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Question: What's one mod I started that you really wish I had finished?
Black Rock Shooter - 2 (3.7%)
Swag/Tracksuit Konata - 1 (1.9%)
Ikaros (custom model) - 7 (13%)
Appearance Miku - 3 (5.6%)
Mizore Shirayuki (custom model) - 2 (3.7%)
Hitomi, DOA4 - 5 (9.3%)
Master Cheif, Halo 3 - 5 (9.3%)
IA, Vocaloid 3 - 3 (5.6%)
Haruhi Suzumiya (custom model) - 6 (11.1%)
Kurumi, Date A Live (custom model) - 2 (3.7%)
Super Sonico - 16 (29.6%)
Flandre - 2 (3.7%)
Total Voters: 53

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Author Topic: BlackJax Quality™ Model Imports  (Read 479122 times)
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sinoj961
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« Reply #1380 on: June 21, 2015, 07:52:40 PM »



*scared*

man thats beautifull... well cant say to much except.
=#3
(hope we get to see this in future and mabye for the other females aswell ^#^)
« Last Edit: June 21, 2015, 07:54:38 PM by sinoj961 » Logged

Pepole tell me that certain things can be 'to big'... theres never such a thing as 'to big'
(well except a galaxy sized cake now THAT is to big)

The Perverted Lurker
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« Reply #1381 on: July 07, 2015, 06:27:17 AM »


You must release this, all the other Zeldas just have pointy boobs sticking out of her chest
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BlueBrain
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    « Reply #1382 on: July 07, 2015, 09:48:03 AM »


    well, we all gotta thank BJ for turning all those pervy "guests" into real members Tongue
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    BlackJax96
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    « Reply #1383 on: July 08, 2015, 12:46:29 AM »


    Lurkers coming out of the shadows to publicly commend my work is the ultimate compliment, I am honored. lmao

    I'll release Zelders as soon as I make a flat-chest SHP0 morph (so you can make all breast sizes in between) and can get the cleavage rigged well enough that it looks good in any non-extreme position. This isn't exactly on the top of my to-do list though so I don't know when that'll be.

    Unfortunately things like this still happen:

    Even though it looks fine in other positions:

    Pretty challenging to rig well tbh.
    « Last Edit: July 08, 2015, 12:49:28 AM by BlackJax96 » Logged

    Mansta8
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    « Reply #1384 on: July 08, 2015, 03:43:31 AM »


    Based BlackJax.
    This is great work in the name of kc-mm oppai.
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    BlackJax96
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    « Reply #1385 on: July 11, 2015, 06:58:03 PM »


    O P P A I

    They can bounce!

    They can change in size!

    They can shine under specular light!

    You can make your own asymmetrical high resolution breast texture!

    You can use the morph set to make smaller sizes and the breast bones to make larger sizes.

    The breasts are textured separately from the rest of the object, so you can use the default recolor texture and then use your own high resolution breast texture overlayed on top of the breasts. I already made a default breast texture to make it look nice, and I'll provide a 1024x1024 transparent UV texture you can use as a guide for texturing.

    I tried to make the default size clip as little as possible, but it still seems to clip more during animations the smaller you make them with the morph set. Not much I can do about that. Of course, if you don't apply any breast animations, it won't clip at all at any morphed size unless you scale the breast bones to some absurdly big or small size.

    Also, you can make a breast morph size permanent by opening the SHP0 editor, scaling the morph, and then clicking "Set", although the current version of BrawlBox won't show or permanently set morphed normals; it only works for vertices. I'll just release a minor BrawlBox edit here that you can use, I simply programmed in support for morphing normals because lol2easy

    btw the breasts have to be animated manually, we don't know enough about the physics file to make custom physics yet. I'm not going to include any animations in the download other than the Win1 animation I've been showing as a demonstration.

    release coming SOON
    « Last Edit: July 11, 2015, 06:59:48 PM by BlackJax96 » Logged

    BlueBrain
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    « Reply #1386 on: July 12, 2015, 03:19:58 AM »


    this is the day kc-mm explodes
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    spongeman131
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    « Reply #1387 on: July 12, 2015, 01:36:04 PM »


    SOON (tm).

    I need to learn some of your magic and apply them to my own hacks... :d
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    BlackJax96
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    « Reply #1388 on: July 13, 2015, 10:45:37 AM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209061

    There it is

    this is the day kc-mm explodes

    finally

    I need to learn some of your magic and apply them to my own hacks... :d

    you heard what shia said.

    YESTERDAY, YOU SAID TOMORROW.
    so JUST
    DO IT
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    The Perverted Lurker
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    « Reply #1389 on: July 13, 2015, 11:17:56 AM »


    YES ITS HERE  NOW I CAN STOP LOOKING AT PEACH's WEIRD STATIC BOOBS THAT CLIP INTO HER SKIRT ALOT
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    Ricky (Br3)
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    « Reply #1390 on: July 13, 2015, 11:40:55 AM »


    A happy day it is for everyone. When breasts and physics meet.

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    ㅤlㅤ

    ㅤlㅤ


    KingJigglypuff
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    « Reply #1391 on: July 13, 2015, 02:22:22 PM »



    Beautiful. For those who want to use this with Project M, edit the level of detail of the ZeldaTexA and ZeldaTexB textures to 1, rather than 4, as currently, it crashes in Project M, due to file size. Make sure you edit in v0.76 or higher to avoid bone issues.
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    BlackJax96
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    « Reply #1392 on: July 13, 2015, 02:43:05 PM »


    Is that all that needs to be changed for it to work in PM? Do the animations work in PM as well? I can just make a quick edit to the download so it's compatible by default.
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    KingJigglypuff
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    « Reply #1393 on: July 13, 2015, 03:50:07 PM »


    Yes, the animations work as well, but you're going to have to insert your edited animations into Project M Zelda's MotionEtc.pac as well, which I've done.

    https://www.dropbox.com/s/zvkoytzenlq369u/FitZeldaMotionEtc.pac?dl=0
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    spongeman131
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    « Reply #1394 on: July 13, 2015, 04:04:11 PM »


    The triforce of well endowed Brawl girls is complete!

    EDIT: Is the optional common_en.pac mandatory or something? She's got no eyes and funny stuff goes on when she shields.
    « Last Edit: July 13, 2015, 07:15:04 PM by spongeman131 » Logged

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