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Question: What's one mod I started that you really wish I had finished?
Black Rock Shooter - 2 (3.7%)
Swag/Tracksuit Konata - 1 (1.9%)
Ikaros (custom model) - 7 (13%)
Appearance Miku - 3 (5.6%)
Mizore Shirayuki (custom model) - 2 (3.7%)
Hitomi, DOA4 - 5 (9.3%)
Master Cheif, Halo 3 - 5 (9.3%)
IA, Vocaloid 3 - 3 (5.6%)
Haruhi Suzumiya (custom model) - 6 (11.1%)
Kurumi, Date A Live (custom model) - 2 (3.7%)
Super Sonico - 16 (29.6%)
Flandre - 2 (3.7%)
Total Voters: 53

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Author Topic: BlackJax Quality™ Model Imports  (Read 479269 times)
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Tabuu Forte Akugun
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    « Reply #1290 on: October 06, 2013, 05:32:01 PM »


    Awesome work, BJ.
    I've been trying to get the same effect for quite some time now.

    Your MDL0 thread is really helpful but I just keep messing up the shaders and things don't look the way I expect them to :/

    About Delfino
    Maybe  if you compare Samus's materials and shaders... 'cause those seem to work perfectly fine.
    Just who chooses Delfino that often anyway? right?


    I've had the same problem with one of my PSA's shiny materials. I solved the Delfino glitch by slapping Mario's shader on him. I don't suppose that could help in this case? D:
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    « Reply #1291 on: October 06, 2013, 05:34:11 PM »


    It's extremely simple, just hard to explain I guess.
    I had started to explain it to you just now but I think instead I'll update my MDL0 documentation thread with some images.



    Ok so I MAY OR MAY NOT have it working. I mean, I DUNNO. It COULD be working, MAYBE.
    Me likey.

    whats up with that last pic tho @_@.. made me lol tho xP
    Samus wants Mario to lose the overalls. xP
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    BlackJax96
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    « Reply #1292 on: October 06, 2013, 06:20:09 PM »


    Thanks guys, but thank Spex too for helping me finish the job.
    I'll probably release it soon, but there's a few extra tweaks I need to make.

    Toon shaders, eh? Impressive work you've got done there. I am pretty certain it is, but adding this effect to other characters is possible, yes?

    Yeah, but may be a bit more troublesome to add the cellshading (the outline is easy to add because it's applied at the end) depending on how complex their shaders are already. It was easy to add this to yoko and purple heart because they only use one texture on each object. No spec maps, other highlights, etc.

    A shame Delfino makes such things flip out though. I'd certainly like to do something about that, but I 'ave no idea where to start.

    EDIT: it isn't limited to Delfino either. There are a few stages in SSE (the Falco, Diddy, Fox stage) that cause the same thing to happen.
    I'm guessing Delfino does that cuz of all the [censored] in the BG.

    But what do I know.
    About Delfino
    Maybe  if you compare Samus's materials and shaders... 'cause those seem to work perfectly fine.
    Just who chooses Delfino that often anyway? right?

    The problem only occurs on large maps when a model import has a texture that is animated in any way, either with SRT0 or with setting it to follow the camera.

    I'm guessing that large maps are set up to handle model primitives in a different way to allow for such a large stage (for the Wii at least, hehehe) to run. The only difference remaining in model imports from already-existing MDL0s is that they only use triangle primitives, which is why model imports with more vertices tend to lag the game.

    I'm assuming the combination of texture animation on a mesh using only triangle primitives and different model handling on large maps is why the model flips out.

    Your MDL0 thread is really helpful but I just keep messing up the shaders and things don't look the way I expect them to :/

    It does take a lot of trial and error, but it's easier to get the result you want if you know what everything does. I really do need to update that thread.

    I've had the same problem with one of my PSA's shiny materials. I solved the Delfino glitch by slapping Mario's shader on him. I don't suppose that could help in this case? D:

    I'm assuming that turned off the use of the shiny texture that follows the camera right? So that's why it fixed it.
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    Albafika
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    « Reply #1293 on: October 09, 2013, 06:55:34 AM »


    It's extremely simple, just hard to explain I guess.
    I had started to explain it to you just now but I think instead I'll update my MDL0 documentation thread with some images.



