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libertyernie
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    « on: December 17, 2010, 09:08:07 PM »


    Stage Replacement Pack 2.0 is done!

    This pack sets out to replace every stage in Brawl with a different one, whether it be an import, a model edit, or something completely custom. Every stage is replaced with another, right down to the Wi-Fi Waiting Room. This makes 42 stage slots, each with their own icon, preview image, and name.

    The pack works with Riivolution and with Gecko + FPC. It was designed and tested on a US NTSC version of Brawl.
    Riivolution: Extract the contents of the .exe file into sd:/brawlmods/StageRep2, and add the stuff in "RiivolutionPatches.xml" to your XML file. Select "Enabled" for Stage Replacement Pack and and All-Star Mode Changes on Riivolution's menu.
    Gecko: Copy the "pf" and "pfmenu2" folders to your SD card: sd:/private/wii/app/RSBE/{pf, pfmenu2}. common5_optional.pac isn't needed, since the same stuff is in sc_selmap.pac (Riivolution loads common5_en.pac first; that's why the file is there.)

    An info.pac, info_corps.pac and mu_menumain.pac are included for the music titles.

    Notes:
    *Brawl- users: turn off the “New Pork City is Wifi Waiting Room” code, or you won't be able to load Fourside.
    *Brawl+ users: turn off the “Rumble Falls is Wifi Waiting Room” code, or you won't be able to load Rumble Falls+.
    *BBrawl users: you're fine as you are – you'll have access to all the stages.

    If you want, you can use this optional custom SSS code. This is optional - no codes are required for the SRP to work. This code just rearranges the stages in a way that makes more sense: SSB64, Melee and SSE stages are on the second screen, and the rest of the stages are on the first.
    However, if you don't use this code or another custom SSS code (like the one included with Balanced Brawl), you won't be able to play on The Canyon.

    Code:
    SRP 2.0 Optional Custom SSS
    046B8F5C 7C802378
    046B8F64 7C6300AE
    040AF618 5460083C
    040AF68C 38840002
    040AF6AC 5463083C
    040AF6C0 88030001
    040AF6E8 3860FFFF
    040AF59C 3860000C
    060B91C8 00000018
    BFA10014 7CDF3378
    7CBE2B78 7C7D1B78
    2D05FFFF 418A0014
    006B929C 0000001A
    066B99D8 0000001A
    02050316 041F1E09
    130C070A 27230D26
    110F1014 000E1715
    1C1D0000 00000000
    006B92A4 00000010
    066B9A58 00000010
    0828192A 06252221
    010B2420 1B181A12
    06407AAC 00000056
    01010202 03030404
    05050606 07070808
    0909330A 0B0B0C0C
    0D0D0E0E 130F1410
    15111612 17131814
    19151C16 1D171E18
    1F19201A 211B221C
    231D241E 251F2932
    2A332B34 2C352D36
    2F373038 3139323A
    2E3BFFFF 37640000

    Here's what the result will look like with the code on:



    Documents:
    In the download (and also available from the links here) are:
    *a spreadsheet showing the stages and their authors (available in OpenDocument or HTML formats)
    (As you can see, I made a few changes to spawn points on some of the stages.)
    *a FAQ
    *a list of which character gets which stages in All-Star Mode

    The downloads are self-extracting .exe files, created with 7-zip. If you don't want to or can't run the .exe files, change the extension to ".7z" and open it with 7-zip or another compatible program. (Most new Linux distributions have 7-zip support built into whatever zip program they come with.)

    Downloads:
    StageRep2.0.exe (142.99 MB)
    StageRep2.0-ExtraMusic.exe (121.79 MB)

    If you want to change some of the stages or songs, keep in mind that:
    1. for stages, you need to have the correct .rel file. (What .rel file I'm currently using is listed for each stage in the "Based on / .rel used" field in the Stage List.)
    2. stage portraits, titles and icons are in sc_selmap.pac (Gecko/FPC), common5.pac (Riivolution), and mu_menumain.pac (for the My Music screen).
    3. music names are in info.pac (for battles), info_corps.pac (for All-Star mode) and mu_menumain.pac (for the My Music screen).

