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Author Topic: Nukes Imports:  (Read 53821 times)
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Gamma Ridley
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    « Reply #75 on: November 09, 2011, 10:35:44 PM »


    Yeah, I am. I just got kinda fed up with Rundas since he doesn't seem to be working for some people. He has issues that make no sense. >_>

    I can leave her to you if you want, though. I'd even be willing to send you all the fixed textures. XD
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    Nuke
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    « Reply #76 on: November 09, 2011, 10:44:24 PM »


    Nah its ok... If you wanna work on her go ahead... but then im gonna try PED gandrayda xD..
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    Gamma Ridley
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    « Reply #77 on: November 09, 2011, 10:51:41 PM »


    Noooooooooooooo. D:

    You can if you want. XD

    Though I did originally plan to release her as a skin for ZSS.

    I hope you can get the transparency working though. :O

    Good luck!
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    Nuke
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    « Reply #78 on: November 09, 2011, 10:56:16 PM »


    lol thx... Yea im gonna put her over ZSS... Unless... Zelda? I need to figure out how to make it transparent...
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    « Reply #79 on: November 10, 2011, 12:07:32 AM »


    poll added..
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    Carnage
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    « Reply #80 on: November 10, 2011, 01:22:06 AM »


    i hope ds squeleton is next xD we need a complete dark samus pack and ds work epic in samus great work
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    Puraidou
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    « Reply #81 on: November 10, 2011, 01:45:03 AM »


    *enters Hyper Mode*
    I have no clue what i voted Awesome Face
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    Nuke
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    « Reply #82 on: November 10, 2011, 06:55:50 AM »


    Mario Facepalm lol hypermode Samus
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    « Reply #83 on: November 10, 2011, 10:34:46 AM »


    Dark Samus looks wonderful in game, Nuke.  I hope to see a morph ball added, eventually (I must admit, I don't understand why it's not as simple as ripping Samus' Brawl morph ball and retexturing it), but either way, nice job.
    I do notice, however, that I experience fairly obvious lag when using DS (or Zero, the only other import I've tried) on certain stages.  Pretty well any stage with much in the way of background models seems to have this problem.  Do you know anything about this?  Is this just an unavoidable byproduct of the game handling imported models or is there something we can do to avoid it?
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    Carnage
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    « Reply #84 on: November 10, 2011, 10:44:36 AM »


    Dark Samus looks wonderful in game, Nuke.  I hope to see a morph ball added, eventually (I must admit, I don't understand why it's not as simple as ripping Samus' Brawl morph ball and retexturing it), but either way, nice job.
    I do notice, however, that I experience fairly obvious lag when using DS (or Zero, the only other import I've tried) on certain stages.  Pretty well any stage with much in the way of background models seems to have this problem.  Do you know anything about this?  Is this just an unavoidable byproduct of the game handling imported models or is there something we can do to avoid it?
    its not DS problem its really zero problem since MVC3 models are preety much high polygon and well wii cant handle when theres to many polygons at once DS is a wii model so it should work out perfect and we sure need a morphball atleast over samus himself
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    Titanoverlord
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    « Reply #85 on: November 10, 2011, 11:13:03 AM »


    you can always get me to help with transparency just sayin
    I am the guy who made the trasparent chaos zero model
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    Christian_CAO
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    « Reply #86 on: November 10, 2011, 01:39:34 PM »


    Yeah, I'm sure you already got my pm but just in-case you don't check it...

    Dark Samus on Zero Suit Samus's polygons explode and cause massive lag when she is hit or hits someone.

    The other Dark Samus's don't have any glitches what-so-ever and all of them are rigged perfectly. No seems, no obvious clipping, the weights are perfect. Really awesome work.

    I just wanted to know if you would look into the glitch, or if anyone else has similar problems. Might just be, because of that issue I mentioned in the pm, but the others work fine...

    Question. When I save a .pac for one of the new model import characters, will saving it with an older version of Brawlbox cause problems like this? That might be the reason why this kind of stuff is happening on my game.
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    « Reply #87 on: November 10, 2011, 02:02:48 PM »


    Yeah, I'm sure you already got my pm but just in-case you don't check it...

    Dark Samus on Zero Suit Samus's polygons explode and cause massive lag when she is hit or hits someone.

    The other Dark Samus's don't have any glitches what-so-ever and all of them are rigged perfectly. No seems, no obvious clipping, the weights are perfect. Really awesome work.

    I just wanted to know if you would look into the glitch, or if anyone else has similar problems. Might just be, because of that issue I mentioned in the pm, but the others work fine...

    Question. When I save a .pac for one of the new model import characters, will saving it with an older version of Brawlbox cause problems like this? That might be the reason why this kind of stuff is happening on my game.
    you should just use the new brawlbox i also found a glitch lol you know sdoom spider man psa and the spider man which was made by starwaffle if you try to preview it in the new brawlbox a bunch of error apear and we cant see the texture lol just use old brawlbox for old stuff new for the new stuff thats how im doing it
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    Christian_CAO
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    « Reply #88 on: November 10, 2011, 02:13:41 PM »


    Ah, seems sensible. Thanks  Grin

    Though, I just found out that DarkSamus on Zero suit Samus came with its own .pac and .pcs, so something must be wrong with it since I didn't save it as a .pac in the old Brawl box Undecided
    « Last Edit: November 10, 2011, 02:30:59 PM by Christian_CAO » Logged

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    « Reply #89 on: November 10, 2011, 02:18:52 PM »


    Ah, seems sensible. Thanks  Grin

    Though, I just found out that DarkSamus on Zero suit Samus came with its own .pac and .pcs, so something must be wrong with it since I didn't save it as a .pca in the old Brawl box Undecided
    only tried the one over ganon and the one over samus so i cant help you there
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