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Question: next model imports?
Fat Buu(over biker Wario outfit) - 9 (12.3%)
Phineas and Ferb over IC - 6 (8.2%)
Goten and Trunks over IC(if possible Gotenks as FS eys over popo and nana removed on FS eyes or just these two as SSJ on FS eyes) - 16 (21.9%)
Kid Goku (both DB/GT all transfroms) - 13 (17.8%)
work on yours moveset instead cuz they are Epic - 21 (28.8%)
Young Naruto - 8 (11%)
Total Voters: 73

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Author Topic: Big release day maybe tomorrow, hopefully Dot is soon done with texture for buus  (Read 220689 times)
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SonicBrawler
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    « Reply #315 on: January 02, 2012, 07:35:05 AM »


    ah reqeusts are closed. iw as gunan request ssj hair gohan hat for link
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    « Reply #316 on: January 02, 2012, 07:36:56 AM »


    yeah i know i forgot they changed they special around in V2 even than if its possible to replace mach tornado model  its an easy one subaction psa Tongue the problem is kirby doesnt like  to get ported animations Tongue
    you dont needing to replace that
    just use same GFX ID as on tails´s N-B and you will be fine Cheesy like i did with Goku kirby´s N-B GFX but the GFX dont working if no Goku PSA

    anyway next: Geno hats over Ness/lucas/TL/R.o.B
    2nd. Gotenks or Vegeta kirby hats
    3. idk yet
    ah reqeusts are closed. iw as gunan request ssj hair gohan hat for link
    maybe and why SSJ1? if there is SSJ1 mode why not normal form?
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    SonicBrawler
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    « Reply #317 on: January 02, 2012, 07:38:30 AM »


    because teen gohan wont have normal form because when eve rhe is fighting, he msotly is ssj
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    « Reply #318 on: January 02, 2012, 08:05:57 AM »


    uploaded: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24517
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    « Reply #319 on: January 02, 2012, 08:13:28 AM »


    Oh hey, marioDK, when you did Goku kirby hat, why didnt you use the FitKirbyPit.pac
    ? Why'd you use kirby's moveset?
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    « Reply #320 on: January 02, 2012, 08:15:40 AM »


    Oh hey, marioDK, when you did Goku kirby hat, why didnt you use the FitKirbyPit.pac ? Why'd you use kirby's moveset?
    that cuz the kirby hat moveset is in Fitkirby.pac not in Fitkirbypit.pac
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    « Reply #321 on: January 02, 2012, 10:22:46 AM »


    mariodk i finished taills kirby hat psa xD it works  perfectly but since i had to make the animation by scratch it looks bad :S well atleast its usable until someone makes a better one and the kirby hat looks great xD shame we cant put the taills being affected by brawl  phisicks like capes and hairs
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    « Reply #322 on: January 02, 2012, 02:05:27 PM »


    you dont needing to replace that
    just use same GFX ID as on tails´s N-B and you will be fine Cheesy like i did with Goku kirby´s N-B GFX but the GFX dont working if no Goku PSA

    anyway next: Geno hats over Ness/lucas/TL/R.o.B
    2nd. Gotenks or Vegeta kirby hats
    3. idk yetmaybe and why SSJ1? if there is SSJ1 mode why not normal form?
    After gotenks or vegeta
    What about scott Pilgrim hat over jiggs/Lucas? If i got time and if you make scott Pilgrim hat ill maybe make kirby hat moveset but only maybe
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    DoctorFlux(Mariodk)
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    « Reply #323 on: January 02, 2012, 02:08:14 PM »


    After gotenks or vegeta What about scott Pilgrim hat over jiggs/Lucas? If i got time and if you make scott Pilgrim hat ill maybe make kirby hat moveset but only maybe
    ok but first:
    When do you think Gotenks will finally be released?
    as all moveset hackers/aswell as other hacks will say then someone ask that:

    i dont know
    im rerigging gotenks with his own boneset(to use with the moveset) and using lucas boneset as base so i only have to port animations:



    that bone on back of his head will be used for SSJ3 hair bone only finger left and then rigging gotenks Cheesy
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    « Reply #324 on: January 02, 2012, 02:12:40 PM »


    ok but first:as all moveset hackers/aswell as other hacks will say then someone ask that:

    i dont know
    im rerigging gotenks with his own boneset(to use with the moveset) and using lucas boneset as base so i only have to port animations:


    that bone on back of his head will be used for SSJ3 hair bone only finger left and then rigging gotenks Cheesy

    Awsome! Btw have you fixed the black gfx thing you needed help with? Do you actually now Whythe black gfx beeing shown? is it a model or what?
    « Last Edit: January 02, 2012, 03:21:04 PM by SouthCraft » Logged


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    « Reply #325 on: January 02, 2012, 03:07:35 PM »


    if you want i could redo the uvs for an even more awesome textures Wink
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    « Reply #326 on: January 02, 2012, 03:10:11 PM »


    if you want i could redo the uvs for an even more awesome textures Wink
    that will be awesome Cheesy
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    « Reply #327 on: January 03, 2012, 01:24:38 PM »


    preview of revamped Gotenks model import with right size(no bones resized but moved Lucas´s bones around)

    using goku to show how big gotenks is
    this model will be built only for the moveset and the bones at back of his hair will be used for SSJ3 hair bones
    the model is not done yet since i just imported to brawlbox to check the size was right but rigging it right now

    also not sure how to model will be if using lucas´s animations and not gotenks´s
    same with Lucas model/boneset using Gotenks animations
    « Last Edit: January 03, 2012, 01:31:09 PM by MarioDK » Logged

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    « Reply #328 on: January 03, 2012, 01:32:15 PM »


    seems like a good size becuase in the preview he looked to small even for brawl
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    « Reply #329 on: January 04, 2012, 09:15:37 AM »


    Gotenks(model only for my PSA) is almost done with rigging but taking alittle break on him since i wanted him atleast as good as if beyond did him so he will still take some time to finish
    anyway beyond sent me his max of vegeta so im making this now:

    saiyan saga vegeta then buu saga and then GT outfit maybe with SSJ4 for him(not sure if SSJ4 as FS eyes/SSJ mode for PSA will be too big filesize so maybe GT will not have SSJ4)

    im possible also making SSJ3 vegeta if ppl wanted that since Gotenks´s SSJ3 hair fits very well for vegeta too
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