    If one of your stages is in here and you update it, send me a PM and I'll either put a link to the updated version here or (if they start to pile up) I'll release an updated .exe archive.
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    SSJCerious
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    « Reply #1 on: December 17, 2010, 09:38:02 PM »


    This is beast! Earlier today I was wondering what new stages to get, you just made it so much easier! Thanks! Smiley
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    « Reply #2 on: December 17, 2010, 10:38:25 PM »


    Nice that looks awesome but I'm fine I just make my own SSIs and SSPs whenever I download new stages.
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    « Reply #3 on: December 17, 2010, 11:24:38 PM »


    the pokemon bell tower is messed up, or is it just my wii?

    EDIT: Also, crisis city freezes when selected :p

    EDIT 2: Peachs Castle(from SSB64) also freezes when selected.

    EDIT 3: Battlefield 64 is just like fourside and venom.Its completly black, except the background lights still exist and so does the main plateform.

    EDIT4:....idk why, but peachs castle from ssb64 works now...Maybe the glitches are occasional? Cuz i didnt change anything.
    « Last Edit: December 18, 2010, 08:23:21 AM by SSJCerious » Logged


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    libertyernie
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    « Reply #4 on: December 18, 2010, 08:00:05 AM »


    the pokemon bell tower is messed up, or is it just my wii?

    EDIT: Also, crisis city freezes when selected :p

    EDIT 2: Peachs Castle(from SSB64) also freezes when selected.

    Good to know. Are you using Gecko? I'll test it with that and get back to you. (I normally use Riivolution.)
    Are there any stages that do work?
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    « Reply #5 on: December 18, 2010, 08:12:33 AM »


    I use riivolution.
    Almost all of of them do work, but 2(that i know of) are wierd. Fourside and Venom both have black screens except for 2 items from the original stage.
    What happens: Fourside is completly black except for the amusemnt park ride thingy and the breakable floor(which keeps breaking and respawning over and over very quickly) from new pork.
    Venom is completly black except for the drug store sign and the thing under it.

    Im still trying to find other problems, So ill probably update that post you replyed to in the future Smiley
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    « Reply #6 on: December 18, 2010, 10:03:55 AM »


    I can tell you that the problem is the game's loading the .rel files, but not the stage .PAC files.
    Make sure you have these lines in your XML:
    Code:
    		<file external="/brawlmods/StageRep2/pf/stage/melee/STGDXONETT.PAC" disc="/stage/melee/STGDXONETT_en.PAC"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGDXPSTADIUM.pac" disc="/stage/melee/STGDXPSTADIUM_en.pac"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGGW.PAC" disc="/stage/melee/STGGW_en.PAC"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGMADEIN.pac" disc="/stage/melee/STGMADEIN_en.pac"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGNEWPORK.PAC" disc="/stage/melee/STGNEWPORK_en.PAC"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGPICTCHAT.pac" disc="/stage/melee/STGPICTCHAT_en.pac"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGSTADIUM.PAC" disc="/stage/melee/STGSTADIUM_en.PAC"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGVILLAGE_00.PAC" disc="/stage/melee/STGVILLAGE_00_en.PAC"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGVILLAGE_01.PAC" disc="/stage/melee/STGVILLAGE_01_en.PAC"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGVILLAGE_02.PAC" disc="/stage/melee/STGVILLAGE_02_en.PAC"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGVILLAGE_03.PAC" disc="/stage/melee/STGVILLAGE_03_en.PAC"/>
    <file external="/brawlmods/StageRep2/pf/stage/melee/STGVILLAGE_04.PAC" disc="/stage/melee/STGVILLAGE_04_en.PAC"/>
    « Last Edit: December 18, 2010, 10:10:59 AM by libertyernie » Logged


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    « Reply #7 on: December 18, 2010, 01:42:44 PM »


    alright, thanks. Also, how did you change the background to be green? I want to do that to my css as well Smiley
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    « Reply #8 on: December 18, 2010, 04:00:32 PM »


    The sc_selmap I worked off of is here: http://forums.kc-mm.com/index.php?topic=9293.0
    Scroll to about the middle of the page, where it says: SSS(Stage Select Screen)
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