its little details like that that makes a rig good.

    Third: Dem Hips
    They look... so unnatural.
    The belt area shouldnt bend with the WaistN at all. Pants should rest on a person's hips. When T-Posing, you aligned it properly, with the pants below the WaistN bone:
    Yet it still bends with it.

    In that situation, you should use the blend tool and blend everything above the WaistN to the HipN. Yes, it sounds odd, but thats what I do for my Humanoid rigs. It keeps the hips area bending more naturally, and keeps a smooth bend. Whatever is below the HipN bone should not bend with anything above the HipN bone. At least thats how I rig.

    The arms and legs were perfect. The ShoulderN areas were impressive. Yet that ShoulderJ... we both still struggle to rig well with awkward twisting animations.

    Textures:

    The textures are nice, yes, but they kinda stand out in Brawl. Faces don't have much detail. Thats why I used the SCV Ezio face. It has a more "anime" feel to it and the textures on it blend better with Brawl.

    But thats mostly a personal preference. If you like the textures more realistic, its your choice Wink

    Thats it for John. Hes probably one of your best rigs yet  Grin


    The bone alignment was perfect in max but upon export it moved a little to the side, happens to most of my imports and idk why it does it. The other issues are small and easy to fix. I promise that after i finish my import idea list i will update most of them, but i dont want to update anything yet.

    Thanks for the review Nano, i wouldn't mind any other reviews unless they are of some really old import of mine.

    I say do Jak, if it is the cinematic model. With a Light or Dark jak for FS, that would be sexy. I think Falco is a good choice, with the gun and spin move, why do you think Shiek? Just curious.


    I think it's just the same model that was used for the current Jak over Falco import. But mine would have a better rig and better textures.

    Thanks! I actually plan to make my own recolors of some Paper Mario character hacks I've collected, so Bombette was just the start of a long series of recolors from me.

    Dude, I wish you the best. Game developing is actually something I wanted to pursue, but currently, I've been feeling aimless. For real, though, good luck, man.
    Unfortunately, I can't really give you detailed critiques on your work, and I apologize for that, but what I can tell you is that I enjoy a great deal of it, and I encourage you to make new custom models to further enhance your skills.


    Game Dev is a tough career to get into, the college classes i have taken for it so far are HARD, idk if i have the patience, money and time for it to be honest but i better try or i will be stuck working at a grocery store the rest of my life. :/

    The hand problem is because of the off alignment of the model to the bones.

    And from that image of the model, his torso looks... weird.
    almost as if his right shoulder was stretched outwards a bit to fit the bone.


    Snake has really long legs, i had make John's longer so they wouldn't look bad in animations. (i did the same for Leon Powalski v2)

    I don't see the shoulder issue...

    The hand is an easy fix.

    Keep in mind guys i had to modify the hell out of John's proportions to get him to fit Snake's boneset. Look at KTH's John Marston and you will see.

    @ Thread

    I am stumped on what to import next so i created a poll. Winner might not be made, but it will make me consider it a lot more.

    I want to import Ammy, Spyro, Cynder and Tyranitar but i hate editing bones so much... If anyone does the bone edits for me, I would start the rig right away.
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    Segtendo
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    « Reply #1037 on: February 07, 2013, 12:58:53 PM »


    Oh god.
    So many good choices...
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    « Reply #1038 on: February 08, 2013, 04:10:30 AM »


    jak with one of his guns over the blaster Im srs here
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    « Reply #1039 on: February 08, 2013, 09:28:56 AM »


    I personally voted for Genesis...

    ...

    Mostly because it would be like playing as Gackt.
    XD
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    Royal_Blade
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    « Reply #1040 on: February 08, 2013, 11:47:58 AM »


    I said Spyro because I don't think that you've done a rig over Ivysaur.

    Unless you have... If not, then i'd be good practice. (I guess, cause not all characters are easy to rig.)
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    « Reply #1041 on: February 08, 2013, 11:50:51 AM »


    Reptile.
    Brawl needs more Mortal Kombat.
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    ItalianStallion
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    « Reply #1042 on: February 08, 2013, 11:57:59 AM »


    Genesis all day!

    Then you can do Angeal over Ike! ;p
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    ShadowSnake
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    « Reply #1043 on: February 08, 2013, 12:04:46 PM »


    So i was about to import jak, but...



    I don't think i have the patience to t-pose him and flip all those normals, i started on the ears but it just took  so long... vertex welding and smoothing doesnt even fix the blockiness.  Im srs here Unless there is an easy backdoor way to fix the model easily then i won't be importing him any time soon.

    @ Segtendo

    Indeed, there are some Mortal Kombat imports but they are not very good tbh. I would import the mk9 model of Reptile.

    @ Royal Blade

    I did import Bulborb over Ivysaur, that was easy. I would import the Dawn Of The Dragon model of Spyro, the only problem is he would need bone edits and textures/uvs, as the model i have is texture-less.

    @ ItalianStallion

    To be honest I am suprised nobody has imported Genesis or Angeal yet. Do we really need 5000 sonic character imports?
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    « Reply #1044 on: February 08, 2013, 12:32:30 PM »


    To be honest I am suprised nobody has imported Angeal yet.  
    Actually yes.
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    « Reply #1045 on: February 08, 2013, 12:43:42 PM »


    http://forums.kc-mm.com/index.php?topic=50247.0
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    « Reply #1046 on: February 08, 2013, 04:02:06 PM »


    So i was about to import jak, but...



    I don't think i have the patience to t-pose him and flip all those normals, i started on the ears but it just took  so long... vertex welding and smoothing doesnt even fix the blockiness.  Im srs here Unless there is an easy backdoor way to fix the model easily then i won't be importing him any time soon.

    That sucks. Maybe KTH could help, didn't he use the same model for Jak?
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    « Reply #1047 on: February 08, 2013, 04:12:30 PM »




    Well, it could be better.

    That sucks. Maybe KTH could help, didn't he use the same model for Jak?


    Yeah it's the same model, i might just fix up the old Jak import, it wasn't bad but i could perfect the rig and fix all the holes it has.



    Yeah... i don't take requests. But you will be glad to know that Spyro and Cynder are very high on my list now, so they will be done very soon.

    @ Thread

    Since Jak's model is screwed up... I am importing the runner up: Reptile over Sheik.



    His rig is 35% done and he is kind of hard to rig because of the armor and straps. He has over 10,000 vertices but 2 textures so filesize won't be that hard to break. I will add spec maps if i can figure out how, because the textures are kind of muddy without them. All in all his rig is still coming out nicely, i will have a maskless version as well. Knowing how fast I can rig a model, he will be done tomorrow probably.

    Spyro, Haytham, or Genesis will be after this guy. Jak maybe if kingskull, frusciante, and kth will let me revamp their Jak.
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    « Reply #1048 on: February 08, 2013, 04:49:59 PM »


    If you need Spec map help, just let me know
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    « Reply #1049 on: February 08, 2013, 05:10:49 PM »


    Yeah... i don't take requests. But you will be glad to know that Spyro and Cynder are very high on my list now, so they will be done very soon.
    I think they were just showing you a model you could use for Spyro.
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