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Author Topic: GBC and Dot's Derp: Arena Ferox  (Read 890028 times)
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Boygos
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    « Reply #2910 on: August 13, 2012, 03:31:37 PM »


    aww sweet Spidey 2099! I was hoping someone would make him! I just finished The Amzing Spider-Man game, and I'm really in a Spidey mood. I'm gonna see if someone can get me the model from the Amazing Spider-Man game.
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    GBC
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    « Reply #2911 on: August 13, 2012, 04:50:18 PM »


    wont moving the bones require animation edits as well? idk i forget how this works...i think i just rename the root bone of the hair then move it..im not entirely sure
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    « Reply #2912 on: August 13, 2012, 05:38:26 PM »


    wont moving the bones require animation edits as well? idk i forget how this works...i think i just rename the root bone of the hair then move it..im not entirely sure
    No...

    Expand the Bones folder in the model... then right click a bone and you can rearrange them
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    Carnage
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    « Reply #2913 on: August 13, 2012, 06:49:19 PM »


    No...

    Expand the Bones folder in the model... then right click a bone and you can rearrange them
    he needs to be careful to not change the index of any of those bonerefs but yeah if its an normal bone you can change the index if it isnt index to anything and the animations go by name so the index means nothing animation wise but remenber for the cape to move the bone needs to have the same names  thats sheik hair has
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    Don Jon Bravo
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    « Reply #2914 on: August 13, 2012, 08:15:24 PM »


    he needs to be careful to not change the index of any of those bonerefs but yeah if its an normal bone you can change the index if it isnt index to anything and the animations go by name so the index means nothing animation wise but remenber for the cape to move the bone needs to have the same names  thats sheik hair has
    So
    1.  make sure that the index of the bone does not change if it is indexed to something
    2. do not change the name of the bone for the animations to work


    so that would be cool if the bone re-attaches to the bust n bone via brawlbox
    « Last Edit: August 13, 2012, 08:17:30 PM by mr.mugenwii » Logged


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    « Reply #2915 on: August 13, 2012, 08:26:30 PM »


    if you're looking to use Sheik's hair for a cape, i'd suggest taking the Pony01N bone and making the parent bone the NeckN bone, instead of the HeadN bone.  just right click the Pony01N bone and select 'Add To Parent', and it'll be attached to the NeckN instead.  it looks like it'd work the best without having to rename any of the bones.  but if you need them a bit lower, rename the Pony01N bone to something else, then position it to where you need it to be.  attaching it to the BustN bone puts them way too low.
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    « Reply #2916 on: August 14, 2012, 04:40:52 AM »


    So
    1.  make sure that the index of the bone does not change if it is indexed to something
    2. do not change the name of the bone for the animations to work


    so that would be cool if the bone re-attaches to the bust n bone via brawlbox

    well what i mean on the first was rigged so it would be like this
    for example if you move an arm bone outside the branch he is then the arm will start like in the legs or the hip and make a messy stuff but if the bone iest rigged to anything like  a body part  you can move it around and then rigg what you want in it

    if you're looking to use Sheik's hair for a cape, i'd suggest taking the Pony01N bone and making the parent bone the NeckN bone, instead of the HeadN bone.  just right click the Pony01N bone and select 'Add To Parent', and it'll be attached to the NeckN instead.  it looks like it'd work the best without having to rename any of the bones.  but if you need them a bit lower, rename the Pony01N bone to something else, then position it to where you need it to be.  attaching it to the BustN bone puts them way too low.
    this snoopy knows his stuff xD changing "branch and keeping all the indexes is the way to go and a cape following the neck instad of the head should be much better.
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    BlueBrain
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    « Reply #2917 on: August 14, 2012, 10:23:25 AM »


    shouldntr the cape work better if it was attached to the bust instead of the neck?
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    « Reply #2918 on: August 14, 2012, 10:28:33 AM »


    shouldntr the cape work better if it was attached to the bust instead of the neck?
    attaching it to the BustN bone puts them way too low.
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    « Reply #2919 on: August 14, 2012, 11:02:18 AM »


    but it will move awkward with the neck...
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    « Reply #2920 on: August 14, 2012, 12:41:01 PM »


    which could true, i suppose i forgot about the animations...  but yes, you can attach them to the BustN bone, you'll just have to rename the Pony01N to something else, position it to be higher up, then rig the cape to the rest of the Pony bones. 
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    « Reply #2921 on: August 14, 2012, 01:25:38 PM »


    Professor layton is released!!  Tongue
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    « Reply #2922 on: August 14, 2012, 01:26:39 PM »


    i was the first to download layton Cheesy

    great job gbc and dot, cant wait to try him out.
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    « Reply #2923 on: August 14, 2012, 01:29:28 PM »


    Professor layton is released!!  Tongue
    LEAD PIPE BATTLE! =D
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    « Reply #2924 on: August 14, 2012, 01:41:37 PM »


    love that slot machine gun
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