    Ok so I MAY OR MAY NOT have it working. I mean, I DUNNO. It COULD be working, MAYBE.
    Dat Samus pic.
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    BlackJax96
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    « Reply #1294 on: November 03, 2013, 06:49:56 PM »


    newsflash

    Started modeling Ikaros again.
    Continuing my model of Kurumi.
    Started a model of Yami from To Love Ru.

    I don't have any previews because either I don't have anything really different done from the last preview or a preview would look lame atm. I'll most likely continue documenting everything I'm working on here even after I stop coding Brawlbox and Ikarus, so yeah. You can look forward to that. Smiley

    also >w>




    Got these for cheap, way less than the usual $100 for pvc figures. Cool
    Unfortunately the ikaros one is a chinese counterfeit (right bang doesnt touch the face, the fingers don't touch, the plastic is cheap and bends easily, and the paint job isn't very good in some spots) but that was expected since it was so cheap. I don't care really Tongue




    Oh and I'll have the toon shader+material released soon. I've been really busy lately.
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    « Reply #1295 on: November 03, 2013, 07:06:29 PM »


    newsflash
    Started modeling Ikaros again.
    Continuing my model of Kurumi.
    Started a model of Yami from To Love Ru.

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    « Reply #1296 on: November 03, 2013, 07:12:43 PM »


    It makes me wonder what you're parents think when you bought those. lol

    I want that Tohka figure. >_>
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    BlackJax96
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    « Reply #1297 on: November 03, 2013, 07:32:02 PM »





    Blrghlrgblauegh
    Thats adorbs
    Eu da bess

    I'll model her if pervy doesnt

    It makes me wonder what you're parents think when you bought those. lol

    I want that Tohka figure. >_>


    Lol
    My mom: "cool"
    My dad: "why did you buy a doll for girls? Weird" .-.
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    DSX8
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    « Reply #1298 on: November 03, 2013, 09:18:50 PM »


    ur dad be on some crazy ass [censored] ._.
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    BlackJax96
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    « Reply #1299 on: February 19, 2014, 11:21:26 PM »


    I just wanted to make a post with an update for anybody still interested in what I'm doing with my time. Tongue

    I have updated Yoko. She's tristripped now. Tristripped mesh updates for all my other imports are coming soon.

    I won't really feel like I can properly leave Brawl modding completely until all my mods are updated. My interest in Brawl modding is literally gone, so that's why it's taken me months just to do this for Yoko, why it's taken 6 days to post an update saying I updated the download, and why I still haven't tristripped my other mods, nor released that cellshade and outline thing I was working on. I'll try to get around to doing all that before the end of the month.

    I've been modeling some things on the side of my pc game and ios app development, so I guess I'll just use this thread to showcase what models I'm working on. Maybe even stream every once in a while.
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    BlackJax96
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    « Reply #1300 on: March 25, 2014, 11:03:10 PM »


    Okay, now all of my model imports are finally tristripped. All of them have been reduced by approx 50% in point count, so they lag considerably less, if at all anymore.

    Also, here's my cellshaded black outline edits for Yoko and Purple Heart.
    https://www.dropbox.com/s/zhtt9b5ilrfta94/Cellshade-Outline%20PH%20%26%20Yoko.rar

    The eyes don't have the outline shader applied because I was too lazy to work with the eye shader settings, but you can't really tell unless the lighting hits the eye a certain way.

    Also note that the shader doesn't flash when you charge. Didn't get around to adding that, although it's easy to.
    « Last Edit: March 25, 2014, 11:13:26 PM by BlackJax96 » Logged

    BlackJax96
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    « Reply #1301 on: January 31, 2015, 05:23:22 PM »


    i think zelda also needs a healthy breast expansion. but what's next, big guy?

    Well Endowed Zelda v0.68.3.14.


    wip


    I miss all the bull[censored] that went on in this thread, lmao
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    « Reply #1302 on: January 31, 2015, 05:47:47 PM »


    Oh sweet Arceus. You did it. xD
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    « Reply #1303 on: January 31, 2015, 06:16:14 PM »


    I dont think there is a better way to return to model importing that is better than this
    « Last Edit: January 31, 2015, 06:17:23 PM by Gamidame_K » Logged

    BlackJax96
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    « Reply #1304 on: January 31, 2015, 06:24:38 PM »


    Oh sweet Arceus. You did it. xD

    Oh yes.



    I dont think there is a better way to return to model importing that is better than this

    A BlackJax Quality™ return, I daresay
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