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Author Topic: jokekid' modelish stuff <-<-what time is it?->->  (Read 123906 times)
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BlueBrain
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    « Reply #45 on: November 29, 2011, 07:22:27 AM »


    i need someone to test my updated crash, i added the mask instead of FS eyes... but im not sure if i did it right...
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    Zikkh
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    ok ok

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    « Reply #46 on: November 29, 2011, 07:24:56 AM »


    I can test him if you want .... xD
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    Soneek
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    BRSTMizer/Model Importer

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    « Reply #47 on: November 29, 2011, 07:46:53 AM »


    Just make sure the visibility bone for the mask polygon is EyeYellowM.
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    BlueBrain
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    « Reply #48 on: November 29, 2011, 07:48:04 AM »


    yh i noticed and did it already, just waiting for pics and release without metal texture, since sonicbrawler couldnt manage to make it work >.<
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    Soneek
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    « Reply #49 on: November 29, 2011, 07:52:13 AM »


    Yeah most of us here fail at making good metal textures. We need that BrawlBox update. xD

    I hope Crash comes out well. I'm looking forward to him!
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    Zikkh
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    ok ok

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    « Reply #50 on: November 29, 2011, 07:57:40 AM »


    Okay , I have tested him for like 1 min in game..
    his Mask works perfect xD
    but he is a bit .... bright ... on Battlefield ( Shadersproblem ? )
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    BlueBrain
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    « Reply #51 on: November 29, 2011, 08:17:43 AM »


    Okay , I have tested him for like 1 min in game..
    his Mask works perfect xD
    but he is a bit .... bright ... on Battlefield ( Shadersproblem ? )

    probably shaders stuff yh...
    i'll get everything ready for release, thanks a lot ^^
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    Zikkh
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    ok ok

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    « Reply #52 on: November 29, 2011, 08:27:02 AM »


    Maybe try using this Shader : http://www.mediafire.com/?616odckzgqrp0cg

    its from xxgbcxx's Hacks , and his model imports do not have this Shader problem
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    BlueBrain
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    « Reply #53 on: November 29, 2011, 08:27:52 AM »


    maybe i'll try that later, when i get him metal textures too, now, he is RELEASED!
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    StarWaffle
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    « Reply #54 on: November 29, 2011, 08:28:30 AM »


    Oh sweet, nice crash!  The rig is done pretty well.   Big fan of the Mascara =P  
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    DannyDirnt
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    « Reply #55 on: November 29, 2011, 02:48:44 PM »


    I luv ur Crash.I have made a no-tatoo texture,if you want to know.I'll make some recolors tomorrow

    Edit: For a possible PSA I would suggest to remove the mask as final smash eyes and put normal ones.Then use the mask as a final smash where he gests invincible,just like gigabowser,but with no size edit or something.Just gets a Mask.Then moves faster and hits stronger.It's maybe more like Warioman
    « Last Edit: November 29, 2011, 02:51:30 PM by XXDrakWolfXX » Logged

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    BlueBrain
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    « Reply #56 on: November 30, 2011, 03:27:20 AM »


    I luv ur Crash.I have made a no-tatoo texture,if you want to know.I'll make some recolors tomorrow

    Edit: For a possible PSA I would suggest to remove the mask as final smash eyes and put normal ones.Then use the mask as a final smash where he gests invincible,just like gigabowser,but with no size edit or something.Just gets a Mask.Then moves faster and hits stronger.It's maybe more like Warioman

    if there will be a PSA i'll edit the model to make it more interesting... like having aku aku flying next to crash and maybe even using him in some attacks...
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    DannyDirnt
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    « Reply #57 on: November 30, 2011, 06:48:38 AM »


    if there will be a PSA i'll edit the model to make it more interesting... like having aku aku flying next to crash and maybe even using him in some attacks...
    I want to make a classic Crash with what you have till now but I'l like that you make his shorts a little longes just to cover almos all his legs like in Crash Bandicoot 1/2/3
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    BlueBrain
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    « Reply #58 on: November 30, 2011, 06:58:47 AM »


    i wont do model edits, since that would mean rigging all over again...
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    DannyDirnt
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    « Reply #59 on: November 30, 2011, 07:25:03 AM »


    i wont do model edits, since that would mean rigging all over again...
    Ok I understand.BTW have you decided if you'll use the classic mode avalable in SW's thread?
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