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« Reply #30 on: November 08, 2011, 12:02:03 PM » |
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^ thisa happens to all tenkaichi models....to fix just flip the texture upside down
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« Reply #31 on: November 08, 2011, 12:18:02 PM » |
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^ thisa happens to all tenkaichi models....to fix just flip the texture upside down how?
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #32 on: November 08, 2011, 12:23:05 PM » |
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how?
Open up the texture(s) in an image editing program and flip it vertically. <_<
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« Reply #33 on: November 08, 2011, 12:29:16 PM » |
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Open up the texture(s) in an image editing program and flip it vertically. <_< lol i dont think about that i was more thinking on something edit in 3ds max anyway thanks 
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« Reply #34 on: November 08, 2011, 12:32:54 PM » |
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Hey guys =D i'm far away from smash brawl modding scene for some time but i went here on kcmm and discovery this thread.I saw that MarioDK have some DBZ BT3 models and he's importing/converting them and i think i can help Brawl mod scene this time more than i did when i was making some mods! I have all DBZ BT3 Models on T pose (from Wii game) if you want i can upload it( if you give the credits to author, cause the 3d forum where the guy posted it is no longer on line) and i think they should be easier to rig/convert/import on t pose. Also, i have ripped almost all models from DBZ Raging Blast 2 (from PS3 Game) and converted some of them to GTA san andreas if you wanna check how they look i posted some of them on my blog: http://diego4funzone.blogspot.com/They are more HD and HQ than those from DBZ Bt3. So if you're interesting i can share if you MarioDK. I'll ask Joker kid too, if he wants some model cause he helped a lot when i was moding Brawl , he even invited me to make a blog ^^ Sorry for the long text and keep up your good work guys on brawl modding 
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« Reply #35 on: November 08, 2011, 12:34:44 PM » |
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Hey guys =D i'm far away from smash brawl modding scene for some time but i went here on kcmm and discovery this thread.I saw that MarioDK have some DBZ BT3 models and he's importing/converting them and i think i can help Brawl mod scene this time more than i did when i was making some mods! I have all DBZ BT3 Models on T pose (from Wii game) if you want i can upload it( if you give the credits to author, cause the 3d forum where the guy posted it is no longer on line) and i think they should be easier to rig/convert/import on t pose. Also, i have ripped almost all models from DBZ Raging Blast 2 (from PS3 Game) and converted some of them to GTA san andreas if you wanna check how they look i posted some of them on my blog: http://diego4funzone.blogspot.com/ They are more HD and HQ than those from DBZ Bt3. So if you're interesting i can share if you MarioDK. I'll ask Joker kid too, if he wants some model cause he helped a lot when i was moding Brawl , he even invited me to make a blog ^^ Sorry for the long text and keep up your good work guys on brawl modding mr. satan i got almost any of these model but thanks  (inc. mr. satan as i will maybe try some day)
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« Reply #36 on: November 08, 2011, 12:38:25 PM » |
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lol i dont think about that i was more thinking on something edit in 3ds max anyway thanks  Well if you wanna get spiffy, you could flip the UVs vertically in your trusty model editor. lol nah.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #37 on: November 08, 2011, 12:48:00 PM » |
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 better preview will get him to work good still needs alot more work and then i will do Gotenks/Gohan buu and last Mario Buu
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« Reply #38 on: November 08, 2011, 02:24:08 PM » |
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I love the concept of Mario-absorbed Super Buu. The texture needs fixing up a little but aside from that it's brilliant.
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« Reply #39 on: November 09, 2011, 06:57:04 AM » |
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Hey MarioDK, Can you send me the model of Kid Goku and Geno? I want to bring it in Mario Kart Wii. pm me 
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« Reply #40 on: November 09, 2011, 07:04:04 AM » |
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Hey MarioDK, Can you send me the model of Kid Goku and Geno? I want to bring it in Mario Kart Wii. pm me is it now possible to get models to Mario kart wii too? Geno i dont got as 3ds max file but for blender and idk how to get it to work in 3ds max (i have tried to export as XXX file that can open in 3ds max) Kid goku just download here: http://thefree3dmodels.com/stuff/characters/goku/14-1-0-2045in the folder GokuDB or GTlittle or something like that
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« Reply #41 on: November 09, 2011, 08:49:49 AM » |
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« Reply #42 on: November 09, 2011, 09:02:32 AM » |
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They look awesome! Super Burio needs some texture work but it looks good!
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Enzo scrive (14.48): *YOU DECIDE *KTH *I love you *but I love Jurio more KTH scrive (14.48): *i love you too VEGETAAAAA scrive (14.48): *Phoenix. Enzo scrive (14.48): *oh and KTH don't forget Knucklini's shoes VEGETAAAAA scrive (14.48): *LOL KTH scrive (14.48): *love/ Enzo scrive (14.48): *lol KTH scrive (14.48): *.... Enzo scrive (14.48): *i'm going to sleep now KTH scrive (14.48): *i hate you now srs Enzo scrive (14.48): *good night both of *what *! *:emo: VEGETAAAAA scrive (14.48): *night man rotfl KTH scrive (14.48): *lol Best quote ever!
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« Reply #43 on: November 09, 2011, 01:31:20 PM » |
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MarioDK, thanks for the link. Can you try to export geno as a obj file with blender? I have an older model of geno from smashboards for 3ds max. I can upload it If you want. And yes, It is possible to port characters in MKW. I have ported crash bandicoot  Here is a link you can have a look:
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« Reply #44 on: November 09, 2011, 03:21:37 PM » |
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MarioDK, thanks for the link. Can you try to export geno as a obj file with blender? I have an older model of geno from smashboards for 3ds max. I can upload it If you want. And yes, It is possible to port characters in MKW. I have ported crash bandicoot  Here is a link you can have a look: http://www.youtube.com/watch?v=s6fThX6D814 i got geno model from same thread as yours just go and check the geno psa thread and one of the last posts in smashboards anyway:  failing all time in rigging so right now he is rigged so he is in T-pose
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