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« Reply #15 on: October 31, 2011, 01:52:47 AM » |
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Hm... I approve of the idea of those two being imported, although who would Dark Magician be on?
...
Hm... Not sure honestly... I don't believe there's any male magic users outside of PSAs... But with PSAs, there are a few. (Sadly though, mostly over Marth...)
How's this for further ideas from the Falsebound Kingdom? Blue Eyes White/ Red Eyes Black Dragon? Black Luster Soldier? Magician of Black Chaos? Alpha, Beta, Gamma, and Magnet Valkyrion? The Harpy Ladies? I could go on, and all of them would be good for stages. A stage involving the Three God cards? YES.
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« Reply #16 on: October 31, 2011, 09:10:56 AM » |
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Ah, Dunames Dark Witch, I remember her from when I used to be into Yu-Gi-Oh!
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« Reply #17 on: October 31, 2011, 10:58:17 AM » |
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If you guys can get me models for DM, DMG, and any other monster, I'll import them. I'd preferably have them T-posed. The models I have now from Models Resource aren't all T-posed, so I have to break them down and recompile them for it to work properly.
Obelisk is pissing me off right now, so I might go back to him later, and it looks like Charizard might be the winner for Gilfer. Everyone can keep voting, since I probably won't get to it until later this week. I would have to change the positions of his wings too.
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« Reply #18 on: October 31, 2011, 11:20:54 AM » |
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Damn. You're on the same boat I am. Doing music AND model imports, but you're one step ahead of me Good job dude lol
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« Reply #19 on: October 31, 2011, 02:30:27 PM » |
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Lol thanks Seg, and yeah rigging is tedious. This is gonna be do much though now that Brawl is turning into MUGEN. XD
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« Reply #20 on: October 31, 2011, 04:11:31 PM » |
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My childhood in brawl? Win. How about Dark Magician over Lucario (or something) or Blue Eyes White Dragon over Bowser/Yoshi/Charizard? Or even Exodia over Ganondorf?
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« Last Edit: October 31, 2011, 07:17:26 PM by xxerox9009 »
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« Reply #21 on: October 31, 2011, 07:30:50 PM » |
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My childhood in brawl? Win. How about Dark Magician over Lucario (or something) or Blue Eyes White Dragon over Bowser/Yoshi/Charizard? Or even Exodia over Ganondorf?
I'm trying to decode the models from Duelists of the Roses. If I can do that, then I'll consider those. Exodia over Ganondorf is a must! Lol
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« Reply #22 on: October 31, 2011, 10:11:31 PM » |
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What is your opinion of weighting vertices? Was it that tough?
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« Reply #23 on: November 01, 2011, 04:00:57 AM » |
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What is your opinion of weighting vertices? Was it that tough?
At first it was insane, mainly because I had no idea what I was doing lol. I'm getting a little better, but I accidentally messed up weights last night while trying to fix Buster...I still need a lot of practice with it. How are you holding up so far with weighting?
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« Reply #24 on: November 01, 2011, 07:54:47 AM » |
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At first it was insane, mainly because I had no idea what I was doing lol. I'm getting a little better, but I accidentally messed up weights last night while trying to fix Buster...I still need a lot of practice with it. How are you holding up so far with weighting?
Eh. Not so good. I rotate the leg, for example, to see any messed up vertices. I then see that the shoe is having problems, so I click on the shoe's object. When I click "vertex" in the skin modifier, it goes back to what it looked like before I rotated it (not messed up).
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« Reply #25 on: November 01, 2011, 08:13:58 AM » |
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In the skin modifier, then under "Envelope," did you have the select vertices box checked? That was the one part I missed somehow in Justin's tutorial lol. After having that checked, I highlighted all of the foot, went to the bone section under the Envelope tab, and chose "LFootN" or "RFootN." Then I right clicked on highlighted stuff and opened the Weight Tool Dialog or whatever. Still make sure the Foot bone is selected under the Envelope menu, and click 1 in the Weight Tool Dialog. Then the whole foot should turn red. Then I did the same process, except this time highlighting only the toes, then select "RToeN" or "LToeN," then weighted the toes. I was running around in circles on Saturday before I figured this out lol. The feet are the easiest IMO, but the whole process is annoying depending on the model.
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« Reply #26 on: November 01, 2011, 08:17:35 AM » |
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Huh. I should try that later. Maybe that's what's halting me from finishing my SM64 Mario.
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« Reply #27 on: November 01, 2011, 08:42:45 AM » |
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Huh. I should try that later. Maybe that's what's halting me from finishing my SM64 Mario.
Yeah I hope it helps. I haven't tried it yet, but maybe you can freeze the section right after you weigh them. Archfiend of Gilfer came out really distorted on my first attempt because I accidentally transferred weights from one bone to another.
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« Reply #28 on: November 01, 2011, 08:56:54 AM » |
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I think the Falsebound Kingdom models would be a much better choice than the Duelist of the Roses models. Namely because of their high quality...
TFK models are like Wii models before they ever even existed.
-and if I could get Dolphin working and play Falsebound Kingdom, I would get them for you...-but sadly, I cannot.
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« Reply #29 on: November 01, 2011, 09:03:29 AM » |
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I think the Falsebound Kingdom models would be a much better choice than the Duelist of the Roses models. Namely because of their high quality...
TFK models are like Wii models before they ever even existed.
-and if I could get Dolphin working and play Falsebound Kingdom, I would get them for you...-but sadly, I cannot.
I'm actually trying to learn about how to convert models through hex right now, so if I can figure it out, I should be able to get some models in a T-Pose with multiple meshes. Some of the ones I have now from Models Resource have only one mesh with arms overlapping the waist, feet overlapping and other stuff. I have to manually separate the polygons to do proper weights for now. And I'm checking Duelists of the Roses mainly because there's a lot more monsters. But yeah, I prefer the Falsebound Kingdom models as well.
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