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Question: What's one mod I started that you really wish I had finished?
Black Rock Shooter - 2 (3.7%)
Swag/Tracksuit Konata - 1 (1.9%)
Ikaros (custom model) - 7 (13%)
Appearance Miku - 3 (5.6%)
Mizore Shirayuki (custom model) - 2 (3.7%)
Hitomi, DOA4 - 5 (9.3%)
Master Cheif, Halo 3 - 5 (9.3%)
IA, Vocaloid 3 - 3 (5.6%)
Haruhi Suzumiya (custom model) - 6 (11.1%)
Kurumi, Date A Live (custom model) - 2 (3.7%)
Super Sonico - 16 (29.6%)
Flandre - 2 (3.7%)
Total Voters: 53

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Author Topic: BlackJax Quality™ Model Imports  (Read 480556 times)
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Tabuu Forte Akugun
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    « Reply #855 on: August 20, 2012, 08:07:16 PM »


    creepy and tabuu you typed inside the quote lol

    anyway I may or may not make LAT Miku over Peach after working on Ikaros for a while after this is released.
    ...since some people like LAT models better and wanted Miku over Peach too.

    Also, Konata was pretty much done and idk what happened to Enigmatic, so I'll fix that up and bit and import it soon too.


    Heh. I didn't even notice. XD

    And I'd definitely put that on one of my Peach slots. Grin
    « Last Edit: August 20, 2012, 08:09:11 PM by Tabuu Forte Akugun » Logged

    Haseyo
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    « Reply #856 on: August 20, 2012, 08:14:50 PM »


    I'd love one over Peach, as she's my favorite / main non-hacked character. Well technically Daisy if you count the color palette.
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    Chaos_Knight
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    « Reply #857 on: August 20, 2012, 09:00:44 PM »


    Wait....what are LAT models?
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    Gamidame
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    « Reply #858 on: August 20, 2012, 09:12:06 PM »


    Wait....what are LAT models?
    MMD models has different authors names
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    Tabuu Forte Akugun
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    « Reply #859 on: August 20, 2012, 10:01:04 PM »


    So, what needs fixing before she's finished? Smiley
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    BlackJax96
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    « Reply #860 on: August 20, 2012, 10:04:00 PM »


    So, what needs fixing before she's finished? Smiley

    I'm UV mapping the eyes to a new eye object so that they can use SRT0 and have a duplicate FS eyes object.
    Other than a few more little rig fixes, I think that's all the work left in 3ds max. Everything done in Brawlbox takes like 5 minutes to do lol
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    Tabuu Forte Akugun
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    « Reply #861 on: August 20, 2012, 10:06:20 PM »


    I'm UV mapping the eyes to a new eye object so that they can use SRT0 and have a duplicate FS eyes object.
    Other than a few more little rig fixes, I think that's all the work left in 3ds max. Everything done in Brawlbox takes like 5 minutes to do lol

    I'm so psyched it's not even funny. Grin
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    mariokart64n
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    « Reply #862 on: August 20, 2012, 10:18:20 PM »


    my LAT port didn't go soo well.

    even with the model optimized from 40K to 6K, I somehow crept backup to 12K after making all the different facial expressions.

    but really other then that I'm happy with how the model looks ingame. near identical to MMD


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    Luka Megurine by mariokart64n
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    « Reply #863 on: August 20, 2012, 10:21:00 PM »


    You owe me a pair of boxers because those were my lasts ones. Im srs here *still didn't get his pants*
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    BlackJax96
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    « Reply #864 on: August 20, 2012, 10:22:29 PM »


    Nice! I see you got it to work.
    Instant download from me. XD

    The only thing is, it looks like it lacks shadows. Too bad you couldn't get them to work with the face. :/
    « Last Edit: August 20, 2012, 10:23:42 PM by BlackJax96 » Logged

    Gamidame
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    « Reply #865 on: August 20, 2012, 10:28:08 PM »


    if that miku isnt on the top downloads tomorrow, Ill eat my hat
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    mariokart64n
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    « Reply #866 on: August 20, 2012, 10:28:46 PM »


    if there were any shadows, you would see the geometry used inside the skull. they basically have a sphere with eyes and teeth floating around.

    this also means the original MMD model does not permit shadow on the face. the body yes, but not the face.

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    BlackJax96
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    « Reply #867 on: August 20, 2012, 10:33:03 PM »


    if there were any shadows, you would see the geometry used inside the skull. they basically have a sphere with eyes and teeth floating around.

    this also means the original MMD model does not permit shadow on the face. the body yes, but not the face.



    Yep, I know... XD
    That's what I'm saying, you'd have to thoroughly edit the face if you wanted any shadowing to occur on it. D:
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    Azure_Shadow
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    « Reply #868 on: August 20, 2012, 11:17:43 PM »


    Every time I think model editing sounds simple, someone comes along and shows me that it's so difficult... -_-
    This is why I stick to PSA. Wink  I think I'll leave the model stuff to the experts for a while...
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    Gamidame
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    « Reply #869 on: August 21, 2012, 07:12:06 AM »


    Every time I think model editing sounds simple, someone comes along and shows me that it's so difficult... -_-
    This is why I stick to PSA. Wink  I think I'll leave the model stuff to the experts for a while...
    dont say that, you have to keep on practice, thats how experts are made. I am not an expert either but Im improving (kyouma here)
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