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Author Topic: Neku (Marth) over Lucas (Updated!) (Please Help!)  (Read 1943 times)
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namine207
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« on: November 01, 2011, 04:36:50 PM »


Hello,

I would like to replace Lucas with a Neku texture and vortex edit for Marth. However, I can't find the IC Constant code and I found marth's .rel file within the default brawl files and found the ic constants code. Should this work when I try it?

Thanks,
Nami
« Last Edit: November 02, 2011, 07:56:17 AM by namine207 » Logged

namine207
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« Reply #1 on: November 02, 2011, 04:37:13 PM »


Sorry to Bump, but I really need help. I put in the .rel file that I found and the IC Constants code but it freezes when I load it. Is Lucas able to be cloned with Marth?

-Nami
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    « Reply #2 on: November 03, 2011, 04:16:39 AM »


    Sorry to Bump, but I really need help. I put in the .rel file that I found and the IC Constants code but it freezes when I load it. Is Lucas able to be cloned with Marth? -Nami
    Here is the problem...
    Neku(Marth) has more bones then Lucas... In brawlbox, the part with the polygons at the side, is where the bones are... count them and if Marth has more... thats the problem
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    namine207
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    « Reply #3 on: November 03, 2011, 04:42:49 AM »


    Ok. So are there any other characters who would be able to do it?

    -Nami
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    SonicBrawler
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    « Reply #4 on: November 03, 2011, 04:49:37 AM »


    no, that is not the problem. you have to take the marth .rel, edit certain things in a hex editor, rename it to ft_lucas, then take marth's files, all of them, and rename them to lucas. then take the Neku files and add that, removing a file form marth's
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    namine207
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    « Reply #5 on: November 03, 2011, 08:59:19 PM »


    Alright. So I need to get Marth's original .pac, motion, etc. files and put them in, and then replace them with Neku's. What lines of Hex code do I need to replace? Is there a guide for it?

    -Nami

    EDIT: Bump
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