All right a little preview time!
A few pics of the updated Wait, which has also been slowed down, SM64 Mario will be kind of slow in this version, I mean animation wise, since people complained in teh past that he moved too fast, of course I doubt I'll get him to move slowly on the Down-B. Also shows the Wing Cap which is the original 2D Textures, and have been positioned on the cap like they were in SM64.
Closely accurate metals, and the unused Metal Wing Cap textures, yes Fludd/Cape in SMBZ/Wing Cap can have metals, why Fludd didn't have metals to begin with is just as mysterious as why Nintendo didn't give the metals on DK, IC, ect transparency. go figure
A few pics of the new WaitItem, which still needs a little more updating, which is what Mario stood like when holding a small box, Bom-omb,
Tuxie and the Baby Penguin, how Staraxxon/VL-Tone found out it's name is another mystery.
Also the updated WaitDamage, which only the ones who watch my Youtube vid of v3.0 will know what it first looked like.
Since the option for a working FS is winning in the poll, and because I'm tired of having to make sure the Smash Ball is off when fighting SM64 Mario, I'll try as hard as I can to make sure it works this time. I'm hoping to get it to be similar to Yoshi's or Sonic's cause I want Mario to put on the Wing Cap, Triple Jump into the air and then fly around while hurting anyone he comes into contact with.
Also have gotten more SM64 models.
As you can see the Bowser Key and Power Star are in the same mdl0, they are over the Cape since it has two animations...actually the Bowser Key was always over the Cape, thankfully I figured out how to play each animation when I wait them to play, so the Bowser Key uses one animation, which was the Cape's animation for the SpecialS, and the Power Star uses what was the Cape's animation for SpecialAerialS...which unless I'm mistaken those two animations were the exact same. O.o
So as you can see, there will be a lot to look forward to, New Models, New Features, and New Animations.